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Flip City Board Game
|Price:||$18.57 & FREE Shipping on orders over $25. Details|
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- Build and improve your city, but keep your citizens happy in this push-your-luck deck Builder!
- A game for 1 to 4 players
- 30-50 minutes play time
- Theme: city building
- Fun for the whole family
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Build and improve your city, but keep your citizens happy in this push-your-luck deck Builder with double-sided upgradeable cards!
From the Manufacturer
The citizens of Flip City want you to expand and renovate their neighborhoods -- but if you ask for too much in taxes all at once, they won't be happy! To keep them at ease, you will play cards from the top of your deck (no hand!), push your luck, build your deck, and upgrade cards by flipping them.
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|Sold By||Amazon.com||Amazon.com||Amazon.com||Amazon.com||Amazon.com||GeeksHive, Inc.|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||1.38 x 4 x 6 in||8 x 8 x 2 in||3.9 x 5.9 x 1.5 in||3 x 1 x 4 in||8.27 x 2.75 x 12.5 in||5 x 2 x 7 in|
|Item Weight||0.54 lb||—||0.62 lb||2.5 ounces||3.13 lbs||0.74 lb|
Top Customer Reviews
Design-wise, the game is very attractive. The artwork is simple but appealing, the colors vibrant. The streets on the cards line up as you lay them down, building your city. The cards themselves are of high quality, and the box is thick and sturdy. One reviewer complained about the flip mechanism requiring you to hold your small stack of cards in your hand. Well, you don't have to, it just makes it easier to quickly lay down cards on your turn without getting a peek at what's coming up next. And... it's not that hard. Just hold it like a deck of playing cards while dealing. Your stack never gets all that big.
Finally, the game offers a solitaire version which I quite enjoy. In that version, you have a reserve of building types that you can buy, just like in a regular game, but you must discard one card from the reserve each time you reshuffle your deck. You have to meet one of the win conditions before the reserve is empty. I find that reducing the number of cards in the reserve from four of each type to three of each type makes for a more challenging game, especially if you've added the Office expansion cards.
The object is to build a tableau of cards representing a city and to win with either 8 victory points, or playing a total of 18 cards in a single round. Of course different cards can be both beneficial or detrimental to your current hand, or if played in a strategic manner, slow down your opponents ability to complete their own city before you complete yours.
The cards are very bright and colorful, and also double sided...hence..the 'Flip' component of the title. By flipping a card (once certain upgrade requirements are fulfilled by other cards played) you 'unlock' the upgraded version of the card. But because these cards are in fact double-sided, you must be very careful of not *looking* at yours cards while you shuffle, and there will be a lot of re-shuffling of your cards to replenish your hand. As the game progresses, your deck and hand will increase in size, and so will your options and buildings.
The game is relatively fast paced and an appropriate amount of simultaneous interaction between other players. I've played this a handful of times with friends and once people grasp the concepts and strategy, a couple can play a game in 15-20 minutes. I also like the fact there is a solo variant included, where you play against the 'timer deck' (i.e., a set amount of cards are available at the start, and with each re-shuffling of 'your' hand, a card is 'removed' from the supply...once the supply deck is exhausted, game over (about 20 hands, give or take).
At first glance the rules might seem a bit vague, but through a few rounds, it will in-fact make sense. I usually guide new comers through 1 or 2 games open handed and explain all the options. Everyone seems to pick it up by game 2 or 3 and never look back. You basically have 3 actions to choose from per hand/round after laying your tableau: 1) Buy a card from the supply, 2) Flip a card from your discards to upgrade a building or slow an opponent, 3) Develop a card (both Buy *and* Flip 1 card from the supply if you have the $$), then the next player starts their round. Very simple once you get the hang. For those that still seem puzzled, there are plenty of 'How To Play' videos on YouTube, and once you see those you'll smack your head wondering why you were over-thinking things.
So why 4 stars and not 5? Well, 2 things come to mind....
1) The included 'Office' expansion (12 cards I think?) should not be optional or labeled as an 'expansion'. It feels like it should be part of the core game and more like a marketing gimmick that the "Office expansion is included". If they never pointed it out to you, there's no reason to think these cards are in-fact an expansion. I played with them all right from the beginning. The inclusion of the 'Office' cards may even have a few people argue it make the game a tad faster and easier (but maybe only for the solo player variant).
2) I would have liked to see a bit more variety in the cards, or maybe even include 1 more double sided card choice. As it stands the deck only consists of 6 double sided cards for a total of 12 building types. I would have liked 14 or 16 in the core game. The follow up expansion does in-fact introduce 2 new double sided cards, but seems expensive IMHO (approx. $7) and limited for an official stand alone expansion.
That being said, I still love this game both solo and with friends. It can be easily taught and understood if you don't over think, and can be highly social and interactive with other players. This is a great warm up game or a 'break' game that can be played in between other heavier board games to help others clear their minds, but don't discount the strategy buried within. You'd like this if you like 'Sushi-Go'.