Dungeon Roll Dice Game
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- A dungeon delving dice game for 1-4 players, playable in 15 minutes, ages 14+
- 14 custom dice, 8 unique heroes, and mountains of treasure in a treasure chest box.
- Slay monsters, gain experience, and level up.
- Includes solo play rules
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The Dungeon lies before you, you have assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything? In Dungeon Roll, your goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. To accomplish this, you become a Mercenary, Half-Goblin, Enchantress, or other hero, and gain their unique abilities. Then assemble your party by rolling seven party dice and boldly entering the dungeon, while another player serves as the Dungeon Lord and rolls a number of dungeon dice based on how far you have progressed. But beware, too much fighting in the dungeon is certain to attract the attention of the dragon!
Top customer reviews
Everyone takes turns rolling the hero dice and the dungeon dice. You play 3 rounds each and after that you tally up the victory points, and of course the one with the most points wins. You can fight the monsters with any of the hero's but if the hero is the same color as the monster then they can defeat more than one at a time, so again....choose wisely. There are expansions to this game, which we still have yet to get. And even heard there is a Christmas expansion out there, but my husband looked on Amazon and couldn't find it. If interested in a fun dice game check out the link and have at it, then you can scroll down and see the other expansions that this game has also. Just another thing to add, my 10 year old also really enjoyed playing this game and it's hard to get her to play a board game or dice game. So Happy Gaming! Dungeon Roll Dice Game
The game is recommended for ages 6+, but I have been playing with my 4 year old son and while he needs guidance, he is fully capable of playing the basic concept of the game. I suspect in a year he will have it nearly mastered in all but the most complex of possible scenarios the game can throw. If you have children that love chucking hand fulls of dice; this is the game to get them. Though keep in mind that only one player plays at a time so there is down time for other players (though I find it best to use that down time to heckle the current player to push their luck just a little bit further!).
The only draw back I have for the game is that the rules are laid out poorly (I highly recommend watching the Watch It Played series on YouTube to learn the game very quickly) Oh, and there is one rule that in my opinion kind of spoils the game. At the end of the game each treasure that has not been used is meant to count as one experience point. This encourages hoarding of treasures instead of using them to "push your luck" and delve further into each dungeon run which to me is the entire point of the game. I highly recommend having a house rule where the only items worth experience at the end of the game are: town portals (worth 2xp if not used) and 2 dragon scales = 2 points (1 dragon scale = no points). All other unused loot is simply discarded. With this simple rule I have found the game to be much more even between multiple players and it no longer ends up being the guy who was lucky enough to roll the most treasure chests that wins by default. Players are also far more willing to push their luck as they have no incentive to hoard items.
My only complaint is the packaging and expansion packs. The packaging is cute, but hinders the rapid setup and play in my opinion. Storing components and retrieving components is awkward. The theme of reaching into a treasure chest is excellent. Perhaps if they used a tray to store the other components. I would rather have seen a regular box used for storage. The chest is just awkward.
I've not bought any of the expansions, and to be honest I'm not convinced any are needed. Seems more could have been done with the concept of expansions. Instead of charging a premium for a few more hereos, it would have been nice if they provided additional variation. For example, they could have included dragon cards with each expansion for when you face the Dragon's Lair. Instead of the base rule of using three unique fighters to defeat the dragon, have it such that you draw a dragon card and you must defeat that particular dragon using the combination required for that specific dragon. They could have introduced a variety of more loot. Better yet, they could have introduced custom loot dice to replace the loot tokens. Even a single loot die or a boss monster die would have been fun. Just a variety of things that could have been done with expansions.
Overall, a fun game. Not too deep, but more engaging than a typical dice chucking mechanic. Definitely better than what I thought it would be.
Most recent customer reviews
Dungeon Roll is a light push-your-luck game (ala Zombie Dice), but zero interaction between players means that it is essentially a group of...Read more
Game box easy to travel with.