Tasty Minstrel Games Dungeon Roll Dice Game
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- A dungeon delving dice game for 1-4 players, playable in 15 minutes, ages 14+
- 14 custom dice, 8 unique heroes, and mountains of treasure in a treasure chest box.
- Slay monsters, gain experience, and level up.
- Includes solo play rules
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The Dungeon lies before you, you have assembled your party of hearty adventurers and have a few tricks up your sleeve. How far will you go to seek glory and fame? Will you risk losing everything? In Dungeon Roll, your goal is to collect the most experience points by defeating monsters, battling the dragon, and amassing treasure. To accomplish this, you become a Mercenary, Half-Goblin, Enchantress, or other hero, and gain their unique abilities. Then assemble your party by rolling seven party dice and boldly entering the dungeon, while another player serves as the Dungeon Lord and rolls a number of dungeon dice based on how far you have progressed. But beware, too much fighting in the dungeon is certain to attract the attention of the dragon!
Top customer reviews
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Everyone takes turns rolling the hero dice and the dungeon dice. You play 3 rounds each and after that you tally up the victory points, and of course the one with the most points wins. You can fight the monsters with any of the hero's but if the hero is the same color as the monster then they can defeat more than one at a time, so again....choose wisely. There are expansions to this game, which we still have yet to get. And even heard there is a Christmas expansion out there, but my husband looked on Amazon and couldn't find it. If interested in a fun dice game check out the link and have at it, then you can scroll down and see the other expansions that this game has also. Just another thing to add, my 10 year old also really enjoyed playing this game and it's hard to get her to play a board game or dice game. So Happy Gaming! Dungeon Roll Dice Game
It is played using two sets of dice and some nice counters. There is the adventurer set that can come up as any one of the classic player character troupes, e.g., wizard, warrior, cleric, etc., and a monster set of dice that come up with a series of potential monsters.
There is a set of tokens that keep track of experience, magic items, and bonus points.
The objective is to score points, and the further you delve into the dungeon, the more points you are likely to get.
But, WATCH-OUT! If your party is defeated, you score NOTHING that round.
My only complaint is the packaging and expansion packs. The packaging is cute, but hinders the rapid setup and play in my opinion. Storing components and retrieving components is awkward. The theme of reaching into a treasure chest is excellent. Perhaps if they used a tray to store the other components. I would rather have seen a regular box used for storage. The chest is just awkward.
I've not bought any of the expansions, and to be honest I'm not convinced any are needed. Seems more could have been done with the concept of expansions. Instead of charging a premium for a few more hereos, it would have been nice if they provided additional variation. For example, they could have included dragon cards with each expansion for when you face the Dragon's Lair. Instead of the base rule of using three unique fighters to defeat the dragon, have it such that you draw a dragon card and you must defeat that particular dragon using the combination required for that specific dragon. They could have introduced a variety of more loot. Better yet, they could have introduced custom loot dice to replace the loot tokens. Even a single loot die or a boss monster die would have been fun. Just a variety of things that could have been done with expansions.
Overall, a fun game. Not too deep, but more engaging than a typical dice chucking mechanic. Definitely better than what I thought it would be.
Most recent customer reviews
To play :
We chose a hero (or pick one randomly after shuffling the cards) then we roll 1 monster die (black) and all of...Read more