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About the product
- Deep & Challenging Story
- Earth One Billion Years in the Future
- Meaningful Choices & Consequences
- Handcrafted Conflicts
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From the manufacturer
Earth One Billion Years in the Future
Discover a world built on the ruins of hyper-advanced civilizations - civilizations capable of tearing holes in time and space, reshaping the continents, and rekindling our dying sun - and claim their relics as your own.
Death is Not the End
When you die, your mind rebuilds itself inside a psychic labyrinth. Wander its paths to unearth long-buried truths and hear stories that cannot be told by the living.
A Game of Choice & Consequence
Make thousands of meaningful decisions and construct a legacy that will change the lives of untold others. Define your morality beyond mere good and evil, and write your unique story no other player can repeat.
Torment tells a new story in a radically different setting: the Ninth World, the setting of Monte Cook's tabletop RPG Numenera. It's a science fantasy setting-not strictly fantasy, because it takes place in a future Earth built on technology that could conceivably exist (though certainly not with our current capabilities), but not strictly science fiction either, because the technology maintains a strong sense of weirdness and mystery akin to magic. This is especially true in Torment, where we prefer to emphasize the fantasy feel over sci-fi. Ninth Worlders don't talk about androids, DNA, nanites, or computers, but rather constructs, nano-spirits, and ancient intelligences. There might be a biomechanical alien that uses nanotechnology to phase through quantum dimensions, but even the Aeon Priests--the most educated of Ninth Worlders--wouldn't use any of those words. An Aeon Priest might call it a trans dimensional visitant that uses the numenera to exist partially out of phase, while everyone else would just call it a demon.
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At first, I was worried when I heard there wasn't much combat. But you may end up not caring. The text-based conversations and interactions are pretty complex by themselves and employ tons of D&D-style skill-checks. Meaning, strength increases your odds of moving a rock, intelligence helps you persuade people or tell lies, etc. Then, layer on top the effort system. Effort gives you 3 energy pools for Might, Speed and Intelligence. You have a certain amount of each for each day. Using effort increases your odds of success for each activity that uses Might, Speed or Intelligence. Then there's skills, that unlock certain options or info you might not otherwise have, like perception or machine lore. Basically, the conversations are the game, and it's got some actual meat on it. There's a real game in there.
WARNING: This game is like, 90% text. It does have graphics and you do move a guy around, but it's almost just a mouse pointer to get you to the next round of text conversation/interaction. That sounds awful, but trust me, if you like reading or just well-constructed worlds you'll love it. The writing and lore are fantastic. But if you're looking for fast action and violence, find something else (Diablo 3).
Cons: Why the 3 stars? Because I'm playing on PS4 and that's been a problem.
The game's got framerate drops and runs poorly. It runs like my computer isn't quite good enough, except it's a PS4 and this looks like a 10+ year old game. Load times are also kinda long-ish and I'm not sure why. The interface is okay, I guess, but there's some ambiguity about selecting things to interact with and movement feels a bit sluggish. Looks like a patch is in order. Not sure if PC fares better.
Quests were similarly strange, and seemed to take their inspiration from Terry Pratchett’s Discworld franchise. One of the simplest tasks you could undertake was resolving a man’s anxiety about bestowing his corpse to a cult of gray-robed necromancers. Things could be achieved in myriad ways, although persuasion usually resulted in better results than brute force. The Nameless One, as the PC was referred to, could switch between classes quite readily, although traditional multi-classing wasn’t an option. Being able to boost your stats every time you levelled up made things even easier.
I was proud to be part of the crowdfunding campaign for Tides of Numenera. As such, I obtained early access to the first portion of this brilliant game.
Tides of Numenera is a richly imaginative and immersive RPG that takes place on Earth, only one billion years in the future. The environments and characters are believable and fantastical at the same time. Quests, like those in most modern RPGs, can be resolved in several ways, and most actions will shift your alignment in one of several directions. For instance, if you act with fairness, justice and the greater good in mind, your Indigo indicator will increase. Gold represents charity, sacrifice and empathy. Silver represents admiration, power and fame.
Things you do early on will ripple on throughout the adventure, so if you help a mysterious alien being, you might find them repaying the favor a few chapters down the road.
Players can look forward to a vividly described, well-written and thought-provoking philosophical tale. If you aren’t spending ten minutes on each endgame decision and conversation choice, you haven’t been playing Tides of Numenera the way it way intended. And like the original Torment, death is not the end. When your character perishes, your mind, your psyche, will rebuild itself in a special labyrinth. This is the only way to obtain certain information. In short, you’ll be kept busy for months just on the main story.
I ordered directly from Amazon at the very end of June and I still received the day one edition, plus it was discouned down to just 20 bucks for a new copy
Attached are some photos of what comes on theDay One Edition (love these free little bonuses which would be used to make a special edition that costs an extra 20 bucks by a company like EA or Unisoft).
Anyway, awesome game. If you're looking for a cool original story along the lines of Baldurs Gate or Planescape and literally don't mind/enjoy spending (optional) hours talking to NPCs so you can better enjoy the story then I highly recommend Torment Tides of Numenera. Games like this are unfortunately way too few & far between so I really hope this game gets the love it deserves.