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AI Techniques for Game Programming (The Premier Press Game Development Series) 1st Edition
Purchase options and add-ons
- ISBN-10193184108X
- ISBN-13978-1931841085
- Edition1st
- PublisherCengage Learning PTR
- Publication dateOctober 14, 2002
- LanguageEnglish
- Dimensions7.25 x 1.5 x 9 inches
- Print length448 pages
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Product details
- Publisher : Cengage Learning PTR; 1st edition (October 14, 2002)
- Language : English
- Paperback : 448 pages
- ISBN-10 : 193184108X
- ISBN-13 : 978-1931841085
- Item Weight : 1.75 pounds
- Dimensions : 7.25 x 1.5 x 9 inches
- Best Sellers Rank: #2,568,888 in Books (See Top 100 in Books)
- #1,795 in Game Programming
- #4,859 in Video & Computer Games
- #17,262 in Professional
- Customer Reviews:
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game development series.. it gives a great, clear, non-formal introduction to genetic algorithms and neural networks in the context of game programming.. and gives you example code in good C++ (brainy aliens storming towards you, a genetic algorithm controlled lunar lander.. tanks that move around avoiding obstacles....) that actually works and is simple enough to be understandable for a newbie. The writing style is lively but not annoying. I recommend this title to anyone who has an interest for the fun side of programming....
Some extra stuff: The two first chapters explains windows programming. Wow!! In about 70 easily degistable pages you get the hang of windows programming!
What is great about the other two sections (genetic alg's and neural nets) is that they are explained in a very down-to-earth manner, with workable code-examples in every chapter.
What is preventing me from giving it five stars is that it initially makes a point of being written so easily that an idiot can understand it, and that a witty author and a casual style of writing will more readily impregnent the information in the readers mind. Well, the author TRIES to write in a casual way that will appeal to the average targeted reader (I assume male, 18 to 30 years of age), but unfortunately that effort only manifests itself in very occasional jokes trying to punch a hole through the otherwise stiff and professional language. Still, the material is very easily presented (even for a swedish reader), and much more casually written than virtually any book on AI so far; its just that the general tone and vocabulary is a bit more dull than it had to be.
Well, regardless of this criticism, this is the best book for anybody who wants to get a clear grasp of AI, and be able to implement it in code. BUY IT!!
Top reviews from other countries
It is a shame that the book has not been updated.
quality of the book is 2nd hand but thats what i paid for
As for the actual content of this book the main themes of AI are touched on with very practical examples which do work. Theory aspects are quickly skimmed over (and therefore not as heavy-going as some of the more theoretical works), but that was the intention of the author anyway. He didn't want to focus on the mathematical "why it works" but rather the more practical "how to make it work" - with some good exercises and examples thrown in.
This is a refreshing approach, and execllent as a light-ish introduction to AI. So, if you want to watch a GA evolve your first neural net in easy steps without having to know all the formulas, then this might be just the ticket.

