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About the product
- An adventure set on the sands and terraformed tropics of a post-apocalyptic Red Planet
- In-depth crafting which changes the appearance of weapons and armor
- Three combat styles and multiple character customizations
- Unleash powerful Technomancy magic on your foes
- A highly reactive world that changes according to the decisions you make
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From the manufacturer
Forge the destiny of Mars
The Technomancer is a sci-fi RPG set on Mars, featuring dynamic combat and an epic storyline, where your choices will affect the fate of the Red Planet. You are a Technomancer, a formidable warrior harnessing destructive electrical powers. Embark on a perilous journey across a planet torn apart by conflict and infested with mutant creatures.
Travel with your companions, choosing between diplomacy, combat or trickery to resolve quests. Gain experience to level up your character, and learn new skills or upgrade perks across 4 unique skill trees. Loot, buy and craft more powerful equipment and weaponry for yourself and teammates if you want to stand a chance at surviving.
Your adventure begins long after the start of the colonization of Mars, which is now a wasteland, with artefacts and relics from a bygone era littering the surface of the Red Planet.
You play Zach, a rookie Technomancer who is about to take the initiation rite that will turn him into a true Technomancer. Technomancers are 'mage-warriors' who have an innate ability to channel destructive electrical powers enhanced by their cybernetic implants. Respected and feared by all, Technomancers have been trained to fight from an early age.
Your initiation will take you to one of the Ancient Domes, vestiges of the first human colonies on Mars and 'sacred' places guarded by the Technomancers. ..
Set on Mars during the War of Water, The Technomancer is the enthralling new sci-fi RPG developed by Spiders studio for PlayStation4, Xbox One and PC. Threatened by the secrets of his past, an aspiring Technomancer must navigate hostile environments searching for answers that could be the key to protecting his future. The Technomancer offers players dynamic RPG gameplay and action-oriented combat along four different skill trees, concentrating on three different fighting styles and the destructive electro-focused powers of the Technomancers. But brute strength won't get you through every situation: conversational dialogue plays an important role in quests, changing the story depending on the decisions you make. Along your adventure, you will craft equipment, weapons and armor for yourself and for the companions you'll recruit, nurturing relationships with these important allies. Confronted with the cruelty of Mars’ iron-fist enforcers and alien wild-life, can you survive long enough to uncover the truth behind The Technomancer? Technomancers are ""mage-warriors"" with an innate talent to harness destructive electricity-based powers using cybernetic implants. Both respected and feared by all, they are formidable warriors trained to fight from a young age. You are one of them, close to passing your initiation rite to become a full-fledged Technomancer.
Top Customer Reviews
That's said, the game is a lot of fun. If you have an addictive personality like me, this is a game where you'll constantly be telling yourself "I just need to finish one more quest to level up and unlock my next skill point..." even when it's 2 in the morning.
There's a lot of level up options for your technomancer too, from skills, stat boosts, and 4 class trees. The crafting system is pretty basic, but still fun, and your characters often end up looking like some kind of Mad Max style lunatics as you mix and match equipment for them (this is a plus for me).
The combat can be challenging, or really simple, mostly depending on your ability to time dodges and counterattacks (mine started off terrible, but after playing for an hour or so it really started clicking for me).
The story and setting are interesting, though the game seems to suffer from some odd plot-jumps at important moments. Not sure if something was cut from the final release or not, but I feel like you'll notice them when they happen.
Overall I think this is a 4 star game, and if you've played any of Spiders' previous games and enjoyed them this is definitely the best of them all..
Also: my first review! Whoo!!! Sorry...
Character Customization: 4.0
— Character Build: You get a max of 12 attributes points (strength, power, agility, and constitution, mostly affecting equipment and/or attack/stat bonuses), 9 talent points (crafting, charisma, science, lockpicking, exploration and stealth), and unlimited ability points (technomancer, warrior, guardian and rogue trees). At level 35 you’ll have your main build completed, but you continue to get ability points each level after. I like that you can’t max out everything - you can fill about a tree and a half, so you need to plan your build, and can probably come up with 3-4 unique ones.
— Face customization is limited to about ten each of faces, skin colors, hair styles, hair colors and eye colors and you can also only play as a male, which wasn’t an issue for me, but this may be an issue for others.
— Equipment/Crafting: You can equip on yourself and companions the typical boots, greaves, armor, and headgear, and either dagger/gun, one-handed weapon/shield, staff/gloves or heavy weapon, most with attribute requirements, up to 3 crafting slots and bonuses.
Combat System: 4.0 - I found the combat to be very satisfying, sometimes frustrating, but overall fun. I played on normal and mostly invested in the technomancer tree, with a quarter of points in the guardian tree and a little less in the warrior tree. You’re able to switch between the rogue, warrior and guardian stances at any point and the technomancer abilities are always available (and I found to be the most fun to use). Being able to switch quickly came in handy when your main build isn't best for a fight. You do have to backtrack through areas where the same enemies respawn, but those areas can usually be avoided taking a different path, and I didn't mind the extra fights, it made grinding pretty easy and you continue to get good xp.
Story: 4.0 - I enjoyed the main story, companion missions, and side quests - they were interesting and relevant. Throughout the game I looked forward to where the story was leading, and the majority of side quests felt meaningful.
Graphics and Animations: 3.75 - I think the scenery is beautiful and fitting, but not nearly the best of latest gen graphics. The combat animations were good, and I love the electrical effects of the game. The stiff facial expressions are noticeable though with only lower face moving. The mostly great voice acting countered this though and I stopped noticing after a while. I'd give the environment and combat animations 4.0 and face animations 3.0.
Companions: 4.0 - The companion system is decent. You can take two of five companions with you most of the time. Each companion has a class, so you can choose the two that compliment your style, each giving bonuses. There's enough dialogue that I came to care about (or dislike) each of them, and there are both male and female romance options. Companions can leave your party if you lose enough reputation with them. You can upgrade their equipment but you can’t upgrade their build (talent, skill and ability points are only used with the main character).
Loot System: 3.75 - There are a lot of containers to open, most with nothing too exciting like crafting ingredients, but you’ll occasionally find equipment. You can also loot nearly half of all enemies you down, and collect at least serum (currency) from all.
Voice Acting/Dialogue/Music/Sound Effect: 3.75 - I think the NPC character voice acting was really good, but the main character felt off to me. I’m not sure if they were going for something that didn’t quite work for me, but especially in the very early game the main character’s voice and/or dialogue was off-putting. It did improve though and by mid-game I stopped noticing. The dialogue was pretty interesting and relevant and did not find myself becoming impatient hearing all each had to say. The cutscenes were of good length as well and not at all overwhelming. You can skip over each line of dialogue and cutscenes, so if you need to replay a portion of the game that’s nice. The music worked nicely for the story, environment and immersion. Sound effects were good.
I ended up playing about 65 hours, but I took my time and explored everything. A second playthrough would probably be about 40 hours - a great game length, long enough to make it worth playing most not too long to want to replay.
Overall, this was a very enjoyable game and I’d recommend it to anyone that enjoys RPGs. It’s not Mass Effect, but very entertaining. I'd wait for the price to drop to the 20s-30s.
Parenting is so fulfilling.