Teenage Mutant Ninja Turtles IV: Turtles in Time
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Product information
| ASIN | B000035Y3N |
|---|---|
| Customer Reviews |
4.3 out of 5 stars |
| Best Sellers Rank | #75,911 in Video Games (See Top 100 in Video Games) #481 in Super Nintendo Games, Consoles & Accessories #161,594 in Prime TV Shows |
| Product Dimensions | 6 x 3 x 1 inches; 3.2 ounces |
| Type of item | Video Game |
| Rated | Everyone |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 3.2 ounces |
| Manufacturer | Konami |
| Date First Available | August 18, 2006 |
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Product Description
The Turtles have come up against some tough stuff in the past, but there's no comparison to what they're about to encounter. While sitting around the sewer watching television, Raphael, Donatello, and the crew witness a giant android ripping the Statue of Liberty from the ground, terrifying hundreds of tourists. Use pizza power-ups and huge body slams to make your way backwards and forwards through history in an attempt to restore peace to the Big Apple. Lots of battlegrounds serve as the backdrop to several different modes of play, including a turtle-on-turtle Versus mode. With simple controls, classic characters, and high replay value, Teenage Mutant Ninja Turtles IV: Turtles in Time should be enough to keep you out of your shell for days.
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So what makes this game so awesome? Well...Everything, really! The graphics are thoroughly detailed, crisp, and colorful all around; while this game was originally released in arcades, this Super NES port does a superb job of not only replicating the visuals, but even uses Mode-7 for the background of one of the stages. As for the music...HOLY CRAP did they go all out!! It's certainly one of the most energetic, head-bopping compositions I've heard from a Konami game! Each track is on-point, and suits the scenery and ongoing action perfectly! The instrumentation even surpasses that of the arcade's take on the soundtrack! And with this winning combination of brilliant graphics and music, it's fair to assume the gameplay stacks up as remarkably, and you can bet it does!
As can be expected from a beat 'em up game, the idea is to beat the crap out of anybody that's onscreen. However, the best beat 'em ups know how to take advantage of this idea by strategically placing types of enemies and even environmental hazards to keep things interesting; the classic TMNT games in general have done a good job of this, but Turtles in Time takes the cake with its extra dose of variety and control flexibility. The player could mash the attack button and whale on baddies simply like that, OR the player could hit an enemy to either gain the opportunity to grab his wrist and throw him around, hitting surrounding baddies, or even THROW HIM INTO THE FRICKIN' SCREEN!! There are many ways to kill enemies, and there are many kinds of enemies to kill (EX: Specifically colored Foot Soldiers either use a projectile or try sneaking up to the Turtle to grab him), and the feel of it all is nothing short of addictive and upbeat! Aka FUN!
Don't expect to master it too quickly, however. Much like many games from Konami at its prime, there is a difficulty curve; this one, although, is actually fairly accessible. Granted, the learning curve is still considerably high when taking into account the enemy/hazard patterns, but the game doesn't throw it at you all at once. It rather tries building up to that point where things become pretty challenging, but never to an absurdly unfair degree. Basically, the oldschool kind of hard that would only make the player feel completely rewarded after finally beating that one level or boss. Should anybody have a brutal time, though, the game does have options to start out with seven lives instead of three. As much as I'd like to say there are also difficulty options.....
.....If there's anything I have to give the game not as much props for, it's what happens when beating the game on a lower difficulty than Hard: The game just cuts to a screen with Splinter saying "Hey, guess what? You should probably beat the game on a harder difficulty if you want an actual ending!" I know length was a common concern even back then, but game developers should have learned that this was not the way to increase game time. I'm perfectly fine with this game lasting under an hour. It's a fantastic hour to experience. I didn't need to be blocked off from viewing the ending all because I decided to make things slightly easier for myself by picking Normal instead of Hard. That said, the Lives option should help give players a more comfortable venture.
Here's to hoping that Platinum Games has been taking notes from this game when their TMNT game, Mutants in Manhattan, releases next month!




