Tenchu: Wrath of Heaven
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As a cunning stealth assassin, you must defeat the mysterious Tenrai and his army of ninjas and lords of darkness before they conquer 16th-century Japan.
Tenchu: Wrath of Heaven is the third in the successful mission-based stealth series that first appeared on the PlayStation in 1998; few changes have been made to the basic format. Players can once again choose to be either Rikimaru, the silent sword-wielding assassin, or Ayama, the acrobatic younger ninja. Both characters pass through the same game world, but each has slightly different goals that take them on different routes. A third character can be unlocked later on.
During the first mission, you're required to choose a number of weapons to aid you in your immediate tasks. Throughout the game, more and more weapons--from melee to ranged weapons--are added to your arsenal depending on your performance during each level; your chosen weapons dictate how you approach the mission goals. The silent approach is always encouraged, and there's a variety of graphically satisfying stealth kills that will only work if you remain elusive and strike unexpectedly and silently.
Aside from the stealth kills, the game is a mixed bag in terms of its graphics. Light shimmers off your sword menacingly, but the environments are bland and repetitive, and the game fails to maximize on differences between light and dark areas in ways that might have added to the experience. Also, the stealth dynamic is made less challenging by the shortsightedness and slow reactions of the enemy guards and the iffy AI. Since guards give up searching for you within seconds and are unable to follow you through doors, this potentially atmospheric and tactical stealth game is actually just a hack-and-slash arcade romp. Multiplayer options are included, though, so if you feel the need for a more realistic opponent, you may want to call a friend.
Tenchu: Wrath of Heaven is still an enjoyable experience despite its flaws. Its just a shame that, after doing so much to establish and define the stealth-game genre, it fails to raise the bar or introduce any novel elements. The game feels more like an update of the first Tenchu, and while this is no bad thing, fans will probably be expecting more. --Chris Ryan, Amazon.co.uk
Top Customer Reviews
So, if you are into sneaking and you get a satisfying feeling from taking out aggressions against some more than deserving foes, THIS IS THE GAME TO GET!! I rate it as best mission based game ever.
At its core, Tenchu 3 is essentially the same game as its predecessors, and this is a good thing. The developers tweaked the controls and the AI, and worked on the graphics, but gameplay remains largely unchanged. One great improvement is the size of the levels. There are numerous ways, usually, to get to your final destination, and you can either opt for the quick and direct route, or sneak around and kill anything that moves.
I would only recommend this game for patient gamers. Not because it's very difficult to progress through the levels, but because it is difficult to get through them while still getting "Grand Master" ratings (at the end of each level you are ranked according to how good of a ninja you were -- the more stealth kills and the fewer times you are spotted, the higher your ranking), and doing so requires that you sneak, wait patiently while your enemy moves into position, and then go for a stealth kill. Each level has three layouts to play, each with enemies in placed in different positions. If you're like me, you'll want to play each level at each layout until you get the Grand Master ranking for each, making this a long and challenging game.Read more ›
Most Recent Customer Reviews
Will always remain as my favorite PS game! Rikimaru will always be the most epic ninja that I know.Published 1 month ago by Ali Duvall
Awesome quality, super new condition. This game is ultra unique and highly addictive. The soundtrack is amazing! Read morePublished 7 months ago by Nan
I thought I could play this on my ps3, but I was mistaken. Wish I could get a refund.Published 8 months ago by Christopher Magee