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Tenchu Z - Xbox 360

4.1 out of 5 stars 95 customer reviews
Rated: Mature
Metascore: 56 / 100
$ 39 95
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Platform: Xbox 360
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About the Product

  • Experience enhanced ninja play with the Ki meter
  • Enlist the help of fellow ninjas
  • Master the new stealth kill system

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Product Description

Tenchu Z returns you to ancient Japan as you master the secret arts of the Ninja. Take on 50 stealth ninja missions, as you build up your chosen character. You'll follow orders from Rikimaru, star of the previous Tenchu games, as you collect weapons and build Ninja skills. Patience and strategic thinking will pay off -- true Ninja mastery only comes with keen use of sound, sight and smell detection as you learn new moves and obtain new weapons. The new stealth kill system reward strategy and skill over the usual "run and gun" fighting. Also four-player cooperative play through Xbox Live.

Product Information

Release date June 12, 2007
Customer Reviews
4.1 out of 5 stars 95 customer reviews

4.1 out of 5 stars
Best Sellers Rank #8,035 in videogames
#587 in Video Games > Xbox 360 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.5 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

By J. Leigh on July 21, 2007
Verified Purchase
I have played all the Tenchu games.
The two shining moments of the franchise are when it was originally released (Tenchu Stealth Assassins) and when it first appeared on the PS2 (Tench Wrath of Heaven).

- The graphics and motion capture are improved.
- There is a greater degree of customizability.
- For a Tenchu fan, the fact that Tenchu lives on the next-gen platform is a plus.


- Some reviewers have said that the game is repetitive. Others have countered by saying that a game like God of War or Metal Gear Solid is repetitive. The reason Tenchu Z feels so much more repetitive is because there is excessive reuse of locales, whereas in God of War for example, the locales are different with each new level. There is no reason for this, other than lack of time or, more likely budget- because if you look at every other Tenchu game, there has never been a repeated locale in a story thread. In this game you play through the same village, castle, whatever several times. After the 2nd time you've just about had enough.

- One of the things that made the original Tenchu game so interesting and challenging was that the enemies' ninjas would also hang out on the roofs. In this game, staying on the roof and crouching generally means that no one can reach you. None of the characters seem to climb them, even low roofs.

- There is no notion of a boss after each level. This is sad because the boss was yet another element that made the other Tenchus interesting.

As a fan I am glad that Tenchu lives on in the next-gen platform. But I feel somewhat cheated by Tenchu Z's lack of content as compared to previous Tenchus.
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Im a fan of the whole Tenchu series, Ive been there since the 1st release day of the original on PSX. I originally picked it up not really knowing what to expect, especially since it didnt have much attention from the critics. It became an instant favorite. Its never been huge with critics despite is innovative and groundbreaking gameplay- it was the first stealth based game, But I guess thats how ninjas roll, incredible and unnoticed... the way they strive to be.
Ive played all the Tenchus many many many times through. I can honestly say without a single doubt this is the best. The Tenchu group has removed alot of the old pestering issues and this time around its very slick.

For those of you who have never played tenchu its a stealth based game, and not a tom clancy limited controll sneaking around in a linear dark corridor stealth game - you play the role of a ninja. Tenchu Z by far has blown the world of steath based gaming (as it usually does), scent, sight, and sound are the elements involved. you stand on a roof and if Your shadow is cast where the enemy can see he will notice if you move. You get too bloody the enemy can smell you.. the dogs can always smell you. As your moving around you have a sound gauge as to exactly how loud you are, which is sensitive to the surroudings. In other words u step in water splish splash, you walk on leaves crInch crunch, you walk on loose boards creak creak, you run fast you hear pitter patter and so on. all of these things are balanced well with swift control of character, usefull items, and special abilities.

As with the prior games every stage is replayable. Staying unseen will always yeild the best results and points. Points are now transfered into money.
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Tenchu Z - Circa 2007

- Game has 50 missions and three different difficulty settings.
- Create/customize your very own ninja with lots of costume options and props like a crow on your shoulder or an extra sword on your back, as well as change your hair style, gloves, boots, pants and top.
- The customizing doesn't just stop at looks; this game has lots of unique and different moves as well as combos. Some new abilities help you do things like run along walls and cling to ceilings.
- Game has large open-ended stages with a sandbox attitude (finish missions the way you see fit).
- Online Co-op mode (from two to four players), while this mode is a little glitchly it is a nice feature.

- Most missions are pretty mundane and by the numbers (not just the first few).
- A few missions are for lack of a better term repeats of earlier stages.
- This story is very bare bones and seems too heavily focused on feudal Japan politics.
- The graphics are old for a game that came out 2007; this game looks at best like a game from the early Playstation 2 days.
- The enemy A.I. is not very good and loses interest in following targets after they lose direct sight of their target. Example, if you get spotted by a guard jump over a small wall and the guard will not only not be able to follow you or know where you "disappeared" to, but after a few minutes that same guard will lose interest and go back to his rounds.
- Higher difficulty settings dose not mean smarter guards or more guards, but just that all enemies have better vision and can spot you much easier.

- This game only has three boss battles two of which are on the last mission.
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