Thames & Kosmos Exit: The Abandoned Cabin Game
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- Escape Room game for the home
- 1 to 4 players; 1 to 2 hour playing time
- Includes materials for single use
- This game can be played only once, because you markup, fold, and tear the game materials
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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The hit Escape-Room concept for home use. Party game for up to 6 players. 12+, 45-90 minutes. You must solve a series of riddles and puzzles to escape from a room. Each correct solution brings you to another riddle. How fast can you escape the room? This game can be played only once, because you markup, fold, and tear the game materials.
Legal DisclaimerEXIT: The Game - The Abandoned Cabin 1-6 players, ages 12+, 60-120 minutes By Thames & Kosmos
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|Are Batteries Required||No||Yes||No||Yes||No||No|
|Item Dimensions||1.7 x 5.1 x 7.1 in||10.62 x 10.62 x 4.52 in||2 x 7.88 x 10.25 in||7.87 x 3 x 10.5 in||2 x 7.88 x 10.25 in||—|
|Item Weight||1 lb||4 lbs||—||—||1 lb||1.8 lbs|
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This review does NOT contain spoilers of any kind!
After having played the Spin Master "Escape the Room" games (with the chrono decoder) I have been looking for more escape room board games. I then played the Thinkfun escape room games ("Escape from Stargazers Manor" and "Secret of Dr. Gravely's Retreat"). From playing those 2 series of games I was a little weary of a card based escape room game but this worked really well! My play group found the Thinkfun games a little too easy (finishing between 30 and 40 minutes) but this game seemed to provide the right challenge. This game seems to be more riddle based like the Spin Master games as opposed to story based like the Thinkfun games. I like both formats but I prefer the riddles/puzzles.
Whats in the box:
So the game comes with a rule book (top left), a game book (top middle), riddle cards (middle left), answer cards (bottom left), hint cards (bottom right), "suspicious objects" (middle), and an answer wheel (middle right and solo picture).
There is a little story in the rules that summarizes how you got trapped and then it tells you to start a timer (i used my phone). Once you start the timer all you are given is the game book. In the game book there are various riddles that make no sense yet and a few pictures of the room. You will see a picture of a riddle card and you pull it out of the deck. You solve the riddle which can involve counting certain things in the room or finding something, or a word search (very similar to the puzzles/riddles in the other escape room board game s I have played). You then enter the answer you get into the answer wheel it will give you a number and you pull out the corresponding answer card. The answer card will give you a message saying it is wrong or a card that tells you the next riddle cards you find. There are a total of 10 riddles but like 25 riddle cards (some riddles take multiple cards and parts to solve and you will use more and more of the game book along the way). This process repeats until you solve the last riddle and get an answer card that says you escaped. There are 30 hint cards (3 per puzzle) which you can use anytime you want and they are all marked with the shapes associated with the puzzles.
Besides the original story from the rule book the only other story part is when you finish the game the last answer card give a little epilogue.
Overall a great experience and I just ordered the other 2 games because this was so enjoyable.
Update: Played the other 2 and they work the same way, and they are just as fun.
The game starts you out with a singular puzzle to solve (on a card) and a book of clues that help with that puzzle and many other unseen ones. After you solve the puzzle you'll unlock others. Some can be solved with the information you have unlocking even more and others are just pieces themselves that need more unlocked in order to tackle them. The game of course also comes with clue cards for each of the puzzles if you get stuck but if you are measuring your performance after, the use of clues comes with a penalty.
We escaped in under an hour with one clue used. I had a great time with it and would really love to do a real escape room some day. The constant thought in the back of my mind that we are being timed gave things a sense of urgency and tension. Meanwhile the puzzles were just hard enough to challenge us without feeling unfair or impossible. And when solving a puzzle you feel awesome and intelligent and when others solve puzzles you feel a small swell of pride and community. The experience is one I would recommend to everybody.
The elephant in the room though, this game is one time use. You really do need to take pen and scissors to components in this game to solve the puzzles, there is no opportunity for salvaging it. At 15 bucks the other players in this game felt it was really worth it. I'm a little more on the fence about that. And I'm someone who has a fondness for a lot of expendable/legacy games on the market right now. I played through a Risk: Legacy campaign and am in the middle of both a Pandemic: Legacy and Seafall campaign right now. However, those games give me dozens of hours worth of playtime out of them for a 4x cost. This game took me less than an hour. I enjoyed it, don't get me wrong, but when I'm done enjoying it it's only an hour later and I'm out 15 dollars. I'm sure the cost reflects what the company could make it for and the store carry it for. Also, we played 2 more after this and each person in the 3-man group bought one so it was really more like I paid $5 for each which really doesn't feel bad at all. It's still worth mentioning.