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Exit: The Forgotten Island | Exit: The Game - A Kosmos Game | Family-Friendly, Card-Based at-Home Escape Room Experience for 1 to 4 Players, Ages 12+
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Purchase options and add-ons
| Age Range (Description) | 144 months to 600 months |
| Number of Players | 4 |
| Brand | Thames & Kosmos |
| Theme | Escape Room Games |
| Material | Plastic |
About this item
- Escape room game for the home.
- For 1 to 4 players.
- 60 to 120 minute playing time.
- Includes materials for single use.
- This game can be played only once, because you markup, fold, and tear the game materials.
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Product information
| Product Dimensions | 1.7 x 5.1 x 7.1 inches |
|---|---|
| Item Weight | 8.8 ounces |
| Country of Origin | Germany |
| ASIN | B0742L9B1T |
| Item model number | 692858 |
| Manufacturer recommended age | 12 years and up |
| Best Sellers Rank | #4,039 in Toys & Games (See Top 100 in Toys & Games) #888 in Card Games (Toys & Games) |
| Customer Reviews |
4.4 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Release date | January 8, 2020 |
| Language | English |
| Manufacturer | Thames & Kosmos |
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Product Description
The Sea is Calm. The sun is shining. You're on the perfect sailing excursion. But then you spot something on the horizon. Dark clouds are rolling in unusually fast. Soon The sun has disappeared and darkness has surrounded you. Everything is absolutely still. Until suddenly, out of nowhere, a mighty gust of wind capsizes your boat. You are knocked unconscious. When you wake up, you are on a black sand beach. There's no sign of your boat, not even wreckage. You look around and find an old book and a mysterious golden Compass disk. A boat is chained to a palm tree. Everything on this Island seems to be secured with locks. And you soon come to realize: you must figure out all the combinations to open the locks in to order to escape. If not, you will never leave this Island! Can you solve the riddles left for you and escape the Island?.
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From the manufacturer
EXIT: The Game
EXIT: The Game is a series of escape room games for the home. Players must solve riddles and puzzles and crack codes to escape from an imaginary room or environment. But the clock is ticking! Can you escape?
- Escape room in a box: Bring the excitement and intensity of an escape room to your living room!
- Teamwork: Up to 4 players work together to solve the clues and escape.
- Unique themes: Each game has a different setting with clues and puzzles integrated into the storyline.
- Unplugged: App not required! Everything needed is included in the box.
- One-time use: Each game can only be played once, because you must mark up, fold, and tear the game materials to crack the codes.
EXIT: The Forgotten Island
You’re on the perfect sailing excursion when dark clouds start rolling in. A mighty gust of wind capsizes your boat and knocks you unconscious. You wake up on a black sand beach and there’s no sign of your boat. Can you solve the riddles left for you and escape the island?
Difficulty Level: 3 of 5.
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| EXIT: The House of Riddles | EXIT: The Haunted Rollercoaster | EXIT: The Sunken Treasure | EXIT: The Forgotten Island | EXIT: The Mysterious Museum | EXIT: The Sacred Temple | |
| Cooperative Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Skill Level | Novice | Novice | Novice | Intermediate | Intermediate | Intermediate |
| Ages | 10+ | 10+ | 10+ | 12+ | 10+ | 10+ |
| Playtime | 60 - 120 mins | 60 - 120 mins | 60 - 120 mins | 60 - 120 mins | 60 - 120 mins | 60 - 120 mins |
| Theme | Family Friendly | Family Friendly | Family Friendly | Family Friendly | Family Friendly | Family Friendly |
| Format | Cards & Booklet | Cards & Booklet | Cards & Booklet | Cards & Booklet | Cards & Booklet | Jigsaw Puzzles |
| Number of Players | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 |
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| EXIT: The Abandoned Cabin | EXIT: Theft on the Mississippi | EXIT: The Sinister Mansion | EXIT: The Pharaoh's Tomb | EXIT: Dead Man on the Orient Express | EXIT: The Catacombs of Horror | |
| Cooperative Gameplay | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Skill Level | Intermediate | Advanced | Advanced | Expert | Expert | Expert |
| Ages | 12+ | 12+ | 12+ | 12+ | 12+ | 16+ |
| Playtime | 60 - 120 mins | 60 - 120 mins | 60 - 120 mins | 60 - 120 mins | 60 - 120 mins | 120 - 240 mins |
| Theme | Family Friendly | Family Friendly | Family Friendly | Family Friendly | Mature Content | Mature Content |
| Format | Cards & Booklet | Cards & Booklet | Cards & Booklet | Cards & Booklet | Cards & Booklet | Cards & Booklet |
| Number of Players | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 | 1 to 4 |
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Experience with Escape Room Games: This is my first purchase of and experience with a table-top escape room game. I purchased this after reading multiple BGG reviews of all of the currently available escape room games. I have not done any live escape room experiences.
Out of the box: The instructions are super explicit about not examining the included materials. The box contains a plastic wrapped set of cards, a cardboard decoder, three “strange” items, a book and a rule book. The instructions are very clear in guiding players through setting up the game without accidentally revealing any information that would ruin the experience. Everything is very well-constructed and a good value for the price. It was very easy to get the game started. The other suggested materials were pencils with erasers, a pair of scissors and some paper.
How hard is this to play? The directions are very clear and easy to understand, and we quickly got the hang of trying different things, talking things over, and thinking outside of the box as much as we could. The game is very well constructed and all of the components work well together. My wife and I found the puzzles extraordinarily challenging. The suggested playing time is 60-90 minutes and after two hours we were not even halfway done. We got the first riddle, but then had to use one clue on the second riddle, 2 clues on the third and could not solve the fourth. Despite how hard this was for us, it was still fun as we had some “ah-ha we got it” moments, only to realize we did not. The clues we did reveal showed us that were on the right track multiple times, but just couldn’t quite bring it home. Interestingly, each time the clue showed us how close we had come, we eagerly moved to the next riddle thinking that it would be the turning point for us. (it never was) We are clearly not of the ilk that finds success at games like this, and in hindsight, neither one of us is into puzzle-solving. We don’t do Suduku, anagrams, or other logic puzzles. I think if we had more brain-stretching experiences like this we would have fared better. We boxed it back up, but fully intend to pull it out again when are refreshed, and maybe have a third person to join in. Even though we have decided this game probably isn’t for us, we will be buying the next one in the series for our 14-year-old son who definitely loves puzzles and challenges like this.
What, exactly, are you doing when you play? You are using the provided materials to solve riddles. All of the information you need to solve the puzzles is there, you just need to figure it out. Each riddle you solve “unlocks” the next set of riddles. At first you are solving one riddle, but then move on and have multiple riddles involved. You and the other player(s) are working together to brainstorm ideas of what might work. Each time you think you have it solved, you use the cardboard decoder to check your answer. If you are wrong, you go back to the drawing board. The decoder is very well made and a clever way of guiding you without revealing anything.
Recommended number of players: The box says 1-4 players but I think 4 is on the high end. There is not, in my opinion, enough to keep 4 people occupied. I think this would be a great date night activity (if the couple are a lot more logical than my wife and are), or maybe for three people. I think this could also be played by six people if you used two copies (or photocopied a second set of the book) and agreed to not work ahead of the other players but worked side by side. The book that you are referring to is hard to share with two people, let alone 4, and it’s a crucial part of figuring things out. I also question the 12+ age rating. I am not sure a group of 12-year-olds could figure this out without an adult involved, but others may disagree. Once my 14 year old plays the next one in the series (after Christmas) I can update my thoughts.
Replayability: This is a consumable game -- components of the game are marked or destroyed as part of the play. Also, once you solve the riddles there is no point in re-playing it. When my wife realized it was not re-playable she was at first confused. Why did I buy a game that we would just throw away when we were done with it. Once I explained that it cost less than a movie ticket (I got it on sale for $10), and this was our date night activity, it made more sense to her.
Final thoughts: Although this ended up not being the type of game I think we would play again (we’ll stick to Pandemic and Marvel), I do not regret the purchase in the least. I would highly recommend this to those who: enjoy logic puzzles; are creative problem solvers; have a fairly high frustration tolerance; are interested in stretching their mental muscles. It is extremely well-made, clever (at least as far as we were able to proceed), and a great experience for a good price-point. If you are considering purchasing an escape room table top game (or dropping the big bucks for a live experience), I would suggest this as a good entry game. If you enjoy it, you can consider the more expensive options out there. If, like us, it’s not your cup of tea you are out less than $15.
Took us 4 hours to complete, so I clearly should have went with an easier rating. I did learn a lot, with the most basic being my husband is bull headed and simply refuses to walk away when he is going no where with a theory. In person, he will let it go...mainly because of the limited time and more people involved than just us. At home, he had all the time in the world and he was sure he could get the clue to pan out when it was evident to me it was a dead end. It was exhausting. However, it's past his return period and now I'm stuck with him for life. We will try and easier level next time. One clue card was a visual effect that took us forever to decipher. We knew once we "saw it" we wouldnt be able to unsee it, but even after using the Clue Help card, we still didnt see it. Easily 20 mins just on that card. All in all, it was enjoyable...just too long for the 2 of us to solve readily.
I got the app because I thought it would help with the ambiance. It does :) Would recommend!
Also, if you make copies of all the book pages as well as some of the cards (you'll know which ones when you start playing), you can preserve the game for re-use or re-gifting.













































