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Thataway GWI 5214 by Gamewright

3.0 out of 5 stars 2 customer reviews

Price: $9.99 & FREE Shipping
Only 6 left in stock.
Ships from and sold by Educational Learning Games, Inc.
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  • Age range: 8 and up / Number of players: 2 to 5 / Play time: 12
  • Manufacturer: Gamewright
  • 65 cards, rules of play (English, Spanish)
3 new from $9.99 2 collectible from $9.00
$9.99 & FREE Shipping Only 6 left in stock. Ships from and sold by Educational Learning Games, Inc.


Product Description

Priscilla the gorilla is on the loose...Which way did she go?! Track down the escaped ape by following the directions on the cards. Did she go left? Right? Up? Down? Play cards quickly to trace her trail. Be the first to capture Priscilla and score big points. The player with the highest score is the chimp-chasing champ! 2-5 Players Ages 8+

Product Information

Product Dimensions 5.5 x 3.6 x 0.9 inches
Item Weight 0.3 ounces
Shipping Weight 4.8 ounces (View shipping rates and policies)
ASIN B000P3FVZQ
Item model number GWI5214
Manufacturer recommended age 8 years and up
Best Sellers Rank #868,653 in Toys & Games (See Top 100 in Toys & Games)
#9,000 in Toys & Games > Games > Card Games
Customer Reviews
3.0 out of 5 stars 2 customer reviews

3.0 out of 5 stars
Discontinued by manufacturer Yes

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By C on April 24, 2013
Verified Purchase
This is a simple game that kids will love. It's fast paced and only takes 15 minutes to complete the game so it's good when you're short on time. The object is to create a path using arrow cards that ends with a gorilla before anyone else. You get points for the path cards you used, the gorilla, and the path cards your opponent still has in their hand which they haven't played. There are 5 gorillas, so five rounds to complete the game. Be aware - you will need some floor space to lay down the paths. I've only played with two, but the directions don't indicate that it can't be more than two. I highly recommend Gamewright - I'm rarely disappointed.
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Bought this game on faith (this company has produced so many of our favorites), but it "plays" terribly. Each player's area of play "grows" unpredictably, as each card drawn directs where the next card is laid, meaning you are likely to bump into the draw pile, your neighbor, yourself, or the edge of the table, at any moment. Cue frantic rearrangement of your space as the game continues without you. There are too many gorilla cards, meaning play stops almost before you've started. This game is so awkward, frustrating, and pointless, it's hard to believe it was test-run at all before being produced.
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