Top critical review
12 people found this helpful
on November 11, 2013
i was expecting a book that presented the full process of creating the artwork for battlefield 4. this book contains loads of concept art, which is great. however, the artwork presented is almost exclusively "speed paints" or paintovers to roughly visualize an idea or mood of an environment, but there are hardly any finessed "final" pieces. also, out of 192 pages only around 10 pages are devoted to character art and none at all to equipment, vehicles and weapons. there are no examples of 3d models or sculpts(again - all 2d concept)and the bulk of the book is devoted to the single player campaign. this is very surprising since the battlefield series is mostly known for it's multiplayer, while campaign is mostly an afterthought. only the last, very small section of the book is mp-centric and again, all art is very rough concept work and nothing else. it would've been nice to see the progression from these rough "idea" pieces to the final in-game artwork.
the biggest offense comes in the fact that none of the artwork is attributed to the artist that created it. many "art of" books call out the specific artist to each single image within, this one doesn't. only the last page lists the handful of concept artists involved in the production of the game. sad...
i was expecting a lot more - 3d models, final concepts, character sheets, etc - but this is basically a collection of conceptart.org or deviantart.com quality environment concept work. unless you're a really big fan of the battlefield series or a budding concept artist looking for inspiration for "roughing in" environments - then skip this book.