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About the product
- 48 thought-provoking puzzles, each unique from the rest, all requiring an innovative solution.
- Gravity manipulations, gravitational vortexes, parallel dimensions, and many more mind-bending concepts in a world where the laws of physics are not what they seem.
- M. C. Escher-esque worlds with impossible architecture set in the style of beautifully hand-drawn black-and-white lithographic art.
- An alternate version of the game unlocked after the main storyline has been completed, including challenging alternate versions of each of the 24 main puzzles, along with an alternate ending.
- A time-backtracking system to alleviate any fears of making a mistake.
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The Bridge is a 2D logic puzzle game that forces the player to reevaluate their preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. Explore increasingly difficult worlds, each uniquely detailed and designed to leave the player with a pronounced sense of intellectual accomplishment. The Bridge exemplifies games as an art form, with beautifully hand-drawn art in the style of a black-and-white lithograph.
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I picked this up during the summer sale, and would recommend that you wait for something similar. With a plethora of cheap, high quality indie games available, 15$ is a little hard to swallow for this title. But 5$, maybe 10$ if you're super into Escher or Braid, that's reasonable. Also, I'd be super surprised if this didn't end up in an indie bundle at some point, so you could always wait for that if the price of entry remains too high.
It's not a bad game by any reach, but there are many more similar games out there that, to me, provided a more fun and rewarding experience as I progressed through them.
Recommended for hardcore puzzle fans, indie game fans and people who found Braid to be too easy. :)
At it's core it's a get to the end of the stage type game in 2-D. To get through puzzles, you have to change the gravity around. It plays a bit like a mobile game in that respect, where you'd expected to use the accelerometer to change the gravity incrementally. It works pretty well on the pc version too, though it doesn't feel like the game was developed strictly with a keyboard in mind.
Like most puzzle games, it starts out pretty easy, and gets quite difficult towards the end. The learning curve I had no problems with, and I did not feel like the game hid mechanics or solutions from you that you couldn't discern from having played that far, which I appreciate.
It's not a really long game either. It can probably be finished in a few sessions, or a few hours. But I had fun with the game while it lasted. Most importantly, it didn't outsmart it's welcome, or pad the puzzles with tired gimmicks just to up the stage count. It hit a nice sweet spot where I got as much out of it as I had wanted from it.
Overall, I recommend it, though I might recommend the mobile versions, even though I haven't played them. The game just seems like it'd play better with a tablet or phone to me. The pc version is fine too, and still deserves a play through if you are interested.