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The Damnation Game Mass Market Paperback – November 5, 2002
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“ONE OF THE BEST HORROR NOVELS IN A VERY LONG TIME...do not miss it!”—USA Today
There are things worse than death. There are games so seductively evil, so wondrously vile, no gambler can resist. Amid the shadow-scarred rubble of World War II, Joseph Whitehead dared to challenge the dark champion of life’s ultimate game. Now a millionaire, locked in a terror-shrouded fortress of his own design, Joseph Whitehead has hell to pay. And no soul is safe from this ravaging fear, the resurrected fury, the unspeakable desire of...
THE DAMNATION GAME
- Print length448 pages
- LanguageEnglish
- PublisherBerkley
- Publication dateNovember 5, 2002
- Dimensions4.12 x 0.93 x 6.81 inches
- ISBN-100425188930
- ISBN-13978-0425188934
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Editorial Reviews
Review
“A deliciously scary tale...Barker’s brilliantly literary work has raised horror to a level of excellence it has rarely reached before.”—Whitley Streiber
“Original and memorable...engrossing...disturbing...Horror mavens who enjoy violence and harrowing imagery will find plenty of both here. But there is more to The Damnation Game than gore. This story of a supernaturally powerful man who can resurrect the dead probes the many varieties of corruption.”—Publishers Weekly
“Remarkably powerful...Barker has created a truly legendary monster. In pure descriptive power there is no one writing horror fiction now who can match him.”—The Washington Post
“Wonderful, moving and apocalyptic. Death and damnation hang at the end of every chapter. Barker makes us squirm.”—Seattle Post-Intelligencer
“Will fry your eyes off! Keep the lights on.”—Larry King
“A masterly novel...a thrill a minute.”—Chicago Sun-Times
“A tour de force of gruesome supernatural horror...startling, hard-hitting, graphic...brilliantly executed.”—Fantasy Review
“A horrifying thriller.”—The Wall Street Journal
“A gripping tale of hideous evil.”—New York Daily News
“A writer of stunning imagination...With his artist’s eye for detail, Barker instills a mythic quality into his vision of hell.”—The Atlanta Journal & Constitution
“The most literate and disturbing horror novel I have ever read. This is the place that nightmares are spawned—read it at your own peril, but read it you must!”—Imagine
“A powerful, thrilling novel that provokes the imagination and raises the blood pressure.”—The Orlando Sentinel
“Frightening...Scalpel-clean prose and wild inventiveness.”—Kirkus Reviews
“Powerful...original...Barker’s horror is elegant enough that one can admire it as a kind of hellish choreography, with the characters all dancing to his phantasmagorical tune.”—New York Newsday
About the Author
Excerpt. © Reprinted by permission. All rights reserved.
1
The air was electric the day the thief crossed the city, certain that tonight, after so many weeks of frustration, he would finally locate the card-player. It was not an easy journey. Eighty-five percent of Warsaw had been leveled, either by the months of mortar bombardment that had preceded the Russian liberation of the city, or by the program of demolition the Nazis had undertaken before their retreat. Several sectors were virtually impassable by vehicle. Mountains of rubble-still nurturing the dead like bulbs ready to sprout as the spring weather warmed-clogged the streets. Even in the more accessible districts the once-elegant faades swooned dangerously, their foundations growling.
But after almost three months of plying his trade here, the thief had become used to navigating this urban wilderness. Indeed, he took pleasure in its desolate splendor: its perspectives tinged lilac by the dust that still settled from the stratosphere, its squares and parkways so unnaturally silent; the sense he had, trespassing here, that this was what the end of the world would be like. By day there were even a few landmarks remaining-forlorn signposts that would be dismantled in time-by which the traveler could chart his route. The gas works beside the Poniatowski Bridge was still recognizable, as was the zoo on the other side of the river; the clock-tower of Central Station showed its head, though the clock had long since disappeared; these and a handful of other pockmarked tributes to Warsaw's civic beauty survived, their trembling presence poignant, even to the thief.
This wasn't his home. He had no home, nor had for a decade. He was a nomad and a scavenger, and for a short space Warsaw offered sufficient pickings to keep him here. Soon, when he'd recovered energies depleted in his recent wanderings, it would be time to move on. But while the first signs of spring murmured in the air he lingered here, enjoying the freedom of the city.
There were hazards certainly, but then where were there not for a man of his profession? And the war years had polished his powers of self-preservation to such brilliance that little intimidated him. He was safer here than the true citizens of Warsaw, the few bewildered survivors of the holocaust who were gradually beginning to filter back into the city, looking for lost homes, lost faces. They scrabbled in the wreckage or stood on street corners listening to the dirge of the river, and waited for the Russians to round them up in the name of Karl Marx. New barricades were being established every day. The military were slowly but systematically reclaiming some order from the confusion, dividing and subdividing the city as they would, in time, the entire country. The curfews and the checkpoints did little to hobble the thief, however. In the lining of his well-cut coat he kept identification papers of every kind-some forged, most stolen-one of which would be suitable for whatever situation arose. What they lacked in credibility he made up for with repartee and cigarettes, both of which he possessed in abundance. They were all a man needed-in that city, in that year-to feel like the lord of creation.
And such creation! No need here for either appetite or curiosity to go unsatisfied. The profoundest secrets of body and spirit were available to anyone with the itch to see. Games were made of them. Only the previous week the thief had heard tell of a young man who played the ancient game of cups and ball (now you see it, now you don't) but substituted, with insanity's wit, three buckets and a baby's head.
That was the least of it; the infant was dead, and the dead don't suffer. There were, however, other pastimes available for hire in the city, delights that used the living as their raw material. For those with the craving and the price of entry, a traffic in human flesh had begun. The occupying army, no longer distracted by battle, had discovered sex again, and there was profit in it. Half a loaf of bread could purchase one of the refugee girls-many so young they scarcely had breasts to knead-to be used and re-used in the covering darkness, their complaints unheard or silenced by a bayonet when they lost their charm. Such casual homicide was overlooked in a city where tens of thousands had died. For a few weeks-between one regime and the next-anything was possible: no act found culpable, no depravity taboo.
A boys' brothel had been opened in the Zoliborz District. Here, in an underground salon hung with salvaged paintings, one could choose from chicks of six or seven up, all fetchingly slimmed by malnutrition and tight as any connoisseur could wish. It was very popular with the officer class, but too expensive, the thief had heard it muttered, for the noncommissioned ranks. Lenin's tenets of equal choice for all did not stretch, it seemed, to pederasty.
Sport, of a kind, was more cheaply available. Dogfights were a particularly popular attraction that season. Homeless curs, returning to the city to pick at the meat of their masters, were trapped, fed to fighting strength and then pitted against each other to the death. It was an appalling spectacle, but a love of betting took the thief to the fights again and again. He'd made a tidy profit one night by putting his money on a runty but cunning terrier who'd bested a dog three times its size by chewing off its opponent's testicles.
And if, after a time, your taste for dogs or boys or women palled, there were more esoteric entertainments available.
In a crude amphitheater dug from the debris of the Bastion of Holy Mary the thief had seen an anonymous actor singlehandedly perform Goethe's Faust, Parts One and Two. Though the thief's German was far from perfect, the performance had made a lasting impression. The story was familiar enough for him to follow the action-the pact with Mephisto, the debates, the conjuring tricks, and then, as the promised damnation approached, despair and terrors. Much of the argument was indecipherable, but the actor's possession by his twin roles-one moment Tempter, the next Tempted-was so impressive the thief left with his belly churning.
Two days later he had gone back to see the play again, or at least to speak to the actor. But there were to be no encores. The performer's enthusiasm for Goethe had been interpreted as pro-Nazi propaganda; the thief found him hanging, joy decayed, from a telegraph pole. He was naked. His bare feet had been eaten at and his eyes taken out by birds; his torso was riddled with bullet holes. The sight pacified the thief. He saw it as proof that the confused feelings the actor had aroused were iniquitous; if this was the state to which his art had brought him the man had clearly been a scoundrel and a sham. His mouth gaped, but the birds had taken his tongue as well as his eyes. No loss.
Besides, there were far more rewarding diversions. The women the thief could take or leave, and the boys were not to his taste, but the gambling he loved, and always had. So it was back to the dogfights to chance his fortunes on a mongrel. If not there, then to some barrack-room dice game, or-in desperation-betting with a bored sentry on the speed of a passing cloud. The method and the circumstance scarcely concerned him: he cared only to gamble. Since his adolescence it had been his one true vice; it was the indulgence he had become a thief to fund. Before the war he'd played in casinos across Europe; chemin de fer was his game, though he was not averse to roulette. Now he looked back at those years through the veil war had drawn across them, and remembered the contests as he remembered dreams on waking: as something irretrievable, and slipping further away with every breath.
That sense of loss changed, however, when he heard about the card-player-Mamoulian, they called him-who, it was said, never lost a game, and who came and went in this deceitful city like a creature who was not, perhaps, even real.
But then, after Mamoulian, everything changed.
2
So much was rumor; and so much of that rumor not even rooted in truth. Simply lies told by bored soldiers. The military mind, the thief had discovered, was capable of inventions more baroque than a poet's, and more lethal.
So when he heard tell of a master cardsharp who appeared out of nowhere, and challenged every would-be gambler to a game and unfailingly won, he suspected the story to be just that: a story. But something about the way this apocryphal tale lingered confounded expectation. It didn't fade away to be replaced by some yet more ludicrous romance. It appeared repeatedly-in the conversation of the men at the dogfights; in gossip, in graffiti. What was more, though the names changed the salient facts were the same from one account to the next. The thief began to suspect there was truth in the story after all. Perhaps there was a brilliant gambler operating somewhere in the city. Not perfectly invulnerable, of course; no one was that. But the man, if he existed, was certainly something special. Talk of him was always conducted with a caution that was like reverence; soldiers who claimed to have seen him play spoke of his elegance, his almost hypnotic calm. When they talked of Mamoulian they were peasants speaking of nobility, and the thief-never one to concede the superiority of any man-added a zeal to unseat this king to his reasons for seeking the card-player out.
But beyond the general picture he garnered from the grapevine, there were few specifics. He knew that he would have to find and interrogate a man who had actually faced this paragon across a gaming table before he could really begin to separate truth from speculation.
It took two weeks to find such a man. His name was Konstantin Vasiliev, a second lieutenant, who, it was said, had lost everything he had playing against Mamoulian. The Russian was broad as a bull; the thief felt dwarfed by him. But while some big men nurture spirits expansive enough to fill their anatomies, Vasiliev seemed almost empty. If he had ever possessed such virility, it was now gone. Left in the husk was a frail and fidgety child.
It took an hour of coaxing, the best part of a bottle of black-market vodka and half a pack of cigarettes to get Vasiliev to answer with more than a monosyllable, but when the disclosures came they came gushingly, the confessions of a man on the verge of total breakdown. There was self-pity in his talk, and anger too; but mostly there was the stench of dread. Vasiliev was a man in mortal terror. The thief was mightily impressed: not by the tears or the desperation, but by the fact that Mamoulian, this faceless card-player, had broken the giant sitting across the floor from him. Under the guise of consolation and friendly advice he proceeded to pump the Russian for every sliver of information he could provide, looking all the time for some significant detail to make flesh and blood of the chimera he was investigating.
"You say he wins without fail?"
"Always."
"So what's his method? How does he cheat?"
Vasiliev looked up from his contemplation of the bare boards of the floor.
"Cheat?" he said, incredulously. "He doesn't cheat. I've played cards all my life, with the best and the worst. I've seen every trick a man can pull. And I tell you now, he was clean."
"The luckiest player gets defeated once in a while. The laws of chance-"
A look of innocent amusement crossed Vasiliev's face, and for a moment the thief glimpsed the man who'd occupied this fortress before his fall from sanity.
"The laws of chance are nothing to him. Don't you see? He isn't like you or me. How could a man always win without having some power over the cards?"
"You believe that?"
Vasiliev shrugged, and slumped again. "To him," he said, almost contemplative in his utter dismay, "winning is beauty. It is like life itself."
The vacant eyes returned to tracing the rough grain of the floorboards as the thief somersaulted the words over in his head: "Winning is beauty. It is like life itself." It was strange talk, and made him uneasy. Before he could work his way into its meaning, however, Vasiliev was leaning closer to him, his breath fearful, his vast hand catching hold of the thief's sleeve as he spoke.
"I've put in for a transfer, did they tell you that? I'll be away from here in a few days, and nobody'll be any the wiser. I'm getting medals when I get home. That's why they're transferring me: because I'm a hero, and heroes get what they ask for. Then I'll be gone, and he'll never find me."
"Why would he want to?"
The hand on the sleeve fisted; Vasiliev pulled the thief in toward him. "I owe him the shirt off my back," he said. "If I stay, he'll have me killed. He's killed others, him and his comrades."
"He's not alone?" said the thief. He had pictured the card-player as being a man without associates; made him, in fact, in his own image.
Vasiliev blew his nose into his hand, and leaned back in the chair. It creaked under his bulk.
"Who knows what's true or false in this place, eh?" he said, eyes swimming. "I mean, if I told you he had dead men with him, would you believe me?" He answered his own question with a shake of his head. "No. You'd think I was mad . . ."
Once, the thief thought, this man had been capable of certainty; of action; perhaps even of heroism. Now all that noble stuff had been siphoned off: the champion was reduced to a sniveling rag, blabbering nonsense. He inwardly applauded the brilliance of Mamoulian's victory. He had always hated heroes.
"One last question-" he began.
"You want to know where you can find him."
"Yes."
The Russian stared at the ball of his thumb, sighing deeply. This was all so wearisome.
"What do you gain if you play him?" he asked, and again returned his own answer. "Only humiliation. Perhaps death."
The thief stood up. "Then you don't know where he is?" he said, making to pocket the half-empty packet of cigarettes that lay on the table between them.
Product details
- Publisher : Berkley
- Publication date : November 5, 2002
- Edition : Reprint
- Language : English
- Print length : 448 pages
- ISBN-10 : 0425188930
- ISBN-13 : 978-0425188934
- Item Weight : 7.2 ounces
- Dimensions : 4.12 x 0.93 x 6.81 inches
- Best Sellers Rank: #903,764 in Books (See Top 100 in Books)
- #183 in Ghost Fiction
- #5,489 in Supernatural Thrillers (Books)
- #18,447 in Suspense Thrillers
- Customer Reviews:
About the author

Clive Barker was born in Liverpool in 1952. His earlier books include The Books of Blood, Cabal, and The Hellbound Heart. In addition to his work as a novelist and playwright, he also illustrates, writes, directs and produces for stage and screen. His films include Hellraiser, Hellbound, Nightbreed and Candyman. Clive lives in Beverly Hills, California
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- Reviewed in the United States on August 12, 2017The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.
~John Milton
When a man, a soldier learns ancient techniques from a monk in a war he should have died in, men and woman a like look at him much differently. Some think he is the Messiah other believe him to be the devil. Will you be drawn to his gifts or see them for what they truly are?
This book tells a unique tale one that isn’t quick to be told, so kick back and enjoy it.
This story is compelling and frightening, as it reinvents an idea of hell—one that only the mind of Clive Barker can create. It’s a work that elicits horror to unparalleled heights— a level of terror not witnessed often these days.
If you have not read this story, you don’t want to miss out. If you have read it and it has been a while, you should reread it.
- Reviewed in the United States on April 13, 2015“Hell is reimagined by each generation. Its terrain is surveyed for absurdities and remade and, if necessary, reinvented to suit the current climate of atrocity; its architecture is redesigned to appall the eye of the modern damned. In an earlier age Pandemonium - the first city of Hell - stood on a lava mountain while lighting tore the clouds above it and beacons burned on its walls to summon the fallen angels. Now, such spectacle belongs to Hollywood. Hell stands transposed. No lightning, no pits of fire."
- from Clive Barkers’ “The Damnation Game"
Clive Barker’s first full-length novel is magnificent. It’s dark, intense and mostly unrelenting in it’s steady construction of supernatural horror. While full of gut wrenching visuals and causing a limitation of my ability to fall asleep, this novel beats with a heart of literature under it’s skin of genre horror.
Barker builds his story and characters layer by layer. Some might feel the early going is a bit slow but I would argue that the greatest of meals are those that take longer to make.
I’ve only recently discovered how pervasive is H.P. Lovecraft’s influence in modern horror. Not sure how this stayed off my radar for so long, but let’s just be glad that I finally figured out. “Damnation Game” in imbued with the spirit of Lovecraft. Just take a glimpse at a couple of passages from Barker, and his Lovecraftian storytelling of an otherworldly evil that lives just beyond site of the visible world and just on the edge of the great Void.
“It was, for a moment, not her who started out between the bars. It was something dredged up from the bottom of the sea. Black eyes swiveling in a gray head. Some primeval genus that viewed him - he knew this to his marrow - with hatred in its bowels."
“He became aware (was it just his dream life, denied its span in sleepless nights, spreading into wakefulness?) of another world, hovering beyond or behind the facade of reality."
If there’s anything to downgrade my rating it’s Barker’s awkwardly rapid transition of the budding affair of our two protagonists from tentative emotional exploration to full on can’t-live-without-you intensity. I either missed a paragraph or two, or Marty and Carys fell hard and fast after the first time they ‘hooked up’.
It’s a relatively small complaint, however. The story is terrific; the plot solid; the finish satisfying. Highly recommended.
- Reviewed in the United States on January 15, 2025I'm not sure what I think on this one. I enjoyed the writing, dark and gritty, and the pacing was really good. I'm not one that needs every little detail spelled out nor do I mind left open storylines. This story just felt incomplete to me. Some things just didn't makes sense, but then again, I could be slow. Anyways, I'll be reading more from Mr Barker.
- Reviewed in the United States on June 16, 2015Who is a horror fan who doesn't love Clive Barker? He's phenomenal, and The Damnation Game is no exception. The horror is relentless and the chills just keep on coming. As always, Barker exercise total control, and his knowledge of historical fact, and his absolutely complete character development is incredible. This book leaves nothing to the imagination and will provide the reader with much food for thought. There are some very graphic moments, and this book is definitely not for the squeamish. As always, with Barker, you need a seatbelt and airbags. But, if you enjoy horror which is unrelenting and unforgiving--no apology offfered--then The Damnation Game is the book for you. A must read for true fans of the genre!
- Reviewed in the United States on December 1, 2013While The Damnation Game is a cleverly morbid horror novel, it's far from Barker's best work. His ugly, dark, brutal, ambiguous atmosphere fires on all cylinders with disturbing imagery and a poignant plot. But while Barker's knack for horror writing is on full display here, and the plot is mostly great, Barker stumbles into some thematic issues. From the first chapter The Damnation Game tries to set itself up with a gambling/ card-playing motif, but carrying on this theme is the book's biggest failure. There is no "game" in the plot, and while his character is strong, the villain's powers and origins are relatively vague and his otherwise strong motives betray the theme's of gambling and games on many levels. I don't want to spoil anything for possible readers, but I felt Barker failed to create a strong background story for the main villain and, the all important character ends up somewhat confusing and disappointing. The protagonist's story, however, is much stronger, and secondary character's are appropriately ominous. The book's end is satisfying, but I just can't shake the feeling that certain themes and elements were half-baked, giving me somewhat mixed feelings about the story's arc.
- Reviewed in the United States on August 2, 2012I don't think i've ever read a Clive Barker book i didn't enjoy and this book is no exception. The story works as a horror story providing plenty of scares and blood and gore but there are deeper layers as well. It is as much about the nature and cost of desire as anything else and Clive explores the subject masterfully. The characters are all engaging and believable and the plot flows very well, i was never bored with this book. I sincerely hope Clive Barker continues to write for many years to come as he has given me many hours of enjoyment with his books.
Top reviews from other countries
I'm Not Johnny RamoneReviewed in Canada on July 2, 20165.0 out of 5 stars but it's an excellent spin on a classic tale
This early effort is not quite as advanced or complex as a lot of his later work, but it's an excellent spin on a classic tale, and is full of Barker's trademark descrtiptions of all things horrible. My favourite is the undead dog that keeps eating the available meat on its own body. Awesome.
AmReviewed in India on May 11, 20225.0 out of 5 stars probably Clive Barker's best work....
Book quality is amazing, better than Harper published books. Excited to read this Faustian story.
Edit: amazing story, classic Barker. This one grows on you. can't get it out of my head after reading this one.
Book quality is amazing, better than Harper published books. Excited to read this Faustian story.5.0 out of 5 stars
Amprobably Clive Barker's best work....
Reviewed in India on May 11, 2022
Edit: amazing story, classic Barker. This one grows on you. can't get it out of my head after reading this one.
Images in this review
Mr. J. RoeReviewed in the United Kingdom on September 5, 20215.0 out of 5 stars Why Try Clive?
If you like Stephen King or James Herbert and are looking for a similar author with his own unique stortelling style, I highly recommend Clive Barker. And Damnation Game is the perfect book to start you off. Not as long as some of Barker's novels but ling enough to allow you to immerse yourself.
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某(バカ)Reviewed in Japan on March 25, 20134.0 out of 5 stars バーカーの処女長編、悪との取引を描いてなかなか深遠な作品
第二次大戦後のワルシャワである盗人が負けたことのない賭博氏と勝負をし・・・というお話。
焦土と化した戦後の世界である契約をした男がその後時間がたってからその清算を迫られるというキリスト教世界では割と聞きそうなタイプの作品ではありますが、そこは鬼才バーカー、お得意の幻視で読むものを陶然とさせる濃密な世界を構築していて深遠なテーマでありながらも娯楽作品としも楽しめる作品に仕上がっております。ただ、個人的にはまだ若書きの感も拭えないと思わせる部分があるのも事実で、次作の「ウィーヴ・ワールド」の方が作品としての完成度は上だと思いました。人によってはイマイチと感じたりまだまだこんなもんじゃない、と思われる方もいるとは思います。★は3・6くらいで四捨五入ということで。
それと訳なのですが、仏教用語なのかやたら難解な言葉が多く使われていて娯楽小説の訳としてはどうかな、と思ってしまいました。訳者みずから後書きで意訳に近いと書いてられますが(私見としては殆ど超訳のような・・・)、他の人が訳したらまた違うイメージの作品になったろうと思われるのでこの訳と並行して新訳を望みたいところです。
thestrobeReviewed in the United Kingdom on February 10, 20224.0 out of 5 stars Early Barker Horror Novel
Early Barker novel, more of a horror novel than a fantasy one, but still brimming with ideas. He really is a one off and it is easy to see why such luminaries as Stephen King were so excited by him. Well worth a read, but his later works such as 'great and secret show', 'weaveworld' and his masterpiece 'imajica' are much bigger in scope and more satisfying.







