Lyft Industrial Deals Beauty Best Books of the Month STEM nav_sap_plcc_ascpsc New Album by Big & Rich PCB for Musical Instruments Starting at $39.99 Grocery Handmade Tote Bags Home Gift Guide Off to College Home Gift Guide Book a house cleaner for 2 or more hours on Amazon BradsStatus BradsStatus BradsStatus  Introducing Echo Show Introducing All-New Fire HD 10 with Alexa hands-free $149.99 Kindle Oasis, unlike any Kindle you've ever held Tailgating STEMClubToys17_gno

Customer reviews

3.9 out of 5 stars
6
Format: Hardcover|Change
Price:$54.40+ Free shipping with Amazon Prime


There was a problem filtering reviews right now. Please try again later.

Showing 1-4 of 4 reviews(Verified Purchases). See all 6 reviews
on November 12, 2016
This companion, and especially it's predecessor, Rules of Play, are the hallmarks of what a good Game Design book should be. An insightful blend of theory and practice, game developers, testers and designers weigh in on every aspect possible to cover in these volumes lengths. Everything from the social and communal aspects of gaming to the mechanics of the gameplay are debated on, theorized about and tested against different metrics. Also, the Rules of Play book has suggested projects or school curriculum at the end of many chapters, to put these ideas into practice in a practical way. While most Design books are largely fluff with some interesting concepts and a brief history of video games, this book leaves them all in the dust with it's hard hitting approach and wisdom gleaned from decades of Game Design and Development and Play Testing. Highly recommended for anyone with aspirations to be a Game Designer.
0Comment| 2 people found this helpful. Was this review helpful to you?YesNoReport abuse
on November 2, 2015
Filled with insight and information. A seminal work for ludological game studies (less so for video games, perhaps).
0Comment| One person found this helpful. Was this review helpful to you?YesNoReport abuse
on March 16, 2016
textbook
0Comment|Was this review helpful to you?YesNoReport abuse
on October 27, 2011
Getting this book is a lot like googling "Game Design Article" - you have to do a lot of sifting of your own. Many of these articles aren't even about game design, they're just some story that happens to involve a videogame. Plenty of hot-air articles in here, and the occasional quality article. Why someone would want to have this when they have an internet connection is beyond me. Just go browse Gamasutra and you'll get the same experience.
0Comment| 14 people found this helpful. Was this review helpful to you?YesNoReport abuse