The Game Of Life Adventures
|Item Dimensions LxWxH||0.79 x 3.62 x 5.63 inches|
|Number of Game Players||2-4|
|Item Weight||0.4 Pounds|
About this item
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- Cool card game lets you trade and hold on to cards to make your “life story” as exciting as you can
- Collect Adventure, Career, Family and Wealth cards to add experiences and add points
- For 2 to 4 players
- Includes 108 cards, 2 reminder cards and instructions
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Make your life as exciting as you can! This fun twist on the classic The Game of Life game is all played with a deck of cards: Collect Adventure, Career, Family and Wealth cards to make your hand — your “life story” — as interesting as you can. Every new experience means more points, and more points means victory
From the Manufacturer
Make your life as exciting as you can! This fun twist on the classic The Game of Life game is all played with a deck of cards: Collect Adventure, Career, Family and Wealth cards to make your hand — your “life story” — as interesting as you can. Every new experience means more points, and more points means victory! Includes 108 cards, 2 reminder cards and instructions.
Top reviews from the United States
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After going through the entire deck and looking at each picture we determined that the symbols mean the following.
The house is for a home
The car means you need to own a car
The plane means you need to own a plane
The boat means you need to own a boat
The ring means you need a wedding
The booklet with an atom stmbol on the front means you need a passport
The rectangular one with a ribon coming down from the middle means you need a diploma
Once we figured that out the game was pretty quick and easy but the amount of effort and time it took to get all the instructions down was very frustrating. You would think that hasbro would at least have a key available on their website. They don't even have a help or faq section there.
How we improved the game: First, we dispensed with the 'play one card per turn' rule. In our game we stat each turn with five in hand, and play as many of those cards as possible. We also get to discard and replace one card per turn. The idea is to give each player plenty of room to weave a fun story each round, but not so much that they drone on and on and on to the expense of other players waiting their turn. This might take some fine tuning depending on the personalities around the table!
Even so, the kids got bored and restless before the natural conclusion of the game... or perhaps it was just too close to dinner time.
So, yes, there's potential for dullness, but to be fair, when it's going well it's a hoot! The kids surprised me with some quirky plot twists, and we enjoyed trying to make our stories connect to each other's.
My advice is to to take this game in short bursts, and be prepared to improvise the rules.
I still say Monopoly Deal is a more enjoyable, strategic and satisfying card game.
For simple, portable story telling prompts, I like a pack of Rory's Story Cubes.
Game Play: Each player starts with a mix of cards fom 4 categories - Career, Wealth, Adventure, and Family. Using one card per round, players begin to paint a picture of their life story. The game continues until 60 years have passed in the storyline (10 years passes everytime someone draws a +10 card). There are some cards that allow you to affect the other players' life stories. The story that you tell about your life events as you place each card is entirely up to you - the more you are willing to embellish upon the event or scenario, the more fun it is for the other players.
Pros: Fun to stretch the imagination; great for those who love to make up stories; easy to setup and clean up; easy to play while traveling.
Cons: Not as quick to play as other card games, this can stretch out for a while; players can get stuck without much to do if they hold a lot of cards with prerequisites (such as adventure cards that require a passport - I went 10 rounds pulling only adventure cards and never found a passport).
This game is more fun with 3-4 people as you'll have fun listening to the stories that other people come up with and have more time to formulate your own thoughts.