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The Legend of Zelda: Hyrule Historia Hardcover – January 29, 2013
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Dark Horse Books and Nintendo team up to bring you The Legend of Zelda: Hyrule Historia, containing an unparalleled collection of historical information on The Legend of Zelda franchise. This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga — Akira Himekawa!
- Reading age12 years and up
- Print length280 pages
- LanguageEnglish
- Dimensions9.3 x 1 x 12.2 inches
- PublisherDark Horse Books
- Publication dateJanuary 29, 2013
- ISBN-101616550414
- ISBN-13978-1616550417
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From the Publisher
Discover Hyrule Like Never Before!
Created in partnership with Nintendo this book offers unparalleled access to the Legend of Zelda! Grab your copy to become the ultimate Hyrule Historian!
Features rare and never before seen material including:
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Never Before Seen Concept Art! |
Official Game Timeline! |
Full History of Hyrule! |
Exclusive Zelda Comic! |
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| The Legend of Zelda: Hyrule Historia | The Legend of Zelda: Art & Artifacts | The Legend of Zelda Encyclopedia | The Legend of Zelda Encyclopedia Deluxe Edition | The Legend of Zelda: Breath of the Wild — Creating a Champion | The Legend of Zelda: Breath of the Wild-Creating a Champion Hero's Edition | |
| Become the ultimate Hyrule Historian and collect the series! | An unparalleled collection of historical information on The Legend of Zelda. This hardcover contains concept art, the full history of Hyrule, the chronology of the games, and more! It also includes an exclusive comic by Akira Himekawa! | Over 400 pages of illustrations from the history of The Legend of Zelda, on high-quality paper in an oversized format. This book includes promo pieces, game box and instruction booklet art, character illustrations, sprite art, interviews, and more! | A guide from the original The Legend of Zelda to Twilight Princess HD! Includes an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters, languages, an interview with Eiji Aonuma, and more! | Honoring the game that started it all! This book comes with a gold foil cover, a Nintendo sleeve and an instruction booklet—it looks so much like the original gold cartridge you might find yourself blowing into the bottom before you open it! | This oversized hardcover is the ultimate companion to the award-winning video game! It features illustrations, design art and commentary, interviews, and a section about the history of Hyrule as it is known in-game. Witness the making of a champion! | This deluxe slipcase edition includes the Creating a Champion art book with an exclusive cover, a map of Hyrule, an art print of the Champions' photo, and a beautiful glass replica of a spirit orb. Bring light back to Hyrule with the Hero's Edition! |
Editorial Reviews
About the Author
Akira Himekawa is the pseudonym of two female comic book and manga artists who have collaborated together since 1991. Their illustrating credits include The Legend of Zelda series, Astro Boy, and The Dragon Dreams of Twilight.
Product details
- Publisher : Dark Horse Books; 12/30/12 edition (January 29, 2013)
- Language : English
- Hardcover : 280 pages
- ISBN-10 : 1616550414
- ISBN-13 : 978-1616550417
- Reading age : 12 years and up
- Item Weight : 4.07 pounds
- Dimensions : 9.3 x 1 x 12.2 inches
- Best Sellers Rank: #7,121 in Books (See Top 100 in Books)
- #11 in Video Game Art (Books)
- #14 in Pop Culture Art
- #78 in Fantasy Manga (Books)
- Customer Reviews:
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About the authors

Kumar Sivasubramanian is a manga translator, writer of the comic book Weird Crime Theater, and author of Tanuja Ramachandran: Hunter-Seeker. He lives in Melbourne, Australia with his wife and son, and plays thrash metal on his guitar by himself every afternoon.

Akira Himekawa is the collaboration of two women, A. Honda and S. Nagano. Together they have created nine manga adventures featuring Link and the popular video game world of The Legend of Zelda, including Ocarina of Time, Oracle of Seasons and Four Swords. Their most recent work, Legend of Zelda: Phantom Hourglass, is serialized in Shogaku Rokunensei.

Discover more of the author’s books, see similar authors, read author blogs and more
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The Legend Begins: The World of Skyward Sword
This is the first major section in the book, where you will find a great deal of interesting concept art and also small notes on each character/location written by some of the game's creators, which are actually very insightful, and sometimes quite amusing. Yes, this section does take up a large part of the book, and rightfully so; this book was released as a celebration of the 25th Anniversary, and, by extent, the release of Skyward Sword, which was, at the time, the newest Zelda game. This may annoy some fans, but it should be kept in mind that Skyward Sword is not just another new Zelda game, but also the "origin story" of the Zelda universe. Naturally this wonderful game would get a lot of love and attention, and any true Zelda fan should be able to understand that to celebrate Skyward Sword is to celebrate the origin of the beloved series and every other game in it. I find it terribly sad that people claim to care so much about what's canon and what's not, but then choose to ignore a game that is canonically at the start of everything on the timeline, and as a result, needlessly bash this book for respecting that. This is not a huge advertisement, but a celebration that Zelda has made it this many years and is finally able to reward fans with an origin story. As a fan of the game, I can definitely say that this section is very satisfying and does not miss a single aspect of it. As a bonus, there is also a panel of additional facts, hints, and interesting theories about the things in Skyward Sword and their possible relation to the other games on the bottom of most pages in this section.
The History of Hyrule: A Chronology
This is probably the thing that people purchasing the book will be the most interested in, as it is an actual list on the official chronological order of the different Zelda games, according to Hyrule's historical events. All of the core games in the series up until Skyward Sword are included here; however, all of the spin-offs (e.g., Link's Crossbow Training), the two Satellaview games, Soulcalibur 2, and, thankfully, the awful CDi games, are not listed here. It is very well written, with a few mysteries that leave the reader with some very interesting questions, but not so many that the games seem out of place in the chronology. The timeline splits off in three directions after Ocarina of Time, but this should be no problem for anyone who is even just beginning to understand the concept of alternate universes, also called multiverse. In short, it is listing a set of three universes that occurr as a result of different possible outcomes at the ending of Ocarina of Time. It may sound difficult, but it is actually quite simple; this topic is covered in many different games, books, and TV shows nowadays, so I'm sure a great deal of people out there will be able to grasp this without any trouble. Furthermore, it gives some details about the first legend of Zelda game and Zelda 2: The Adventure of Link that the original games could not provide, such as the story of what happened just before the game began that set Link on his adventures. In addition to this, many of the pages detailing each era also include a small chart at the bottom of the page showing the Hylian writing of that particular time, along with a way to translate it into either Japanese or English. This is very important to those who have always wanted to read the writing placed on many signs and objects throughout the different games, so fans are sure to be pleased that these official translating guides are finally available. The Skyward Sword writing, however, was left out because Nintendo had intended for fans to try and figure it out (many already have).
Creative Footprints: Documenting 25 Years of Artwork
As the name would suggest, this section is full of artwork from the other core games in the Zelda series. It is definitely true that there is more artwork for the newer games like Twilight Princess and the Wind Waker, but I do not feel that this means they are ignoring the older games; I realize that the other artwork is simply more easy to find and publish because it is newer. As they said, for the older games, they had to dig through stacks of old documents to find the concept art, whereas the newer art would be more accessible. Also, it is unlikely that there would be much art for some of the older games, since the game systems were extremely limited in graphics, and as a result, not much detail could be put into designs that would be visible within the games themselves. Overall, this is a pretty large section, so they certainly were generous with the amount of art put in it.
Special Comic: The Skyward Sword Manga by Akira Himekawa
This was a very special manga requested by Eiji Aonuma for the 25th anniversary. As is stated by Akira Himekawa in the back of the Hyrule Historia book, this was also to celebrate the release of Skyward Sword and tell a story connected to the game that would complete the "very first Zelda tale" (Skyward Sword). As with most manga, it is read in the traditional Japanese right to left, back to front reading format. Contrary to popular belief, this is NOT a preview for a longer Skyward Sword manga; this is just a very short, very special story. There will not be a bigger manga released later, as is evident now that well over three years have passed since Hyrule Historia's initial release.
The story starts out in beautiful full-color, then goes to black and white after a few pages. Some people find this disappointing, but I for one am quite happy with it as it is. The art style is beautiful and perfectly suited to the Zelda style. The story is top-notch and extremely touching, describing the tale of the war between the goddess Hylia and the Demon King Demise, the ascension of Skyloft, and the true origin of the Zelda/Link reincarnation cycle, along with introducing the very first Link, Hylia's Chosen Hero, and explaining his bond with the Crimson lofting. Now, some people claim that some things contradict the games and therefore cannot be true; however, in my opinion, this is incorrect. The Master Sword could have existed previously, been forged by Link and his comrades who would later be called the Seven Sages, and then devolved after the Triforce left its blade and entered the Silent Realm, just for example. In any event, I simply wanted to point out that while other reviewers claimed it non-canon, this was actually never said, and since I realize that many will skip over it if they feel it isn't canon, I wanted to clear that up, so hopefully more people will give it a read and enjoy this book to its fullest. In fact, since it was requested by Zelda's creators and placed in this official book, I think it's pretty safe to say that it is canon. Definitely worth a read, and in my opinion, worthy of its own separate game. I have to say this is my favorite part of the book, as it truly made sense of everything that I still had questions about in regards to Link and Zelda. If you are worried that this story may disappoint you, don't be; I am a huge Zelda fan and adore all of the core games in the series, but this story still holds an extremely special place in my heart, perhaps even slightly above any Zelda game I have ever played (and I've played them all); it's that good. Akira Himekawa's love and respect for the series truly shows in every aspect of this tale, and the final lines in the story really sum up the Zelda series beautifully; "a story that weaves destinies and spans eternity".
At the start of the book and just before the manga are two small sections in which Shigeru Miyamoto and Eiji Aonuma, respectively, say a few words about their love for the Zelda series and thank the fans for their continued support, nicely wrapping up the book in a very nostalgic way.
The name Hyrule Historia is not intended to imply that the book is mostly about the development of past games, or the history of the series as it has evolved over the years, although it does provide some of that; the name refers to the chronological history of Hyrule that is shown in the book, with all of the events talked about and shown in Skyward Sword being at the beginning of that timeline. Anyone who buys this book would do well to remember that, as it is unfair to expect the book to be about the official chronology, and still not have any focus on Skyward Sword over the rest. As a whole, the book is beautiful and interesting, the price is extremely amazing compared to the usual price in-store, and though it took a while to arrive from overseas, it was well worth the wait. I know that some reviewers complained that their book did not arrive with enough protective packaging, and as a result, was damaged, but this was not the case for me; it arrived in a very large box filled with protective bubble pack, and was in perfect condition, as I bought it new. I highly recommend this book to any and all Zelda fans, and I sincerely hope that if you are undecided about whether or not to buy it, like I had been, this review will have convinced you to give it a shot. You will never regret it.
Hyrule Historia is divided into four distinct sections. The first, "The Legend Begins: The World of Skyward Sword," is devoted exclusively to reproducing artwork from and commentary about that particular Zelda game. It may seem strange to devote so much of the hardcover to one entry in the franchise, but as mentioned, the Japanese release was timed more to coincide with that of the game. These pages reproduce countless images from the game, mainly character designs and sketches and renderings for the various environments. These pages include various snippets of general commentary and even comments from various members of the development team. It's easy to admire the effort the translation team put in here, as even the various scribbles and hand-written notes on the individual images have been converted from Japanese to English.
The second section, "The History of Hyrule: A Chronology," is the material that may be of most immediate interest to hardcore Zelda fans. This section tackles the entire series and finally establishes the Nintendo-approved timeline of all the games. Beginning with Skyward Sword (which is chronologically the first Zelda game), these pages progress through the series, showcasing the many characters and trappings of the games. This section is a bit more text-heavy as it summarizes the games and examines certain shared elements and ties between the games. The writers do a reasonable job of making all the information clear and concise despite the fact that the timeline splinters into three once Ocarina of Time rolls around.
I'm of the mindset that the Zelda mythology is more fun without Nintendo setting everything in stone. But even so, the approach here is just open-ended enough to leave some semblance of mystery and accommodate the various other games that will eventually crop up down the road. And even if you don't care one lick about where A Link to the Past and The Minish Cap fit in relation to one another, these pages are filled with various interesting tidbits. For example, one segment explains how to translate the various Hylian runes and signs in the games.
The third section, "Creative Footprints: Documenting 25 Years of Artwork," is far more visually-oriented. Rather than the chronological approach of the previous section, this one moves through the games more in order of release. The focus is on character and creature designs -- both rough early sketches and final promotional artwork fans will likely be familiar with. The final few pages even offer a neat collage of the evolution of the character designs for Link, Princess Zelda, and Ganondorf over the decades.
The early pages focused on older games like the original Legend of Zelda and A Link to the Past are easily the most fascinating. Sadly, they also comprise the smallest portion of the section. Hyrule Historia is heavily weighted towards the newer games in general, and this section seems to fixate mainly on Twilight Princess and Wind Waker. To a certain extent this makes sense. There's simply more material and existing artwork for Nintendo to utilize from these newer games. But these are also the titles that have received the most prior attention and press coverage and there many facets are more familiar to gamers. One of my few real complaints with this book is that too little attention is paid to the pre-Nintendo 64 era.
The fourth and final section shakes things up by providing a new manga story from artist Akira Himekawa. This manga actually has the distinction of being the "first" Zelda adventure. Most of it takes place long before Skyward Sword and directly sets the stage for that game and the saga of Link and Zelda in general. The English translation is a bit clunky at times, but in general the story is an entertaining and thought-provoking look at the early days of Hyrule. I do wish the entire comic could have been printed in color rather than the traditional manga route of coloring the first handful of pages and switching to black and white for the rest. With a hardcover of this size, simple black and white art simply doesn't do the format justice.
One fun added touch is the inclusion of a foreword from Shigeru Miyamoto and an afterword from Eiji Aonuma. As the two men most closely involved with the franchise over the years, it's nice to read their thoughts on the book and their reflections on the past 25 years of Zelda gaming.
On that note, the quality and construction of Hyrule Historia is very impressive, especially considering the fairly modest price tag. The book is roughly a foot tall, similar in height but not quite as wide as Dark Horse's various Library Edition graphic novels. The binding is tight, and the pages are thick and glossy. Just watch out for the occasional black pages in the table of contents and so forth, as they tend to pick up fingerprints pretty easily. Even the cover is classy, eschewing a dust jacket and presenting a green motif with gold embossing. One nitpick -- the Dark Horse logo on the spine looks a bit tacky alongside the rest of the text. Overall, the quality and construction were impressive enough that it's actually a bit surprising that Dark Horse is only charging $35 for it. Many online retailers like Amazon are barely charging $20. At that price, any complaints about the contents almost become moot.
Almost, but not quite. As mentioned, the book has a perplexing fascination with the newer Zelda games at the expense of the NES, SNES, and Game Boy era. What's more, the book makes no acknowledgement of the Philips CDi games. Yes, those games are legendary for being awful, but that fact alone justifies their inclusion. It would have been interesting to see how the contemporary Zelda crew look back on those titles and whether there are any connections to be drawn between them and the Nintendo-developed games. There's a small section detailing "elusive and rare Zelda titles," but it only references the Gamecube-exclusive Legend of Zelda: Collector's Edition and the two BS games that were offered on the Satellaview service. Nor does the book touch on the old animated series or any other multimedia spinoffs. The focus is very insular and devoted almost exclusively to the Nintendo-developed games. A bit wider perspective on the franchise and its impact would have been nice.
One other recurring problem is that the art rarely takes full advantage of the page real estate. Hyrule Historia is more about quantity than quality in that regard. You'll rarely find a page that doesn't have at least three or four separate pieces of art on display. Many times I found myself wishing than a particularly dynamic character design or interesting concept painting could have been blown up to full size. Naturally, Nintendo has to be efficient with their page design or risk winding up with a finished product in the thousands of pages. But at the very least, the occasional full-page image or double page spread could have added some extra visual spice to the book.

























