on October 5, 2009
Twilight Princess is the most recent installment in the Legend of Zelda franchise. It came out in 2006 for the Wii and the Game Cube.
It follows the story of Link as he ventures in and out of the Twilight realms to save Hyrule. He has been chosen by the Gods; the sign of the Triforce on his hand proves that. He is the only human that can travel between the Light world and the Twilight. When his friends are captured by the Twilight fiends of darkness, he goes after them to save them-- and turns in Wolf-Link, his Twilight form. After escaping the dungeons he was trapped in, Wolf-Link meets Zelda and she tells him what has happened to his world. From there, he is set on a quest to gain power equal to the Master of Twilight, so that he may restore light to Hyrule, and thus save the world.
I got it for my birthday a week ago and my opinion is that I am loving every second of it. Here's a quick overview:
Graphics: The graphics aren't bad, however due to what other game systems have, you may notice that they could be better. Just remember that the game is a few years old and that technology usually improves every three years. And guys, lets face it: if we cared about graphics we would have gotten a PS3.
The images are pretty smooth and there is a lot of detail put in to the background and characters. Like how Link's hand glows with the Triforce and his hair will blow in the wind. Of course, every now and then, you'll get the blocky straight lines that were meant to be a rounded edge, but I actually stopped really noticing after a few minutes of play.
I'd have to say that the worst thing about the game graphics is that Link's eyes and the eyes of the other characters seem very much 2D. Look at the below picture and tell me they don't look drawn in.
But honestly, from the pic, can you say that the graphics are unbearable? I got so caught up in the game, they no longer mattered to me. Yes, they could have been better, but they are good enough.
One thing I hate in a game is when you have to go through very complex button combos to get certain attacks. In Twilight Princess, the attacks are easy to do and very fun. Swinging the Wiimote to the side will draw your sword and thrusting and swiping it will give you different attacks. You can lock onto a target with Z and as you go through the game, you learn simple combos to give you special moves, like the Finishing Move. Combat is fun and it's easy and it's also interesting to watch because some of Link's moves are just plain cool. For example, shaking the nunchuck will make Link spin a circle and attack all enemies that are near.
Also, the moves are taught to you by characters in the game and for once they are good teachers. They make sure you master the move before you can go on, which is helpful, though potentially frustrating. Something that made me smile was how cleverly Nintendo managed to disguise teachers. When you get your slingshot, the kids beg you to show off, which allows you to practice. And once you get your sword they ask you to do a demonstration, and say things like, "You can do a stab, right? Just hold down A and thrust forward! I bet you can do it!" which tells you how to do a move, but makes it seem like you aren't learning. I liked that.
Combat is fun and easy, and so is just moving around and doing stuff. If you walk up to something, A, your action button, will put a little message on the bottom of the screen that will tell you what you can do with the object/ person. So, say, if you walked up to speak to someone, it might say "Speak" and then you press and voila! Speech! Well, Link never talks, but... You get the idea.
The control pad on the Wiimote allows you to set specific items, which is super helpful, as opposed to scrolling through a long list to find what you need.
Gameplay: This game is great to play. It's full of quests and puzzles, but what makes it so fun is that everything is logical, so if you think for a second, you can solve anything the game puts forth. There lots of fun items and weapons that you can gather throughout the game that make a huge difference-- my advice:
Break every pot and jar, talk to everyone, use your wolf senses often, dig where ever you see shiny spots, and if something doesn't open/ won't come down, come back and try it later.
Anyways, the storyline is fun to follow. Sure, in the beginning, there are some mini quests you have to do, but they're really simple and exploring the town really comes in handy later on. Plus, if you just think for a moment and let the answers come to you, then those parts will be done in no time. If you don't like to think and logic and brains just aren't your deal, then this game definitely isn't for you.
One really nice part of the game are the maps, which are so easy to use and much better than I've had in some other games. They tell you where you came from and what direction you are going in. When you find the compass, the map you get by pressing 1 tells you where the bosses and treasure chests are. Quite nice.
Hearts are easy to get, they're all over the place. Which makes it kind of hard to die, but then, I'd rather it be easy to stay alive than die all the time and have the hassle of Game Over starting points and all that.
There is a guide you will meet in the game called Midna. She'll tell you thing along the way, so never forget to talk to her. She's really is a big help when you forget what your supposed to do. It's nice to be reminded once in a while.
One of the best parts of this game is that it has a great plot. Much better than shoot the zombies or steal that car. It's very easy to lose yourself and in Hyrule, and frankly, quite enjoyable to do so. Everything, from meeting Zelda for the first time to the cut scenes are exciting and I'm having so much fun playing.
-The game is fun with a great plot
-Lots of thinking puzzles which make you feel smart when you get it
-Easy gameplay and combat moves
-Good teachers to tell you how to do complex stuff
-Graphics aren't too bad
-Huge map! So many places to go!
-Monsters aren't always attacking you and you don't get whirled away into battle scenes (like Pokemon, or Kingdom Hearts)
-Rumor has it, once you finish the game, you can't go back and explore
-Graphics could be better
-Players need to adjust screen brightness. This isn't really a con, but the dungeons will be way darker than they're supposed to, so try messing with your TV's brightness so you can see everything well.
-Dungeons and quests can be annoying if you don't like thinking.
Overall, I'd say this is a great game, totally worth the money and time. So far, I am completely satisfied with my purchase.
P.S: Make sure, if you buy online, that you get it for the correct system; I almost bought the Gamecube version. I think it's more fun on the Wii so that's my preference.