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The Peace War Kindle Edition
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Vernor Vinge
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LanguageEnglish
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PublisherTor Books
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Publication dateApril 1, 2007
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File size427 KB
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Editorial Reviews
Review
"A fascinating scientific concept worked into a colorful, carefully thought out future."
"Vinge, himself a mathematician, conveys the excitement of a conceptual breakthrough as well as the gap between theory and actuality." --This text refers to an alternate kindle_edition edition.
Excerpt. © Reprinted by permission. All rights reserved.
The Old California Shopping Center was the Santa Ynez Police Company’s biggest account—and one of Miguel Rosas’ most enjoyable beats. On this beautiful Sunday afternoon, the Center had hundreds of customers, people who had traveled many kilometers along Old 101 to be there. This Sunday was especially busy: All during the week, produce and quality reports had shown that the stores would have best buys. And it wouldn’t rain till late. Mike wandered up and down the malls, stopping every now and then to talk or go into a shop and have a closer look at the merchandise. Most people knew how effective the shoplift-detection gear was, and so far he hadn’t had any business whatsoever.
Which was okay with Mike. Rosas had been officially employed by the Santa Ynez Police Company for three years. And before that, all the way back to when he and his sisters had arrived in California, he had been associated with the company. Sheriff Wentz had more or less adopted him, and so he had grown up with police work, and was doing the job of a paid undersheriff by the time he was thirteen. Wentz had encouraged him to look at technical jobs, but somehow police work was always the most attractive. The SYP Company was a popular outfit that did business with most of the families around Vandenberg. The pay was good, the area was peaceful, and Mike had the feeling that he was really doing something to help people.
Mike left the shopping area and climbed the grassy hill that management kept nicely shorn and cleaned. From the top he could look across the Center to see all the shops and the brilliantly dyed fabrics that shaded the arcades.
He tweaked up his caller in case they wanted him to come down for some traffic control. Horses and wagons were not permitted beyond the outer parking area. Normally this was a convenience, but there were so many customers this afternoon that the owners might want to relax the rules.
Near the top of the hill, basking in the double sunlight, Paul Naismith sat in front of his chessboard. Every few months, Paul came down to the coast, sometimes to Santa Ynez, sometimes to towns further north. Naismith and Bill Morales would come in early enough to get a good parking spot, Paul would set up his chessboard, and Bill would go off to shop for him. Come evening, the Tinkers would trot out their specialties and he might do some trading. For now the old man slouched behind his chessboard and munched his lunch.
Mike approached the other diffidently. Naismith was not personally forbidding. He was easy to talk to, in fact. But Mike knew him better than most—and knew the old man’s cordiality was a mask for things as strange and deep as his public reputation implied.
“Game, Mike?” Naismith asked.
“Sorry, Mr. Naismith, I’m on duty.” Besides, I know you never lose except on purpose.
The older man waved impatiently. He glanced over Mike’s shoulder at something among the shops, then lurched to his feet. “Ah. I’m not going to snare anyone this afternoon. Might as well go down and window-shop.”
Mike recognized the idiom, though there were no “windows” in the shopping center, unless you counted the glass covers on the jewelry and electronics displays. Naismith’s generation was still a majority, so even the most archaic slang remained in use. Mike picked up some litter but couldn’t find the miscreants responsible. He stowed the trash and caught up with Naismith on the way down to the shops.
The food vendors were doing well, as predicted. Their tables were overflowing with bananas and cacao and other local produce, as well as things from farther away, such as apples. On the right, the game area was still the province of the kids. That would change when evening came. The curtains and canopies were bright and billowing in the light breeze, but it wasn’t till dark that the internal illumination of the displays would glow and dance their magic. For now, all was muted, many of the games powered down. Even chess and the other symbiotic games were doing a slow business. It was almost a matter of custom to wait till the evening for the buying and selling of such frivolous equipment.
The only crowd, five or six youngsters, stood around Gerry Tellman’s Celest game. What was going on here? A little black kid was playing—had been playing for fifteen minutes, Mike realized. Tellman had Celest running at a high level of realism, and he was not a generous man. Hmmm.
Ahead of him, Naismith creaked toward the game. Apparently his curiosity was pricked, too.
Inside the shop it was shady and cool. Tellman perched on a scuffed wood table and glared at his small customer. The boy looked to be ten or eleven and was clearly an outlander: His hair was bushy, his clothes filthy. His arms were so thin that he must be a victim of disease or poor diet. He was chewing on something that Mike suspected was tobacco—definitely not the sort of behavior you’d see in a local boy.
The kid clutched a wad of Bank of Santa Ynez gAu notes. From the look on Tellman’s face, Rosas could guess where they came from.
“Otra vez,” the boy said, returning Tellman’s glare. The proprietor hesitated, looked around the circle of faces, and noticed the adults.
“Aw right,” agreed Tellman, “but this’ll have to be the last time…Esta es el final, entiende?” he repeated in pidgin Spanish. “I, uh, I gotta go to lunch.” This remark was probably for the benefit of Naismith and Rosas.
The kid shrugged. “Okay.”
Tellman initialized the Celest board—to level nine, Rosas noticed. The kid studied the setup with a calculating look. Tellman’s display was a flat one, showing a hypothetical solar system as seen from above the plane of rotation. The three planets were small disks of light moving around the primary. Their size gave a clue to mass; the precise values appeared near the bottom of the display. Departure and arrival planets moved in visibly eccentric orbits, the departure planet at one rev every five seconds—fast enough so precession was clearly occurring. Between it and the destination planet moved a third world, also in an eccentric orbit. Rosas grimaced. No doubt the only reason Tellman left the problem coplanar was that he didn’t have a holo display for his Celest. Mike had never seen anyone without a symbiotic processor play the departure/destination version of Celest at level nine. The timer on the display showed that the player—the kid—had ten seconds to launch his rocket and try to make it to the destination. From the fuel display, Rosas was certain that there was not enough energy available to make the flight in a direct orbit. A cushion shot on top of everything else!
The kid laid all his bank notes on the table and squinted at the screen. Six seconds left. He grasped the control handles and twitched them. The tiny golden spark that represented his space-craft fell away from the green disk of the departure world, inward toward the yellow sun about which all revolved. He had used more than nine-tenths of his fuel and had boosted in the wrong direction. The children around him murmured their displeasure, and a smirk came over Tellman’s face. The smirk froze.
As the spacecraft came near the sun, the kid gave the controls another twitch, a boost which—together with the gravity of the primary—sent the glowing dot far out into the mock solar system. It edged across the two-meter screen, slowing at the greater remove, heading not for the destination planet but for the intermediary. Rosas gave a low, involuntary whistle. He had played Celest, both alone and with a processor. The game was nearly a century old and almost as popular as chess; it made you remember what the human race had almost attained. Yet he had never seen such a two-cushion shot by an unaided player
Tellman’s smile remained but his face was turning a bit gray. The vehicle drew close to the middle planet, catching up to it as it swung slowly about the primary. The kid made barely perceptible adjustments in the trajectory during the closing period. Fuel status on the display showed 0.001 full. The representation of the planet and the spacecraft merged for an instant, but did not record as a collision, for the tiny dot moved quickly away, going for the far reaches of the screen.
Around them, the other children jostled and hooted. They smelled a winner, and old Tellman was going to lose a little of the money he had been winning off them earlier in the day. Rosas and Naismith and Tellman just watched and held their breaths. With virtually no fuel left, it would be a matter of luck whether contact finally occurred.
The reddish disk of the destination planet swam placidly along while the mock spacecraft arced higher and higher, slower and slower, their paths becoming almost tangent. The craft was accelerating now, falling into the gravity well of the destination, giving the tantalizing impression of success that always comes with a close shot. Closer and closer. And the two lights became one on the board.
“Intercept” the display announced, and the stats streamed across the lower part of the screen. Rosas and Naismith looked at each other. The kid had done it.
Tellman was very pale now. He looked at the bills the boy had wagered. “Sorry, kid, but I don’t have that much here right now.” He started to repeat the excuse in Spanish, but the kid erupted with an unintelligible flood of Spanolnegro abuse. Rosas looked meaningfully at Tellman. He was hired to protect customers as well as proprietors. If Tellman didn’t pay off, he could kiss his lease good-bye. The Shopping Center already got enough flak from parents whose children had lost money here. And if the kid were clever enough to press charges…?
The proprietor finally spoke over youthful screaming. “Okay, so I’ll pay. Pago, pagoR... --This text refers to an alternate kindle_edition edition.
From the Inside Flap
Fifty years before, the "Peace Authority" took control of governments worldwide with a radically different weapon, the "bobbler," which encased its targets within an impenetrable force field, rendering resistance impotent. After the decimation caused by severe plagues, civilization fell into a semifeudal state, and all high technology was banned.
But Paul Naismith, inventor of the bobbler, has never given up hope, and having hidden from the usurpers for decades, he is finally ready to lead the tinker underground against the evil he helped to create. The odds against them seem impossibly long. Nothing has been able to defeat the Peace Authority's bobbler.
Until now . . .
"Combines the tautness of a political thriller with strong characterizations. A suspenseful story."
--Library Journal
"Conveys the excitement of a conceptual breakthrough as well as the gap between theory and actuality."
--Publishers Weekly
"A fascinating scientific concept worked into a colorful, carefully thought-out future."
--Locus
From the Back Cover
After the World Ends
Fifty years before, the "Peace Authority" took control of governments worldwide with a radically different weapon, the "bobbler," which encased its targets within an impenetrable force field, rendering resistance impotent. After the decimation caused by severe plagues, civilization fell into a semifeudal state, and all high technology was banned.
But Paul Naismith, inventor of the bobbler, has never given up hope, and having hidden from the usurpers for decades, he is finally ready to lead the tinker underground against the evil he helped to create. The odds against them seem impossibly long. Nothing has been able to defeat the Peace Authority's bobbler.
Until now . . .
"Combines the tautness of a political thriller with strong characterizations. A suspenseful story."
--Library Journal
"Conveys the excitement of a conceptual breakthrough as well as the gap between theory and actuality."
--Publishers Weekly
"A fascinating scientific concept worked into a colorful, carefully thought-out future."
--Locus
About the Author
He has won Hugo Awards for his novels A Fire Upon the Deep (1992) and A Deepness in the Sky (1999), and for the novella "Fast Times at Fairmont High" (2001). Known for his rigorous hard-science approach to his SF, he became an iconic figure among cybernetic scientists with the publication in 1981 of his novella "True Names," which is considered a seminal, visionary work of Internet fiction.
He has also gained a great deal of attention both here and abroad for his theory of the coming machine intelligence Singularity. Sought widely as a speaker to both business and scientific groups, he lives in San Diego, California.
Product details
- ASIN : B003E74BSS
- Publisher : Tor Books; 1st edition (April 1, 2007)
- Publication date : April 1, 2007
- Language : English
- File size : 427 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Print length : 306 pages
- Lending : Not Enabled
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Best Sellers Rank:
#222,339 in Kindle Store (See Top 100 in Kindle Store)
- #904 in Time Travel Science Fiction (Kindle Store)
- #1,001 in Time Travel Fiction
- #2,866 in Dystopian Science Fiction (Kindle Store)
- Customer Reviews:
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Top reviews from the United States
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Vinge touches on a number of themes including nanotech leading to various forms of detailed surveillance as well as sophisticated computer malware. There's also advanced artificial intelligence and direct electronic interface with human brains.. While there's plenty of action, there is much discussion of 'peace' as the absence of war versus brutish violence and arbitrary rule that develops in its place, along with grudging acceptance for this state of affairs.
Originally published in 2003, this novel is still a great example of hard SciFi. The characters are multi dimensional, and well textured. And yes, the drive the plot, and drive it well. Plus we have the BDO (Big Dumb Object) to contend with.
Our heroes are an unlikely band of survivors, that come from various pasts. But Paul, in particular, has a fifty year grudge to settle, and oh yeah, destroy the current world domination scheme. Part of his continuing anger results from how the Peace Authority misuses the aforementioned BDO in rising to power.
The storyline is well conceived, and well written. Plenty of surprises along the way, and this is a very compelling read.
Even less believable is the entire story line. The principal bit of technology around which it's based seems more like magic than science - even the supposed experts have no idea why or how it works. I also had trouble reconciling the world of 2050 envisioned by the author, though it might have played better thirty years ago when he wrote it. It just didn't seem viable to me. And I was a bit disappointed that after all the philosophical and moral buildup, the climax of the story revolved around a pretty garden-variety chase and thrill scene that turned out fairly predictably. On the whole I found the ending less than satisfying.
As a scientist, I have to admit that I really liked the idea of scientists forcing peace on the world through their inventions. And, no doubt, it would be a disaster if this were to occur in real life...
The only quip I have with the book is that none of the characters were very compelling, due to a lack of development. Superior character development is one of the biggest reasons why I would recommend reading "Fire" and "Deepness" before this one.
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