The Resistance (The Dystopian Universe)
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- The Resistance redefines social deduction - everyone plays till the end of the game
- Your ability to lie to your friends and know when they are lying to you is critical to win
- Not for the faint of heart, or slow of mind - but if you are quick on your feet you'll be proud of your hard fought victories
- 5 to 10 players, 30 minute playtime
- Cover art may vary - revised edition now includes updated card art and the "Inquisitor" expansion in place of "The Plot Thickens" cards.
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The Resistance is a very intense social deduction game for 5-10 players. While it shares similiarities with games like Werewolf, Mafia and even Battlestar Galactica it has many very unique features such as a quick 30 minute play time, no moderator required and no player elimination.
From the Manufacturer
The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the government to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom. The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adrenaline filled moments of high stakes pokerin a full interactive and social event.
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This item The Resistance (The Dystopian Universe)
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|Sold By||Amazon.com||Amazon.com||Home Hardware Stores||IBC Direct||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||1.75 x 8 x 6 in||6.3 x 2.8 x 9 in||6.88 x 1.5 x 5.25 in||1.25 x 4 x 5.88 in||4 x 1 x 6 in||8.6 x 12 x 1.7 in|
|Item Weight||0.66 lb||1.25 lbs||7.62 ounces||5.44 ounces||1 lb||2.3 lbs|
Top customer reviews
I purchased this and found out it was the third edition. I am going to return it and buy Avalon instead. I have added pictures showing the box cover of the 2nd edition and 3rd edition. The second edition has the girl smiling with a background of what seems to be a train station, whereas the 3rd edition has an unhappy girl with a few people holding umbrellas in the background.
What is it: This is a deduction game mixed with hidden roles (some people at the table are the bad guys) and lots of lying. If you don't like looking at your friend and blatantly lying in his/her face, then this is not the game for you. If you find this idea intriguing and you think that your group would compliment you on how well you were able to lie through your teeth, then this is the perfect game.
Specs: First, it takes 10-15 minutes to play. Second, it's perfect with 7-8 players, but also works very well with 5 to 10. Infinite replayability (so far, at least).
How it works: Very briefly, some players are good guys (dealt at random) and some players are bad guys (spies). The bad guys know who each other are. The good guys are totally in the dark. On a turn, you simply try to form a small group of players to go on a mission. If you have a bad guy in the group, you might lose that mission. If it's all good guys, then you will win that mission. When things go wrong (bad guys fail a mission) then you can begin to figure out who the spies (bad guys) are and use deduction to make sure that they aren't in a later mission. Of course, the whole time, your friend "the spy" is lying to your face about how the spy must be a different player. To make things harder, you only have 5 missions to figure this out. Three passes=good guy victory, while 3 fails=spy victory.
Why I love it: The deduction aspect, balanced with the deception of a few of the players, makes this to most replayable game I have ever played. You never get bored of the game because you aren't playing the game. You're playing against your evil friends who have to problem lying straight to your face. But, which friend is the spy? Does Dan look a little too nervous this turn? Why would Nick have let Matt go on that mission? He is an obvious spy, you can tell. Right? Maybe? Why does nobody believe you? Of course, your not a spy. Honest. "Just look at me. I'm the least spy-like player at the table. I promise." ;-)
I like this game, don't get me wrong. I've heard glowing praise for it from the Dice Tower and several friends, and many people even put it on their top ten lists. I've played quite a few rounds, but with regards to this particular version, I feel like it's a bit disappointingly simple.
In this game (you need at least five players), you are all members of a Resistance, fighting against a corrupt government. However, the government is on to you, and has planted spies in your midst. Now, you must choose your players to go on missions, and hopefully, you and your true allies can determine who is a spy or not, because even one failure on a mission will cause it to flop.
To add interest to the game, the kids and I would come up with wacky missions, such as the government planning to seize all of the world's ice cream, and it being up to the Resistance to drop John Cena over the helicopter with said ice cream so he can blow it up with an elbow drop. That's really fun. You vote and discuss based on what happens, and an Inquisitor can even come into play to check on certain members!
However, I really think that this game could stand to benefit from additional roles/powers to each member of the team, which is why I recommend using the expansion with the cards (look for the box with the smiling girl on it.) To be totally honest, they could have easily combined both that and the Inquisitor expansion into one box (the Inquisitor is nary but a single tile in the entire game.) It's a fun light game, but not so much in terms of replay ability for me.
So, I've had a few playthroughs with my gaming group, and I take it back. This is a game that RUNS on personality and guile, and it has grown on me considerably. I do thoroughly enjoy playing with groups that like to mamaguy each other (myself included) and I would say that if you are playing with people who don't have much of a personality to draw upon, the game will fall flat on its face.
As such, I will give this game the five stars that it deserves, up from three. Good game, but needs an animated crowd to run well.