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The Warlock of Firetop Mountain

4.0 out of 5 stars 65 customer reviews



Product Description

The Warlock of Firetop Mountain is an interactive game book by Steve Jackson and Ian Livingstone, from the popular Fighting Fantasy series.

Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock - or so the rumor goes. Many adventurers have set off in search of the Warlock's hoard. None has ever returned. Do you dare follow them?

You are the hero! As you read the story you will need to make decisions as to which way to go, what to say to other characters and what to do with any items you pick up. As a result you may be drawn into a battle, fought by rolling dice and comparing your abilities with your foe. Should you win, there may be valuable items to collect, but should you lose... the skeletons on the floor have to come from somewhere! A convenient in-game map tracks places you have visited and monsters or items encountered.

Enjoy many hours of action packed game play and find out if YOU can defeat the Warlock of Firetop Mountain...

Product Details

  • Version: 1.2 (What's new in version 1.2)
  • Release Date: November 6, 2012
  • File Size: 3.7 MB
  • Language: English
  • Publisher: Worldweaver
  • Sold by: Amazon Digital Services LLC
  • ASIN: B004JWHW92
  • Publisher License: Read
  • Average Customer Review: 4.0 out of 5 stars 65 customer reviews
  • Amazon Best Sellers Rank: #231,958 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

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I purchased Fighting Fantasy: The Warlock of Firetop Mountain with the expectation that is was merely a choose-your-own-adventure with maybe a few new tricks. I was very surprised by how fun and engaging the game actually turned out to be. This is a lot more involved than making a decision and flipping to page 132 to learn your fate.

There are real elements of an actual dungeon crawl in Fighting Fantasy. Not only do you have combat with single and multiple opponents, but there is the risk of encountering wandering monsters especially if you're shuffling about looking for hidden doors and traps. You can choose to accept your randomly rolled character, or assign points to different attributes. I've gone back and started from the beginning with a new character, and have adjusted the attributes to match my playing style. It's a nice touch and character generation, as short and simple as it is, actually does matter in how you play the game.

My initial strategy was to try and make it to the end as quick as possible. I found out that the quickest path is definitely not the best path because you end up missing items (you'll have to discover those yourself) that you'll need as you go deeper into the caverns. Nor does it necessarily pay to tarry - there be monsters here.

Because of the random elements involved, you're never sure how things are going to turn out. Combat with monsters can go either way - nothing is a sure thing. Luck rolls can influence the outcome but, fortunately, won't make or break you. The rolls for random encounters and sleeping creatures make you want to tiptoe through the dungeons, but sometimes you simply can't.

Sometimes it appears that the path forward is an impossible one.
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I haven't been interested in Kindle games because I bought the Kindle for books (after all, I have a computer and various gaming devices for games). But this really is a book at its heart, so it's perfect for the Kindle.

Ages ago when I was a kid, both Choose Your Own Adventure books and role-playing games were popular. So someone (Steve Jackson and Ian Livingstone) decided to combine the two into "Fighting Fantasy". This was the first title in the series and the conversion done is just excellent.

There have been electronic versions before. But this is notable because it essentially just reproduces the book. The text, the illustrations are all the same. Just instead of going to page X, it does it for you, along with everything else - combat, inventory, your stats.

The map in particular is very nice well done. Combat is just like the original, only it rolls the dice for you. I suspect a lot of people would cheat while playing the original book, sadly that is not an option here. They do give you a different way of rolling dice, instead of just having it roll 2 dice, it will roll 6, showing you the results. You can then pick re-roll, which will roll half of them at random. Then it picks 2 of the 6 dice at random. Basically it's a very convoluted way of giving you a little bit (though not much) control over the dice.

The story itself is pretty much just simple dungeon crawl. You must explore the dungeon of the Warlock of the title and steal his treasure. The stories actually got better in later books, but this is about as basic a dungeon crawl as it gets. Fun, though, really captures the childhood memories well. You can rarely go back, but this is one of those cases where you almost can.
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I'm a HUGE fan of the original Fighting Fantasy gamebooks. My friend and I stumbled across them for the first time way back when we were browsing a mall book store. The one that sounded the coolest to us was the third in the series, "Forest of Doom". We both bought a copy and set to playing as soon as we could. From that moment I made it my goal to one day own the entire series. Unfortunately, they stopped publishing them here in the States. Over the years, I've managed to find one here or there in used book stores, but there were always a few that eluded me. Now, with the internet and sites like Amazon and eBay I've finally been able to find all the rest of that initial run. I also recently found out that the authors of those books, Ian Livingstone and Steve Jackson, have been writing even more of them over the last several years which means my quest has begun anew...but that's another story.

I was so shocked and excited when I found out that the first (and second) of the Fighting Fantasy gamebooks had been made for the Kindle. I bought both of them immediately. I couldn't wait to relive those adventures (I've still got all the books I had, I just had been putting off playing them for some time)! Playing them with the Kindle rolling my dice and keeping track of my inventory plus the amazingly cool new feature where it draws out a map of my adventure sounded like a blast! I sat down, got comfortable and started my quest. After working my way about a quarter of the way through Firetop Mountain, a very suspicious and unhappy trend began to manifest itself. The dice rolls, while random, were nearly 100% of the time against me and favored my opponents.
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