The Farming Game
- Low Return Rate: 34% fewer returns than similar products
- Highly Rated: More than 95% 4 star and 5 star reviews
- Popular Item: Popular with customers shopping for "the farming game"
Fulfillment by Amazon (FBA) is a service we offer sellers that lets them store their products in Amazon's fulfillment centers, and we directly pack, ship, and provide customer service for these products. Something we hope you'll especially enjoy: FBA items qualify for FREE Shipping and Amazon Prime.
If you're a seller, Fulfillment by Amazon can help you increase your sales. We invite you to learn more about Fulfillment by Amazon .
- Enter your model number to make sure this fits.
- An Economic based board game
- Players act as the farmers, who can buy fields, pastures and ridges
- The board also activates the weather cycles and time of year
- The players make their way from winter to fall
- For 2-6 players
Frequently bought together
Customers who bought this item also bought
Customers also shopped for
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Whether you're a real farmer or an urban dweller, you'll find The Farming Game is an accurate description of the business risks and gambles of farming. Players begin the game with 5,000 money in debt with 20 acres of inherited farmland. As players plant crops and sell livestock, they slowly work their way to success...that is if the elements cooperate. Farming has never been this much fun. For 2 to 6 players ages 10 and up.
More than 350,000 copies of The Farming Game ("The Game Invented on the Seat of a Tractor") have been sold, and this 20th-anniversary edition introduces a new generation to the joys of muck and milking. Every player starts the game with 20 inherited acres and moves through the months (i.e., around the board) trying to build the farm into an independent, successful concern that will feed the whole family. A fun game, it also has a serious, educational side--having been invented by George Rohrbacher, a farmer in Washington State's Yakima Valley, who thought it up while trying to figure out how to make enough cash to hang on to his family farm. Up to six players, ages 10 to adult. --Richard Farr
More than 350,000 copies of The Farming Game ("The Game Invented on the Seat of a Tractor") have been sold, and this 20th-anniversary edition introduces a new generation to the joys of muck and milking. Every player starts the game with 20 inherited acres and moves through the months (i.e., around the board) trying to build the farm into an independent, successful concern that will feed the whole family. A fun game, it also has a serious, educational side--having been invented by George Rohrbacher, a farmer in Washington State's Yakima Valley, who thought it up while trying to figure out how to make enough cash to hang on to his family farm. Up to six players, ages 10 to adult. --Richard FarrSee all Product description
Legal Disclaimerchoking hazard. small parts. not for children under 3.
Compare with similar items
Life on the Farm
MasterPieces John Deere Tractor-Opoly Board Game
The Farming Game 1979 Educational Board Game
The Construction Game
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||$12.72||FREE Shipping|
|Sold By||Trinkets, Etc.||Totally Toyrific||Amazon.com||Dutch Treasure Chest||Cromwells||SmokingHotDealz com LLC|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.75 x 13.5 x 1.5 in||2 x 10.5 x 15.85 in||10.62 x 15.38 x 2.06 in||20 x 1.5 x 10 in||11.4 x 24.5 x 1.6 in||11.75 x 13.5 x 1.6 in|
|Item Weight||2.8 lbs||2.35 lbs||2.3 lbs||2.27 lbs||2.65 lbs||2.6 lbs|
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
Each player starts with ten acres of hay and ten acres of grain (indicated by markers on farms on the board) and two "opportunity to buy" cards that offer you opportunities to expand into fruit or livestock, or buy more acres of grain or hay. (There are also two types of machinery available, namely tractors and harvesters, but their effect on the game is minimal.) You can pick up more "opportunity to buy" cards as you move your piece around the board.
The board is heavily influenced by Monopoly: you move around the board (with one die instead of two) and collect $5,000 as you pass the equivalent of Go (here called Christmas Vacation). One circuit around the board is one game year, and approximately the last 3/4 of the board consists of various harvest seasons, which allow you to reap the rewards of your investments.
Here is where the game gets interesting, and students of finance will love this bit: you determine your net harvest income by picking an "operating expense" card, and then rolling the die to determine the gross income, which is determined by your acreage (or number of cattle). Gross income minus operating expense is net income. This is how the game creates an economy of scale: because the operating expense is fixed and the gross income is basically a per-unit multiple, your margins inevitably expand as your farm grows. That's beautiful.
There is a rudimentary system of credit, too. Each player has a standing $50,000 credit line from the bank, and debt can be relatively expensive early in the game if you draw inconvenient "operating expense" cards that force you to pay a percentage; but once you are debt-free, those expenses naturally go down to zero.
The first player to attain a net worth of $250,000 wins the game, and it goes surprisingly fast, because harvests become quite lucrative once you have built up enough acreage. You don't get one of those tedious Monopoly marathons that won't end because nobody is in danger of going bankrupt.
A few aspects of the game are annoying, however. There are far too many spaces on the board that call for you to pay or receive small sums of money (e.g., $500), and the net effect is essentially zero, so all you're really doing is wasting time passing small bills back and forth to the bank. One of the subtle beauties of Monopoly is that, often enough, NOTHING HAPPENS on your turn. It makes the eventful rolls that much more exciting. Not with The Farming Game; you're always handing money around.
Also, why are there diminishing returns for grain? If you study the harvest chart, you'll see that gross income per unit is the same, regardless of the size of your holding, for every harvest type other than grain; for grain, however, there are diminishing returns as your acreage increases. That's not realistic (it would be news to agri-businesses in this country that a 10,000-acre wheat farm is less efficient than a 1,000-acre wheat farm), and considering that the instructions emphasize the advantage of scale, it seems contrary to the spirit of the game to have diminishing returns for one type of crop.
I'd recommend revising the instructions, too. They're unclear on certain points--such as, for example, whether you collect a harvest whenever you PASS THROUGH a corresponding harvest period on the board, or only if you happen to LAND ON it. I assume they mean the former (less luck that way), but who knows? The wording actually suggests the latter.
Imagine playing monopoly where you're not aiming to own the bank; instead you're shooting for a successful planting or cattle season. It's a lot of fun, and the obstacles and issues you have to deal with in the play are very, very real for farmers in that part of the country. It's not easy to fight the weather, the bugs, the diseases, the market crashes and more and come out on top. Sometimes you win by investing in cattle, sometimes fruit, sometimes ground crops. Often you just learn why farmers say they are "land rich and dirt poor."
At first glance, the rules are rather daunting, but if you just start playing, you get the swing of it quickly enough. I'd say it takes a little more thought than monopoly, but not much.
My wife and I played the game recently with some friends. The male half of this couple told us he doesn't particularly like board games. But after one evening of play (he was the cattle baron in the group... risky, but he pulled it off), they ordered FOUR games to hand out to family and friends as Christmas gifts. I sent one off to my daughter and her family, too.
If you haven't played The Farming Game before:
* This is a great game that involves a limited amount of competition, a fair amount of luck, and a lot of strategy.
* The choices you're given vary each time you play and you have to make strategy decisions based on those choices - you can't play it the same way every time.
- Do you go in debt or not?
- Do you buy a lot of Cows? (low start-up cost, high ongoing expense, high reward)
- Should you put your money into Fruit? (high cost, high risk, high reward)
- Is it even worth buying Hay? (low risk, low reward)
Because your opportunities vary based on the cards you draw the answers to those questions may be different each game.
* The game can take a long time and is more fun with at least three players or at least three farms in operation (see previous statement about playing by myself)
* If you're playing it with kids for the first time I recommend playing it individually with them, one on one, first so that they understand the rules without a lot of competition.
* As regards the competition aspect - in this game you are trying to run a successful farm - you are competing with others for options to purchase limited resources but other than that you are playing pretty independently of the others who are playing with you. The one with the most money at the end wins but that is a small part of the game. You can allow trading for resources so that each person specializes or you can make it more competitive by prohibiting trades. If you play with four or more players it will naturally be more competitive because the available acreage (the Option to Buy cards) will be spread over a larger number of farms.
If you have played The Farming Game before:
* This updated version is almost exactly the same as the original version, with the following differences:
- Instead of the colorform type of vinyl acreage this game has puzzle pieces
- Instead of uniform acreage this has 1 x and 3 x units (10/30 acres of hay or grain, 5/15 acres of fruit, 10/30 cows) that are not well marked so you have to pay more attention to the actual pieces
- The OTB, Farmer's Fate, and Op Exp cards are now like playing cards not business cards (imo this is an improvement)
- gameboard folds in four like more and more games today so the box takes up less space
- you now buy "pregnant cows" instead of just cows. This is endlessly entertaining to the ten year old.
* Other than those changes the options on the cards and spaces are all the same as they used to be, the board is the same, the play is the same, the grid is the same.
This is by far my favorite game ever. If you haven't played it before it is really worth trying. If you are looking to play an old favorite this is essentially the same as the original especially when it comes to the actual game play.