CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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About the product
- New content takes center stage: Includes songs and characters from recent releases including LIGHTNING RETURNS: FINAL FANTASY XIII and FINAL FANTASY XIV: A Realm Reborn, and fan favorites such as FINAL FANTASY TACTICS and FINAL FANTASY VII: Advent Children.
- More ways to play: All new gameplay modes include Versus Mode where players go head-to-head in screen-tapping action, and Quest Medley, where players customize a party of their favorite characters to take into music-based battles against series bosses.
- Unlock FINAL FANTASY: Gather Rhythmia to unlock new characters, songs, and collectible cards, which can be used in the all new Collecta Crystarium to power up your characters’ stats.
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A sequel to the first final fantasy rhythm action game released in 2012, Theatrythm final fantasy curtain call expands on the original in every way with new gameplay modes, over 200 songs, and 60 playable characters. Featuring music that spans the full breadth of the storied final fantasy franchise, players tap along to the memorable beats and harmonies as the adorable, stylized characters battle and quest through their worlds. The music of over 20 titles is brought together in one package, fusing together the moving scores, cinematic visuals, and role-playing elements the series is known for.
Top Customer Reviews
The price for DLC songs is very affordable, and worth it, in my opinion ($0.99); there are also some DLC characters as well.
So if you love music and rhythm games, the Final Fantasy series and even other Square Enix titles, this is the game for you. It's been 2 years and a half since the first game come out, and I still play Theatrhythm casually to this day.
ETA: I forgot to mention, I have never owned or played a Final Fantasy game, but I love this nonetheless!
- Repetition is still there, but not nearly as bad as it was. The “dark note” system received an overhaul and is now “quest mode”. Previously you would grind the same two songs repeatedly for either XP or a certain color of crystal shard. Quest mode gives you more songs and better rewards. Plus you always get a new quest when you beat one.
- Less crystal shards required to unlock characters. In the first game, every character took 8 shards to unlock and you’d never get more than one shard at a time. In Curtain Call, some require as few as 4 shards to unlock and you can choose between 4-5 different characters per shard color! You also often get several shards at a time for quest and rhythmia collection rewards.
- Deep cuts. There are tons of songs and characters before you think about DLC. Even FF Mystic Quest and Advent Children are included! There are a huge amount of tracks for the game to insert into the quests which, again, reduces the repetition.
- More freedom with how to play. You can choose most tracks right off the bat and can play them one at a time rather than having to play three in a row from a certain game.
- There are different input methods. I don’t remember this being an option in the first game. Instead of having to use the stylus for everything, you can also incorporate buttons, the circle pad, or even use a one-handed mode. Good stuff.
- No cut-off tracks. A few songs from the first game skipped cool intro parts, like FFX’s Battle With Seymour or FFVI’s Dancing Mad. Not the case in the sequel. The full songs are here for your enjoyment, or at least I have not encountered any cut offs yet.
- Online play is killer. Yes, you can play people head-to-head through the internets, not just locally via wifi. This is a really cool option. Even if you get your butt handed to you by some dude in Japan who has maxed all his characters and can play each song with his eyes closed, you still exchange the streetpass profi-cards which are great because you can attach quest maps to them. If you have a particularly good map, you can share it with others. The only problem you may have is finding someone online at the same time as you who wants to play. It may require some waiting.
- More uses for the collecta cards. They can now be used to improve your character stats. Still haven’t played with this much, but it’s neat.
- There is DLC available, but you don't feel like Squeenix cut corners on main game content in order to bilk you. The first game kinda felt like that as it left out some awesome tracks.
Bottom line is this is that Curtain Call is a must-play game for Final Fantasy fans. You can safely skip the first game.
But what I have always been a fan of is Final Fantasy music. Some of the best music in any game I have ever played over the past thirty years have been in FF games. And even if the quality of some of these games have deteriorated under Square Enix, the music has always been supremely good.
So I took a stab at playing curtain call based mainly on positive reviews, and I must say I'm glad I did. First and foremost, there is over two hundred songs and all of them are the same game quality as the original games they were in. The rhythm premise of the game is simple. You can use the control pad, stylus (which I highly recommend), or a hybrid mix of both. You choose your party based on popular final Fantasy characters in every game within the series and play either one off songs, quests, or online / one on one battles. Each mode requires one of three inputs : hit a red circle once it aligns with yours, hit a circle in the direction shown inside of it once it aligns with yours, or hold down the stylus while gliding on a green path. There are three levels of difficulty ranging from very slow to quite fast which you will slowly build up to. Finally, there are shallow rpg elements to the game although besides a potion here and there, they don't really add much.
So with all that being said, if you love final Fantasy music you will love curtain call. And you will especially love it if you are a final Fantasy fan who likes rhythm games. Either way give it a shot.