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Theatrhythm: Final Fantasy
| List Price: | $29.99 Details The List Price is the suggested retail price of a new product as provided by a manufacturer, supplier, or seller. Except for books, Amazon will display a List Price if the product was purchased by customers on Amazon or offered by other retailers at or above the List Price in at least the past 90 days. List prices may not necessarily reflect the product's prevailing market price. Learn more |
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- The first and only rhythm-RPG game, featuring over 70 memorable tracks from the FINAL FANTASY series
- Enhanced replay through the increasingly difficult Challenge Mode and planned DLC tracks
- Deep RPG elements such as character leveling, customization, abilities, items, and summons
- Enter the Chaos Shrine to unlock, conquer, and share Dark Notes, which test the skills of even the most seasoned competitors and grant access to additional characters
- Local multiplayer with up to three friends and the ability to share player data through StreetPass
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Product information
| ASIN | B007R4X3AG |
|---|---|
| Release date | July 3, 2012 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #14,685 in Video Games (See Top 100 in Video Games) #502 in Nintendo 3DS & 2DS Consoles, Games & Accessories |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.5 x 5.4 x 4.8 inches; 2.4 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Everyone 10+ |
| Item model number | 91221 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Manufacturer | Square Enix |
| Date First Available | March 29, 2012 |
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Product Description
With over 100 million units shipped worldwide, the FINAL FANTASY series has for 25 years created wonderful memories for people all around the globe. Now THEATRHYTHM FINAL FANTASY reconnects players with characters and soundtracks from the games that they remember and cherish in a rich, melodic, and colorful rhythm-RPG adventure, with over 70 tracks selected from the FINAL FANTASY series, a bright and unique visual adaptation of iconic characters and villains, and a variety of rhythm gameplay modes that promise hours of replay.
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Learn more how customers reviews work on AmazonReviewed in the United States on March 14, 2022
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Many fans of the FF series will often cite the quality of the franchise's soundtracks which are notably well produced and taken seriously with each installment. Theathythm takes several notable tracks from the long running history of the series and makes them into a playable format somewhat similar to DS rhythm hits like Ouendan (an import only DS series) and Elite Beat Agents in some regards, while adding an FF RPG flavor to the mix. This admittedly sounds rather bizarre and honestly it is but behold, bizarre is not awful.
-The rhythm-
Theatrhythm is all about playing a music/rhythm game first and foremost. Like the above mentioned DS titles, you'll be tapping, sliding, and holding to the beat of FF tracks in the game. The creators (Indies Zero, developing for Square Enix on this one) took the game seriously when it came to syncing the tapping and sliding to the various FF tracks involved. Many tracks benefit from highlighting the sound of your input and following the beat very well, particularly in the case of some battle tracks (such as FFXIII's Saber's Edge).
There are three types of songs which each have their own sort of style name. These three are event stage music ("ESM", generally slow paced and featuring videos from the original games in the background), field stage music ("FSM", these tend to be overworld tracks and have a more moderate speed), and battle stage music (the fast tracks where your characters do battle in according to your performance). These three categorizations do more than just convey the type and speed of a track you'll play; they'll actually highlight some of the strengths of some characters a bit better than others. More on that a bit later.
There are three main methods of play in Theathythm. The first is "Series" play, in which you select an FF game (1-13) and play a series of tracks from it. Each series includes an opening theme, FSM, ESM, and BSM, ending theme. Opening and ending themes are aren't major play tracks and merely a way of earning extra points in a series, they are purely optional to play. When you play one of these themes you merely tap to the beat (the little notes floating towards the center crystal) to earn rhythm points, there's no intended challenge in these. They are more or less extras for fans to have fun with. The meat of the course are the field, event, and battle tracks stringed together.
Any track you play in Series will be unlocked for general play, called "Challenge" in the game's main play menu. Here you can play in a score attack format or practice tracks already unlocked as well as watch demos of perfect plays to get an idea for the rhythm of the track as well as how it is played. This is where you'll go for brushing up your skills in tracks as well as just playing your favorite songs to to your heart's content.
The last play menu is the "Chaos Shrine" where you can unlock some smaller gauntlet plays with some generally tougher enemies and better loot. These short 2 track runs are unlocked by acquiring dark notes during Series play. This mode is the one you'll want to play to grind up a few levels or earn some treasure such as the unlock crystals for new characters.
-The RPG-
As mentioned earlier, your character selections matter a bit even though this is a rhythm game. When you play FSMs having a character with higher agility tends to help the chances of your character finding moogles and other characters which will present you items when you stroll past them. In BSMs having characters with good strength or magic means you'll probably plow through more enemies before the track finishes, concluding the battle. More enemies defeated mean more chances for items and more experience.
Characters also boast abilities as they level up which can be equipped to add benefits in stages. These range from passive stat boosts, to saving your hide when your HP drops from messing up/missing notes, to harder damaging attacks for landing different note streaks. It's also worth pointing out that your survival in a song depends on your HP, which is directly linked to the leveling process, thus leveling up through playing tracks helps you last out the tougher tracks in the game.
While the RPG elements are a bit superficial and not necessary to enjoy the game as-is, they do add an interesting layer to the play and will likely help those who struggle through certain tracks. It adds a tactical layer that you can choose to take advantage of.
-The difficulty-
Theatrhythm is smart in that it includes difficulties that are fair for most people. The basic difficulty is good for casual rhythm gamers and highlights the core points of a track. Basic is the difficulty to play when you want to enjoy a song. Expert takes things up a notch and really emphasizes more notes in a track as well as adding a few curveballs (such as mix ups in slides). Expert is a perfect balance in challenge and enjoyment of a track (especially through hearing how the inputs highlight the track played). Ultimate is the difficulty that will try to crush you. You don't play this unless you want a challenge. Some tracks are pretty brutal in ultimate and add a very good challenge to tracks that feel easily possible in expert. Overall Theathythm ensures there's a difficulty for those who want to enjoy the music and nostalgia or challenge it.
-The chibis... and graphical notes-
Augh, why is this game adorable?! Even as a guy I have to admit the characters all have some nauseatingly adorable look to them. For those who don't know, chibis are pint-sized big headed versions of (usually anime-like) characters. Theathythm is essentially Chibi Dissidia with music battles. Even the classic FF villains and monsters are chibi caricatures, and don't get me started on chibi Ifrit and the other summons.
Graphically the game isn't mind-blowing but everything animates smoothly at 60 frames per second even with 3D on. The video clips shown in events (ESMs) are pulled from each respective FF game and fit the 3DS resolution well. I'm not really sure if the videos are in true 3D though; if they are then not enough of the scenes I've paid attention to show it off well enough.
Overall Theathythm looks clean throughout its menus and play and it really isn't afraid of trying to look "cute". You're not convincing anybody you're tough playing this game. You look at that predominantly blue button-eyed pint-sized cast and try to tell somebody you're the meanest 3DS owner.
-Closing-
Theathythm is an entertaining FF spin-off. When I heard of Dissidia's concept I at least foresaw that panning out decent at the very least. When I heard of Theathrythm I was a bit skeptical as to how they were going to implement RPG elements in the rhythm genre of all things. In a way they probably took the right route by not shoving it so hard on the player immediately. Unless you play the more challenging material on higher difficulties it doesn't feel inherently necessary to utilize the RPG/technical aspects of the game, allowing it to be enjoyed as the rhythm game it is first and foremost but also give players depth if they want it.
Fans of the long running Final Fantasy series will probably be most accepting of this game upfront, especially given the franchise's soundtrack history. Rhythm fans in general could also enjoy it as it plays similar enough to other experiences while adding its own twist as well as its own niche of music. Ultimately I think the final factor in determining enjoyment when it comes to rhythm games is the soundtrack included. If you like the music of the FF series you'll very likely enjoy this game. Otherwise ti may be a coin toss, in which case you should sample some tracks online and see if you dig playing them in this title.
--Pros--
- Many tracks, spanning Final Fantasy 1-13
- Several chibi heroes to play as and unlock
- Fair difficulties that let you enjoy or take on the music
- 1st DLC capable 3DS game in the states, so a content thick game can get thicker
--Cons--
- The RPG elements many not feel necessary to some players
- Tracks are generally short; it's part of how they fit so many in
- You're probably going to be grinding for some of those unlocks so hopefully you enjoy what you're doing
--Chibis--
- Nauseatingly adorable button-eyed big heads
- 'nuff said
An EMS is an event stage and there are fewer of those than any other stage, one per Final Fantasy title (13 in total). The EMS takes cinematic scenes from their applicable game and sets it to the games main theme or something similar, like Waltz for the Moon for FFVIII or Suteki da ne for FFX. Once you gain a certain amount of Rythmia (points earned after each and every level) you unlock the EMS videos in a theater mode and the big miss here is how the videos themselves weren't re-made or updated enough to support 3D visuals. You get depth with the 3D on but no actual 3D and, the image sort of has a phantom-shift, after-image thing going on.
FMS features field music and while there's one per final fantasy, there are extra ones available to be unlocked through the Chaos Shrine Mode and, gaining more and more Rythmia (not counting DLC, available now if you have an E-Shop card handy). Other than the thirteen main-game field tunes are an extra five field music scores to be unlocked, the music being varied and lovely and a nostalgia trip for every Final Fantasy fan. In series and challenge mode, you're just playing FMS for progression and, points respectively. In the Chaos Shrine, your running character's agility determines who you fight in the next round; the BMS.
As for BMS, this is where your party-building from earlier really comes into play. You see as you play the game and complete levels (EMS, FMS and, BMS) your party gains experience points and level up, even learning abilities and limit breaks (depending on the characters). BMS takes iconic battle music from the 13 main games (plus seven which can be unlocked through gameplay, not counting DLC) and allows your party to battle iconic enemies and bosses from the thirteen Final Fantasy titles. The more enemies you're able to defeat, the better/rarer the items you can earn after those stages.
As you may have picked up on earlier, there is a lot of stuff to do and, unlock in this game. At time of writing, I've spent over 56 hours on this game and while I've unlocked every non-DLC song and, every character there are still 33 trophies in the game waiting for me to unlock them. There are 43 different songs in total and all of them have 3 difficulties (the two more difficult scores being locked until you play them on challenge mode). There are 13 videos to be unlocked in Theater mode and, 77 songs to be unlocked in the music player. There are also cards to collect after battle scenes, 81 in total representing player characters, summons, enemies, etc. Those 81 cards can be upgraded twice as you collect doubles, triples, etc of those cards. Furthermore there are 64 in-game trophies to be unlocked as well. Add in the fact that every character (all 29 of them) can reach level 99 and you have a game that can get you over a hundred hours of content if you don't mind the repetitive gameplay.
This game is meant for one of two people: unabashed Final Fantasy fans and, unabashed lovers of rhythm games (I suppose it was made specifically for the people who love both equally though upon reflection). All of the music comes from Final Fantasy games and even though there are 43 tracks, you will likely end up playing the same tracks over and over again, especially while trying to unlock your favorite characters. The play-style seems like Guitar Hero or, DJ Hero of all things (although I admittedly never played that game but I've seen footage...honest). While there are background graphics to check out your focus will be on the upcoming notes in relation to the strike-zone (as I like to call it). I suppose a third type of person who this game is for are people who play games for 100% completion and before this game I wasn't one of those people but looking back on the past week-and-a-half or two weeks, I think this game may be turning me into a sort of completionist. If you are a completionist, there is a whole lot to keep you playing this game. This is also one of the first 3DS games to support regular DLC in the form of BMS and FMS tracks. At time of writing, the US has 16 songs available and four more on the way, set for a July 26th release date.
There are a couple of things I haven't brought up yet: multiplayer and 3D. The Chaos Shrine allows for a sort of multiplayer mode wherein you join other players locally to play through Dark Notes. The lack of online in itself is a bit off-putting but the big-problem is the fact that you and your friends will be playing the Dark Notes independently, sharing only an HP bar. Getting through both parts of the Dark Note on multiplayer is supposed to unlock rare items but I haven't been able to try it. Another sort of passive multiplayer is the street pass function which is used to trade your Player Card (which can be upgraded through gameplay) and a dark note of your choice. It's a passive function but it allows you to share your favorite Dark Note and get other people's favorites in return.
As for the 3D, it doesn't add anything. For Theater Mode and EMS it's kind of a waste since, as mentioned before, the footage used from the past games don't seem to have been updated to support 3D visuals. The strange thing however is how when you active 3D, some depth is added to those EMS scenes. What you also get however, is a split image and a transparent sort of phantom-image to (in my case) the right of the main scene which isn't always noticeable but still there. During gameplay, the 3D doesn't really add anything but in my case, threw me off slightly when it came to how close a note came to the strike-zone.
In the end though, this is a good game and definitely worth your attention especially if you used to play Guitar Hero and/or Final Fantasy. The promise of more DLC in addition to all of the unlockables keep the replay value of this title very high. If you were more a fan of Tactics or, Crisis Core then hold out hope for a track or two from those games since there are songs from Type-0 and, Verses 13 available as DLC (though admittedly the Type-0 song is exclusive to the Japanese release with no US release date but hey, we still got the VS 13 track Somnus!). Your own personal mileage may vary but this one is definitely worth a purchase over a rental, even if you chose to wait for a price drop or, used sale; don't let this one pass you by.
The music of course is super good. The gameplay is great for people that are into rhythm games!
Still sad that 3DS is slowly fading away and will not be in service in 2023 (March 27th, 2023).
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Don't get me wrong, though! This game is actually good for what it is, and it's a lot of fun. I was just expecting a lot more to it, is all. The lack of challenge in the gameplay isn't a big deal, but the lack of any real story development or cut scenes doesn't give it much.








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