Theory of Fun for Game Design Second Edition

4.3 out of 5 stars 277 ratings
ISBN-13: 978-1449363215
ISBN-10: 1449363210
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Used: Good | Details
Condition: Used: Good
Comment: Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Access codes and supplements are not guaranteed with used items.
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Frequently bought together

  • Theory of Fun for Game Design
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  • The Art of Game Design: A Book of Lenses, Third Edition
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Editorial Reviews

About the Author

Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He has worked as a creative executive at Sony Online and Disney Playdom, and in 2012 was honored as an Online Game Legend at the Game Developers Conference Online.


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Product details

  • Publisher ‏ : ‎ O'Reilly Media; Second edition (December 17, 2013)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 300 pages
  • ISBN-10 ‏ : ‎ 1449363210
  • ISBN-13 ‏ : ‎ 978-1449363215
  • Item Weight ‏ : ‎ 1.2 pounds
  • Dimensions ‏ : ‎ 7.5 x 0.55 x 9.25 inches
  • Customer Reviews:
    4.3 out of 5 stars 277 ratings

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Customer reviews

4.3 out of 5 stars
4.3 out of 5
277 global ratings
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Reviewed in the United States on August 17, 2020
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Reviewed in the United States on December 11, 2018
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