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Theory of Fun for Game Design 1st Edition

4.1 out of 5 stars 138 ratings

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Editorial Reviews

Review

"Does for games what Understanding Comics did for sequential art. You'll never look at fun the same way again." -- Cory Doctorow, Author of Eastern Standard Tribe and Down and Out in the Magic Kingdom; co-editor of Boing Boing

"I expect this book to become an instant classic, fascinating to anyone who has ever made or played a game." --
Noah Falstein, Freelance Game Designer/Writer/Producer

"Raph Koster offers a road map for how to make games an even more expressive medium." --
Henry Jenkins, Director, MIT's Comparative Media Studies Program.

"Raph's focus on finding new ways to communicate complex design issues has been an incredible benefit to game developers" --
David Perry, President Shiny Entertainment (Atari, Inc.)

"You've written a wonderful starting point for research and many future dinner conversations!" --
Cory Ondrejka, VP, Linden Lab

A book about fun which is actually fun to read. It reminds me of Scott McCloud's Understanding Comics. --
Henry Jenkins, Director, MIT's Comparative Media Studies Program

A thoughtful take on how and why games are fun (and important)... chock full of insights, jokes and asides. --
Robin Hunicke, Northwestern University

Does for games what Understanding Comics did for sequential art. --
Cory Doctorow, Author of Eastern Standard Tribe and Down and Out in the Magic Kingdom, co-editor of Boing Boing

Everyone from professional game developers to those who want to understand why we play games will enjoy this book. --
Cory Ondrejka, Vice President, Linden Lab

From the Publisher

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book’s unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how often designs are! lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design or as an informative discussion that details the insightful thinking from a great mind in the game industry.

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Product details

  • Publisher ‏ : ‎ O'Reilly Media; 1st edition (November 6, 2004)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 256 pages
  • ISBN-10 ‏ : ‎ 1932111972
  • ISBN-13 ‏ : ‎ 978-1932111972
  • Item Weight ‏ : ‎ 15.2 ounces
  • Dimensions ‏ : ‎ 9.12 x 0.5 x 7.12 inches
  • Customer Reviews:
    4.1 out of 5 stars 138 ratings

About the author

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Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He’s been the lead designer and director of massive titles such as ULTIMA ONLINE and STAR WARS GALAXIES; a venture-backed entrepreneur heading his own studio; and he’s contributed design work, writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player games for handheld consoles.

Koster is widely recognized as one of the world’s top thinkers about game design, and is an in-demand speaker at conferences all over the world. His book A THEORY OF FUN FOR GAME DESIGN has reached its tenth anniversary as one of the undisputed classics in the games field. In 2012, he was named an Online Game Legend at the Game Developers Conference Online. Visit his blog at www.raphkoster.com.

Customer reviews

4.1 out of 5 stars
4.1 out of 5
138 global ratings

Top reviews from the United States

Reviewed in the United States 🇺🇸 on December 23, 2004
8 people found this helpful
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Reviewed in the United States 🇺🇸 on April 4, 2013
16 people found this helpful
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Reviewed in the United States 🇺🇸 on December 16, 2007
4 people found this helpful
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Top reviews from other countries

Jimbo Jones
5.0 out of 5 stars Content over Style.
Reviewed in the United Kingdom 🇬🇧 on September 28, 2011
2 people found this helpful
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Khaled McGonnell
3.0 out of 5 stars More a treatise on what games are and should be than a theory of fun
Reviewed in the United Kingdom 🇬🇧 on May 24, 2012
One person found this helpful
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A. Nichol
4.0 out of 5 stars A great little book
Reviewed in the United Kingdom 🇬🇧 on April 3, 2012
Greg
5.0 out of 5 stars Accessible theories on fun, playing and games!
Reviewed in the United Kingdom 🇬🇧 on June 18, 2013
Danno
4.0 out of 5 stars Four Stars
Reviewed in the United Kingdom 🇬🇧 on October 29, 2014