- Paperback: 448 pages
- Publisher: Morgan Kaufmann; 1 edition (December 16, 2014)
- Language: English
- ISBN-10: 0124166911
- ISBN-13: 978-0124166912
- Product Dimensions: 7.5 x 1 x 9.2 inches
- Shipping Weight: 2.1 pounds (View shipping rates and policies)
- Average Customer Review: 4.0 out of 5 stars See all reviews (2 customer reviews)
- Amazon Best Sellers Rank: #684,714 in Books (See Top 100 in Books)
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
There's Not an App for That: Mobile User Experience Design for Life 1st Edition
Use the Amazon App to scan ISBNs and compare prices.
Prepare for your professional certification with study guides and exam prep tools from Wiley. See more
Customers who viewed this item also viewed
What other items do customers buy after viewing this item?
"...a book for practitioners, researchers, and students who want a glimpse at possible futures for mobile app design, or who agree with the authors’ assertion that 'headsdown thinking' is not the optimal approach for mobile user experience." --Technical Communication
"...focuses on mobile users and tries to determine a good user experience design…The interface should provide a user experience that is more people-oriented rather than technology-oriented...an interesting book and the concept is explained clearly." --Computing Reviews
"The authors give great examples of inspiration from food, fashion, fitness, and even from mess and uncertainty. They discuss how a design can enhance mindfulness…" --User Experience
From the Back Cover
There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you'll find plenty of practical pointers and action items to help you in your day-to-day work.
Ben Shneiderman, Professor of Computer Science at the University of Maryland Human-Computer Interaction Lab; coauthor of Designing the User Interface: Strategies for Effective Human-Computer Interaction
"The authors have served up a fresh and exciting challenge for designers, students and researchers, inviting them to dare to think differently. Instead of simply following the default framing of technological design in terms of yet another 'looking down' app they ask the reader to look up and around them and be inspired by how we actually live our lives when 'out there', app-less. They bring them into this new world order using their inimitable style that has become their hallmark: witty, provocative, engaging and highly accessible. The book draws on many insightful examples and before-their-time, at-the-edge research projects, widening the scope of topics to include food, fashion, new materials and the art of being more mindful. The secret, it seems, to creating the next generation of technologies that is not another app is to make us feel truly alive by capitalizing on how we use all of our senses in the world."
Browse award-winning titles. See more
If you are a seller for this product, would you like to suggest updates through seller support?
Top Customer Reviews
The book is divided into sections, each with a theme: moving from simply touching a mobile device to more rich interaction; encouraging people to engage with the world around them rather than focusing on the device in their hands; thinking about alternatives to clean, streamlined design; looking at the dividing line between personal, private devices and public interaction; how to encourage more mindfulness in interaction and connection between people; and how to think more universally about design and UX, to include the developing world.
Each section has several short, easy-to-read chapters, making the book easily digestible in small chunks. There are plenty of pointers to other resources to expand on the themes in the book, from web pages and videos to research papers.
Although not structured enough for an undergraduate text, I'm using the book as a textbook for a graduate-level mobile human-computer interaction class and the students are enjoying it very much. It provides a lot of good fodder for discussion.