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Theresia - Nintendo DS
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- Dear Emile - A tale of twisted love between a mother and her daughter. Snatched from the jaws of death by a woman who reeked of blood, Leanne has grow up in a world of torture, war, and death. Now a young woman, she finds herself in a deadly labyrinth with no memories of her past. Can she uncover the truth behind her imprisonment and escape with her life, or will Leanne be doomed to wander the halls of her prison, haunted by the mystery of theresia?
- Dear Martel - When a fever ravaged his orphanage, a brilliant doctor developed a treatment for the disease, hoping to save the children in his care. Though the fever was defeated, from its corpse rose something far more deadly something far more evil. Will he be able to atone for his mistake, or will his creation spell certain doom for mankind?
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Theresia is an adventure horror title exclusively for Nintendo DS. In this game developed by WorkJam, players will take on the roles of two different characters trying to understand out their past, present, and intertwined destiny. Will you be able to discover the true meaning of theresia? Players will lose themselves in theresias haunting music and twisted atmosphere. Hone your survival skills by carefully exploring the corridors of your captors while uncovering clues that bring you closer to a shocking revelation. Collect countless items and combine them in order to survive and uncover the depths of the maze.
Top reviews from the United States
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In terms of gameplay, Theresia is tedious. This is particularly true for the Dear Emile portion. I unfortunately spent most of the game glued to a faq due to the sheer amount of backtracking required along with the obscure solutions to some puzzles. Especially true since some of the puzzles require very precise application of the touchscreen. This made actually playing the game very frustrating. After awhile I ended up solely playing for the tidbits of journal strewn about and the memory scenes that came with them.
Graphics were a mixed bag. I enjoyed the still frames and the cutscenes, however the rendering of the hallways was very grainy, to the point where it was hard to determine you were at a bend. Not too much music to speak of but what was there, was solid.
The story was really well executed, despite the fact that I had to toss in a healthy amount of suspension of disbelief with some of the details. Dear Emile was more satisfying, tough that was mostly due to length of that chapter giving the opportunity for better development. Dear Martel felt somewhat rushed, and I would have enjoyed more fleshing out of the details, but it was still satisfying. Both stories leave you with a number of unanswered questions. I understand that this is an adaptation of a mobile phone game series in Japan, hopefully more of those get released here to clarify the story a bit more.
Anyway, final take: Did I like this? Yes. But I didn't really like PLAYING it. I would have preferred it as a movie or novel. However, I did get it when it was 10 bucks so it totally justifies the money. Also, when you beat the game it gives you synopsis of both stories with some added details, so you can revisit the story anytime you want without trudging through those abysmal dungeons.
If you're ready to explore the world of darkness and terror, then Theresia awaits.
This game is for all the souls out there who long to interactively satisfy a DARK aesthetic. The artwork is beautiful, and the music is haunting. The atmosphere of Theresia overall is one of dim nostalgia and painful, inexplicable longing. By the time you finish the game, the character has infected you with a strangely blissful resignation. Even though the goal of the game is to escape the shelter, the manipulative power of its narration is so subtle, so insidious, that by the time you leave... you realize that you will never truly feel free. I still hear the bittersweet tune of the music box in the back of my mind.
Beauty, darkness, psychological twists, and a meaningful story. If you're part of the cult obsession with Eternal Darkness: Sanity's Requiem (GC), then you'll love Theresia.
"What is Theresia?" This is what the game asks you outright, and what it wants you to understand. At first, this seems a purely practical puzzle. But as the game goes on, and you wind deeper and deeper into the character's mind, the question starts to become more abstract. Less than halfway through the game, you know WHAT Theresia is... and yet you find yourself unable to stop contemplating it; unable to truly satisfy the underlying question.
The thing that I love about Japanese games--and storytelling in general--is that when done right, it can make you feel emotions that you did not even know you had. Theresia may not evoke familiar feelings, but it WILL make you FEEL. It will make you feel things you have no words for. Like seeing a color outside the visible spectrum.
If you want to be gently lulled into a stranger's insanity--if that is your form of escapism--then buy Theresia. It will leave you with the ghost of hidden meaning, rather than an unsatisfying: Congratulations, you beat the game.
You are kept on your toes & if you make the wrong choice the consequences are immediate.
Kudos to the game designers for making an original game that steps outside the box & makes decent use of the ds' unique touch screen ability.
Top reviews from other countries
If you collect for the DS this is a cool game, especially if you can find it for a good price. (Not a very common game at all.)
Aksys put out some great games on the DS and even more so for the Vita over the years.
It's a very cREePy game ....
I'd give Theresia an 8/10.
Die Grafik ist hübsch an zu sehen und die Räume sind wunderbare gezeichnet, ausnahme sind die 3d Passagen zwischen den Räumen, die wirken altbacken. Erfreulich ist auch das es sich hierbei sogar um zwei Titel handelt: Theresia: Dear Emile &
Theresia: Dear Martel, beide auf einem Modul. Eigentlich als Handygames entwickelt, fanden diese beiden Perlen ihren weg auf den DS.
Zwei Mankos gibts allerdings:
Zuerst sei gesagt das die Rätsel nicht immer logisch oder nachvollziehbar sind. Ich musste eigentlich ständig den Walkthrough schauen. Zum zweiten ist die erhältlichkeit des Spiels wirklich schwer hier in Deutschland.
Also wenn ihr diese Rezension lest und das Spiel ist auch noch auf Lager, greift zu, sonst wartet man gut und gerne mal ein paar Monate bis es wieder verfügbar ist.