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Thief: Deadly Shadows

Platform : Xbox
Rated: Mature
4.2 out of 5 stars 55 customer reviews
Metascore: 82 / 100

Available from these sellers.
  • Cutting-edge stealth and gameplay, as you work the city -- crime & corruption are everywhere, and so are dark alleys
  • Think about the right tools for each situation -- huge arsenal to choose from - lockpicks, a blackjack, arrows, wall-climbing gloves, Flash bombs, daggers.
  • An entire city is yours to explore - break into buildings, mug people on streets, and earn a reputation
  • New levels of responsiveness and interactive options -- listen to small talk for clues, and watch as guards react to hints of your presence
  • Third-person camera mode and new fighting abilities give players a choice of views, and the option to fight if seen
46 new from $29.01 52 used from $0.49 4 collectible from $7.50

Product Description

Product Description

You play as Garrett, a master thief, who operates during dark times in The City. Crime and corruption are rampant, wealthy nobles prey on the poor, and magic and machinery coexist uneasily. As Garrett, you help the secret society of The Keepers who prophesize that the worst is yet to come. You'll use your skills to sneak into castles, mansions, prisons, cathedrals, dungeons, and museums, past armed guards, hired muscle, angry thugs, hideous monsters, and much worse to keep The City from unraveling. Cinematic 3rd person and classic immersive 1st person modes are fully supported and can be changed on the fly during play. You'll have a wealth of tools at your disposal, including lock picks, special arrows, wall climbing gloves and flash bombs.

From the Manufacturer

You play Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences, Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.


  • Cutting-edge Stealth: Hide in the shadows, sneak past the guards, or ambush them from the darkness!
  • Brand New Game Perspective: Cinematic 3rd-person and classic immersive 1st-person modes are both fully supported and can be changed on the fly during gameplay.
  • Action Gameplay: Breaking and entering, stealing, sabotage, evasion, espionage, combat, assassination, and setting up ambushes.
  • Huge Aresenal of Thieves' Tools: Including lock picks, a blackjack, arrows with numerous purposes, wall-climbing gloves, oil flasks, flash bombs, and a dagger.
  • Advanced Artificial Intelligence: AI guards that see and hear, track evidence and suspiciousness, search for intruders, flight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
  • Dynamic Lighting and Shadow System: Every character and object casts a real shadow that dynamically affects stealth gameplay. Dynamically manipulate lighting to create your own shadows, but make sure your own shadow doesn't betray you to those who hunt you!

From Warren Spector -- creator of the award-winning series Deus Ex.

Product Information

Customer Reviews
4.2 out of 5 stars 55 customer reviews

4.2 out of 5 stars
Best Sellers Rank #23,890 in videogames
#396 in Video Games > More Systems > Xbox > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.8 x 5.5 x 0.8 inches
Media: Video Game

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Customer Reviews

Top Customer Reviews

By W. C. Bryant VINE VOICE on May 28, 2004
I should preface this review by coming right out and admitting that I am a new Thief, not having played either of the earlier titles in the franchise. Sure, I had heard all the hype, the various glowing reviews and ravings of die-hard fans, but something kept me away. Not this time, feeling hungry for a new game, I saw that Thief: Deadly Shadows hit the store(s), and decided to take a chance. I'm quite happy to report that I'm entirely glad that I did.
I did have some concerns at first. For the first few minutes of play, I found myself thinking that it should have been a rental instead of a purchase. But I played on, gradually getting drawn deeper into the plot, into the city, and into the joy of slipping quietly in where you haven't been invited, and plucking some valuable trinket off a table, from inside a chest, or even off the very person of an unfortunate homeowner or passerby. But this isn't what really got me into the game. How smart my victims were did. Sure, I was a little over-confident at first. I'd boldly sneak around behind marks wandering through their own homes, I'd skulk in the shadows, or creep slowly and quietly behind them, lifting items that caught my eye as I went. But this person lives here, and when they pass through a room and a candlestick is gone, or a chair is slightly out of place from when you less cautious than you should have been and bumped into it, or when a door has been left ajar - they realize it. And they often realize they aren't alone. So you could imagine my surprise, not yet having an appreciation for the depth of AI, when my helpless victim became decidedly non-helpless, and started actively searching for me. But I'm Garrett the Thief, and when backed into a corner, I can put up a fight.
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Well I'm not really going into real "depth" about this, I think some of the earlier reviews covered that. I'm just going to type out a few thoughts I have about the game.
First of all, the game play is excellent, it really does stick with the stealthy play the whole time. But the first thing that caught my attention was the lighting. It's not just "lighting" for the sake of viewing.The lighting is actually a part of the game play. It's actually the -most- important part of the game, and in Thief DS, the lighting is beyond perfect. You sneak around in the shadows,and your "light gem" shows how visible you are to the AI in the game. Even having a small percentage of your body sticking out from the shadows will be reconized by the game's AI.
Now the AI... It's near-perfect. Characters will hear your footsteps, notice if you leave doors open, notice if you put out a torch, notice if you steal something and so on. If you kill someone with an arrow, or your dagger, it will leave a pool of blood (which you can wash away with water arrows), which the AI will notice, and alert other characters that something is wrong. One thing that bothers me is when Garrette (main character) gets caught. The guard/enemy will chase him for a bit, but not for long. Basically all I need to do, to lose them, is round a corner and get into a shadow. After that, wait about 20 seconds and they give up. After a while it gets to where getting caught is less of a dangerous problem, and more of a very annoying one. If you get cornered and all you have is a dagger, just hope you saved earlier. Garrette can only take about 5 hits. Which is good, in a way, because the game really is about stealth, not fighting.
Visually the game looks pretty good.
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Most people, I have noted, who have not played this game ALL the way through, usually give this game bad marks. The story here is far superior to anything on the market (yes, Percy, that includes Splinter Cell and Syphon Filter... BOTH of which were released way after the first game in the Thief franchise.
Garrett is easily the most endearing character in this game, and voice actor Stephen Russel absolutely shines as our aloof, embittered mercenary.
The sound is absolutely phenomenal, and one reason ANYONE should play this is because this game contains one of the top three levels EVER MADE in a video game, unfortunately, this level (The Shalebridge Cradle) is near the end, and the impatient and Attention-Defecite Afflicted (Again, like Percy) may be too frustrated by not seeing blood and flying heads to continue that long. This level is a masterpiece, as is the game as a whole. It is the most realistic simulation of what true medieval thievery would be like... but don't expect a huge body count... after all, you're a thief, not Rambo.
All in all, an absolute epic that you will be tempted to play at least twice.
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I was a little nervous about this game coming from a new developer. But I wasn't let down. I've played the other Thief games and I am a huge fan of the series. It's basically the same game as the others with a few exceptions.
The city hub idea is good-though it seems little once you've been through it couple of times and get used to the maps. The city is also broken up into sections so if you want to go from one to the other you're faced with load times which are a little long and can take you out of the game. The framerate on the Xbox version is a little slow to accomodate the excellent lighting architecture-but it's barely noticeable and a very minor complaint. The enemy A.I. is better this time around-they notice when lights are out or items are missing and will alert their buddies to help search for you-but only for a short while as they tend to 'forget' that they are searching for intruders and continue with whatever they were doing. Good for the clumsy gamer, but not very realistic. A 'faction' element has been added that basically just adds some side quests in order to get Garrett back in good standing with a couple of factions. It's a good idea, it just hasn't been fully developed and adds almost nothing to the game asit doesn't effect the missions. We'll see if they can improve on it for the next Thief game.
The levels are actually pretty big and non-linear with lots of objectives and there's a ton of gameplay. The story moves along quite well within these objectives. The orphanage (where I'm at now) is freakin creepy and a lot of fun. Every mission has been a lot of fun up to now and you're not just doing the same things over and over, there's plenty of variety.
If you have a PC (that can handle the game!) and an Xbox and want this game, buy the PC version. I've heard it's better (and cheaper!). I've played the other Thief games on the PC and decided to give the console version a try. I'm not disappointed, but if I was to but it again I'd go for PC.
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