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Math Dice Tournament Kit

4.0 out of 5 stars 21 customer reviews

Price: $24.99 & FREE Shipping on orders over $49. Details
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  • Includes 6 Math Dice Sets, 15 Blackline Masters, 150 Game Chips, 1 Teachers Guide
  • Proven to sharpen math skills
  • Strengthens addition, subtraction, multiplication, and division skills
  • Teaches the rules of exponents
  • Creates differentiated learning and play experiences
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

The Fast, Fun Game of Mental Math This kit contains instructions and materials to run your own Math Dice tournament with 12 to 18 students. Additional Math Dice-based games and training sheets are included so that players can practice and become familiar with the game before a tournament. Simple rules make it fun for all ages and all math levels! Ages: 8 to adult Players: multi-player

From the Manufacturer

This kit contains instructions and materials to run your own Math Dice tournament with 12 to 18 students. Additional Math Dice-based games and training sheets are included so that players can practice and become familiar with the game before a tournament. Simple rules make it fun for all ages and all math levels.

Product Information

Product Dimensions 11.8 x 2.5 x 10.2 inches
Item Weight 1.5 pounds
Shipping Weight 1.5 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B008RU8GCO
Item model number 1500
Manufacturer recommended age 8 - 15 years
Best Sellers Rank #76,787 in Toys & Games (See Top 100 in Toys & Games)
#351 in Toys & Games > Learning & Education > Mathematics & Counting
Customer Reviews
4.0 out of 5 stars 21 customer reviews

4.0 out of 5 stars

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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

By A. Leach on October 14, 2012
I recently received this kit from ThinkFun to review. As a math specialist, I work with teachers and students in Grades K - 12. I have played math dice before in the classroom, at home with my own children, as a tournament, and during a family night setting. ThinkFun has taken this game and made it SOOO simple to prepare and play. It not only has clear instructions, it comes with everything you need. As a teacher, I recommend laminating some of the items, to make them last longer, but that is truly the only thing you will need to do for instant fun and learning! MathDice is a GREAT way to reinforce the order of operations and get students "talking math." The ThinkFun website also has other FREE MathDice resources that can be printed out. These also resources are good for building the order of operations skills.
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Got a review copy of Math Dice Tournament from Thinkfun. My first thought was - this is kinda like Challenge 24. And then I moved on to - this is better. Challenge 24 provides players with some numbers and then they each compete to use those numbers to get to 24 by adding, subtracting, multiplying, etc. My students have played Challenge 24 for years. Some like it and some don't. For some time now, I have thought Challenge 24 limited or a bit weird. Why 24? I mean does that number come up more often in life or nature? Maybe...maybe not. I work with students who like a challenge and sometimes they would give me looks that said, "Really, 24...again...I am adding subtracting etc. to get to...24..yawn." I think it is kind of weird that 24 is always the goal. Anyway, Thinkdice answers this problem by making the target number different each time. I think this increases mental flexibility and interest in the game.

Other things to keep it fresh - there are a few different games you can play with the materials. All instructions provided. Dodecahedron (12 sided) dice are always fun and help us get more numbers to work with. Rules are simple, but allow for focus on thinking and competition. Designed for 12-18 players...so not a whole class at once, but you can have half the class play while the other half works on something else and then switch. One small negative - game requires timers which are not provided. Probably would have made this more expensive...but when 6-9 teams need timers, it gives you a small roadblock to think about. If Thinkfun has a number of games requiring timers, and they sell a separate pack of timers so you don't keep buying timers, it is a good policy, if this is their only game with timers...I guess I gotta go find some timers.
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I am the Math Lead Teacher for my elementary school and received this kit from Think Fun to review. It is really targeted for 5th grade and up (I suppose because you can use exponents to calculate your equations), but my third graders really enjoyed it! We did not use it for tournament play, but more for having multiple groups playing at the same time. Because I was working with younger kids, they worked cooperatively to try to reach the target number. I highly recommend this product for teaching kids how to be mentally flexible with numbers and increase their ability to do mental math.
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I received the Math Dice Tournament Kit as a preview from ThinkFun. I have many ThinkFun games in my classroom and my students love them. I have had a few individual Math Dice games in the room since they came out, and they never really took off despite my intentional introduction of the games. The Tournament Kit on the other hand, is a huge hit! My 5th and 6th graders, all of them, get very excited whenever I pull the kit out. It has been a great way to work basic facts, number and operations relationships. I especially like the set up of the tournament, because it avoids the immediate elimination of the struggling student. At some point, all kids win a round or even a match. It is also not immediately apparent who is winning the most matches, so again, it eliminates the disconnect of some of my less skilled math students. Allowing for a challenge after a player initially gets close to the number is a great way to keep the players engaged. When I say all kids look forward to playing, I mean it. Exponents often resulted in glazed expressions from some kids, but this has been a great context in which to introduce it. They pay closer attention after asking for an explanation after seeing a classmate raise a number to a power and win. Order of operations is also independently utilized rather than being limited to assigned practice.

I'm horrible with game directions, but my kids are great and this seems pretty straight forward. Our only confusion came when we didn't have the correct number of students to conduct the tournament. I have a small group of 12, so it isn't rare to have that oddball number that doesn't quite work. With experience, I should find ways to modify. The other hiccup came when kids tied when I called time to switch.
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First off, truth in advertising, ThinkFun sent me these kits free to try in my classroom to review them. And, truth in advertising, I am a big ThinkFun fan. So if I seem a little harsh, let me prefeact this review by saying I own at least 40 of their products and would recommend all of them for the most part.

I am a 5th grade teacher in a multi-ability classroom of 22 children. We have been using Math Dice now for a month, the tournament for a few weeks. There are a lot of positives to say about this product. before using it in the classroom, I had once set of Math Dice I would project on the ELMO overhead and we would solve as a class/group/individual to get practice on it. Furthermore, I downloaded some free activities from ThinkFun on their homepage that helped the children understand what to do with MathDice and to reiniforce the concept of Order of Operations.

The Good:
1. Most kids will get involved with this game - the tournament set up eventually allows them to trickle down/up to kids their level. As a teacher, I can actually hear them thinking aloud.."Hmm..4 times 4 is 16 adding 3 is 19 but I need 22. So 4 times 3 is twelve..etc.) And this thinking aloud happens on all levels.
2. It's a great tool to teach kids order of operations with parenthesis and exponents, as well as basic operations. It can be adjusted to add or subtract whatever operations you are working on at the time. If you have a gifted population, you might multiply the two dice together for target number and include exponents. For a lower ability class, they may add the two dice together, and use basic operations.
3.
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