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ThinkFun Escape the Room Stargazer's Manor - An Escape Room Experience in a Box For Age 10 and Up
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Learn more
- Free returns are available for the shipping address you chose. You can return the item for any reason in new and unused condition: no shipping charges
- Learn more about free returns.
- Go to your orders and start the return
- Select the return method
- Ship it!
Purchase options and add-ons
| Age Range (Description) | 10 years |
| Number of Players | 3 or More Players |
| Brand | Ravensburger |
| Theme | Mystery |
| Material | Cardboard |
About this item
- Trusted By Families Worldwide - With Over 50 Million Sold, Thinkfun Is The World's Leader In Brain And Logic Games
- Develops Critical Skills – Gameplay Provides A Stealth Learning Experience, Where Players Learn Critical Reasoning And Logical Deduction Skills As They Follow The Story And Solve Challenges, Unlocking Clues To Unravel The Mystery
- What You Get - Contains A Scene Card, 5 Sealed Envelopes Which Contain Secret Items, A Solution Wheel And An Instruction Manual. Manufacturer's Website Has Re-Packing Instructions, Along With Suggestions For Music And Costumes To Create An Immersive Experience. For 3-8 Players, Aged 10+, It Makes A Great Gift
- Clear Instructions – Easy To Learn With A Clear, High Quality Instruction Manual. You Can Start Playing Immediately
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Product information
| Product Dimensions | 7.88 x 2 x 10.25 inches |
|---|---|
| Item Weight | 1 pounds |
| Country of Origin | China |
| ASIN | B01BX4G62W |
| Item model number | 44007351 |
| Manufacturer recommended age | 10 - 18 years |
| Best Sellers Rank | #40,165 in Toys & Games (See Top 100 in Toys & Games) #119 in Dollhouses (Toys & Games) #274 in Unique Toys |
| Customer Reviews |
4.5 out of 5 stars |
| Is Discontinued By Manufacturer | No |
| Release date | November 1, 2016 |
| Language | English |
| Manufacturer | ThinkFun |
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Product Description
Escape the Room games began as digital adventures and quickly turned into real-life events all around the world. In both versions, players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun's version of Escape the Room allows you to bring home all the excitement of this experience, without actually locking anyone in a room. Spend an evening working with your guests to unravel the mystery of the Stargazer's Manor and save a well-known astronomer by finding clues and solving puzzles. But be careful, in this nail-biting party game, the doors have shut and locked behind you. Will you and your guests be able to solve the mystery and save the astronomer before time runs out?
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Empowering Minds Through Play
ThinkFun is the world's leader in creating innovative and fun games that make you think while they make you smile.
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Basic Gameplay:
There is a brief instruction manual that introduces the concept of the game and sets the stage, but really everything the players need to know is explained on the various pieces that will be part of the game. At the beginning the players are presented with five sealed envelopes depicting various areas of the Manor and the first Scene Card. The card sets up the story context for the game and walks the players through how the solution wheel works in a nice little intro. It then points players to the first envelope to begin the game proper.
The solution wheel is particularly well done. Solutions to each puzzle / envelope are indicated by paired colors and symbols, and if correctly entered into the wheel a symbol matching the current puzzle will be shown in two places on the wheel, indicating that envelope should then be opened.
General Thoughts:
Stargazer’s Manor is well designed and produced, and reasonably thematic. The puzzles make sense and are pretty well held together with the story framing. The quality of components is high, particularly at the price point. A good job was done overall evoking a location and providing some hands on puzzling without getting crazy in the cost department, but there is of course a visceral feeling to the exploration of an Escape Room that can’t be captured in a primarily 2d game.
The box says it accommodates 3-8 players, and given this type of game can only be played with a given group once we went with the maximum to get as many people involved as possible.
It may have been because all but one of us have previously played an actual Escape Room and were experienced puzzlers, but we didn’t need nearly that many people and it was tough keeping everyone involved since it’s mostly a “one puzzle at a time” experience. Four of us would have been plenty, and that’s the number my intuition recommends trying this with.
We found the puzzles on the easy side, but still had fun and again it might have been because of our experience level. The game tends to point you rather directly at the next thing to solve, which is a bit of unnecessary handholding given how few things there are to choose between.
Outside of possible tape damage to some paper pieces if you aren’t careful when opening things, none of the components are permanently marked while playing. Combined with instructions on the website on how to put everything back in the proper envelopes when finished, the game can be packed back up afterwards and given to a new group to try. Nice touch by ThinkFun.
Summary
So in conclusion while Escape the Room: Mystery at The Stargazer’s Manor is not quite equal to its inspirational namesake and tends to the easy side, it’s still a fun experience well worth trying out. ThinkFun has another out already (Secret of Dr. Gravely’s Retreat) which I’ll definitely try sometime.
We will def get some other escape room games after this one. Quite pleased!
The repacking instructions are great too! We are sending to some good friends out of state and going to challenge them to see if they can beat our time. I can see this being something that we both purchase, play, and send to the other to challenge them. That’s for the great game! Well done! :)
We finished in about 90 minutes (they recommend 2 hrs for groups of 3-5). I don't think I would play with more than 5. It's mostly linear, so there's not a ton for others to do. It was reasonably intuitive figuring out how to solve the puzzles. The few times we ran into issues was because we tried to take shortcuts. A couple of the puzzles were challenging enough that we started to question whether we were approaching it the right way. But I believe we ultimately solved each puzzle in the intended fashion and the puzzles seemed well-designed and manufactured.
Unlike other escape room games we have played, you don't destroy any materials while playing. We were able to fully box it up afterwards and plan to pass it on to other friends. Highly recommend!
The closest analog really is a real-life Escape the Room game. And those cost about $30 per player! On a per-person basis, the game is significantly cheaper than that, or a movie, play, concert, carnival, or museum, especially if you consider the cost of parking, snacks, etc. So don't compare it to other board games; think of it as a one-of-a-kind social event. And when it's over, you can pack it up and lend it to a friend. It's even watching someone else work through it.
It was indeed a bit easy for our group (all adults), and the story was a little weak, but that's OK because it's just such a unique experience. There's an ongoing sense of discovery and variety from start to finish. Opening each envelope is exciting, and solving every puzzle (especially the last one) is satisfying. I look forward to more games like this; it's such a fun concept.
Top reviews from other countries
I did some research and it sounded like this was one of the easier ones. It is listed as for being for 3-8 players and ages 10 plus, but I saw other reviewers mention playing just 2 players and it being easy, so I took a chance. It was just right and I am very happy with my purchase. We had to think, but we never got too stuck. It was fun. Plus I love how they have on the thinkfun website instructions for repackaging it so you can give it to someone else to use. The previous escape room we did, you had to rip some of it up so it had to be thrown away once used. With this one, I can at least now give it to my sister and niece to do.
I definitely would recommend it, but I would say it is on the easier side for an escape room game. This was great for us, but escape room experts would likely find it too easy.
Somewhat akin to the murder mystery dinner party kits of the 2000s, but for the escape room generation. It was incredibly easy to get going and everything we needed to solve the mystery was in the box. There were puzzles we did very easily and some that was more of a challenge, and the set up of the event does a good job of teaching you the mechanics of how the game works without being condescending.
I also really enjoyed that you have a few different potential outcomes that also effectively allow an engaged group to keep going, but a less enthralled group can complete the game but tap out of the final puzzle.
I will be doing more of these in the future!













