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ThinkFun Escape the Room Stargazer's Manor - An Escape Room Experience in a Box For Age 10 and Up
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- Trusted by Families Worldwide - With over 50 million sold, ThinkFun is the world's leader in brain and logic games.
- Develops critical skills – Gameplay provides a stealth learning experience, where players learn critical reasoning and logical deduction skills as they follow the story and solve challenges, unlocking clues to unravel the mystery.
- What you get - Contains a scene card, 5 sealed envelopes which contain secret items, a solution wheel and an instruction manual. Manufacturer's website has re-packing instructions, along with suggestions for music and costumes to create an immersive experience. For 3-8 players, aged 10+, it makes a great gift!
- Clear instructions – Easy to learn with a clear, high quality instruction manual. You can start playing immediately!
- Award winner - Toy Insider Top Holiday Toys Award, Toys Bulletin Best of 2016, and more.
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
What are 'Escape the Room' games?
Escape the Room games began as digital adventures and quickly turned into real-life events all around the world where players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun’s version of Escape the Room allows you to bring all the excitement of these experiences into your very own home!
Spend an evening unraveling the mystery.Find clues, solve puzzles and escape before time runs out!
Escape The Room: Mystery at the Stargazer’s Manor
A Mysterious, Interactive Party Game
The Objective: Spend an evening working with your guests to solve puzzles, unlock hidden clues, and unravel the mystery of the Stargazer’s Manor. Will you and your guests be able to solve the mystery and save the astronomer before time runs out?
The Mystery: It’s 1869 and the town’s well-respected astronomer has not been seen since the untimely passing of his wife. Recently, strange things have been happening at his manor – loud and unfamiliar noises, an unpleasant smell, and smoke billowing from the observatory. It’s up to you and your guests to solve the mystery at the Stargazer’s Manor!
- Scene Card
- 5 Sealed Envelopes
- Secret Items (inside the 5 sealed envelopes)
- Solution Wheel
- Instruction Manual
The Astronomer and his wife lived and worked side by side, as constant companions. Over time she began to grow more and more concerned by the nature of his scientific experiments, which pushed the boundaries of the known universe…until one day, he went too far.
After tragedy struck, the Astronomer was gripped with grief and fired his loyal Caretaker after years of faithful service. Now, left alone in the manor, he’s become a recluse, shrouded in mystery.
The glorious home of the well respected Astronomer and his wife has crumbled with neglect. Faced with growing concerns for the well being of their friend, the Astronomer, the townspeople are unsure of what, if anything, they can do to help him.
Escape the Room games began as digital adventures and quickly turned into real-life events all around the world. In both versions, players are locked in a room and must uncover clues and hidden objects to escape. ThinkFun's version of Escape the Room allows you to bring home all the excitement of this experience, without actually locking anyone in a room. Spend an evening working with your guests to unravel the mystery of the Stargazer's Manor and save a well-known astronomer by finding clues and solving puzzles. But be careful, in this nail-biting party game, the doors have shut and locked behind you. Will you and your guests be able to solve the mystery and save the astronomer before time runs out?
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As others have mentioned, it is on the easier side but it's not so easy that adults can't enjoy it. I had my college class do this and there were a couple of areas that they got a little tripped up on.
I story around the game was well written and helped to set the stage for the entire experience. The envelopes lead from one to another and new story elements revealed as the game went on so the story unfolded very nicely at a good pace. This I think made the game despite a crucial flaw.
Everything in the game was top notch in terms of quality and construction, one minor quibble I have was the gear assembly was VERY loose and had to be held together to work. Everything else from the envelopes to the solution wheel to the different puzzle components were all great quality and worked very well.
This is where we hit the biggest snag for the game, it was simply way too easy. I was hosting and checking answers for an 11 year old and 13 year old and they steam rolled this game. For 3 players it set a max time of 2.5 hours, we finished the game just shy of 45 minutes. Being lead through the opening puzzle was good and helped us get a feel for the game, but then the puzzles never seemed to get any harder. I did have to give a hint here or there but in the end we spent more time reading the story prompts then solving the puzzles. I know they want the game solvable, but with the option of online hints I don't see why the difficulty couldn't be set higher.
In the end the game was worth the money I spent on it, and I would definitely assembly the game to give to family for younger kids to try, but unless the next game is the series ups the difficulty significantly, this may be a one-off game in more ways than one.
I suggest, like previous commentators, that 5 is probably the maximum number of ppl playing, so that everyone has a chance to get their hands on the puzzles. I made a rule that the solution disk and envelopes had to be passed to the next person to open/use each time they solved a puzzle. That helped keep everyone involved.
This game is harder we thought, than the Stargazer game. It had a wider variety of puzzles, which we liked, but one in particular ripped even though they were trying to be careful. I think the construction of that puzzle is a bit problematic, esp for people like us who like to try to reuse the games when possible.
The website has really clear directions about re-assembling the pieces -- there are lots of them -- to get the game back to its initial state for playing again. We loved it.
Top international reviews
Let's start from the companion website which is incredible. You can find the invites to send to you friend, some suggestions for setting the mood (including dress code and streaming music), hints and the reassemble instructions. Hints are made in a way that you just get what you want without spoilers. There's a generic one; a more detailed one and, finally, the solution.
The game contains some closed envelopes and each one contains some enigmas that you have to solve in order to escape the room. There are some objects or instructions that can facilitate your escape.
The story was incredible fine and we enjoyed it. I didn't believe that I could be so involved in the game that I felt part of the game.
I have played it with my partner and, despite the box suggest 3-11 players, we loved it. It took about one and half hour to solve it using 3 hints from the website.
It is recommended 3 - 5 or 6 - 8 players you get 2 hours for 3 - 5 and 1.5 hours for 6 - 8. However i would say this one is perfectly doable with 2 players. My husband and I completed it in 1 hour 35 mins and this included the optional extra puzzle within.
DO NOT BREAK THE GAME!!! there are certain puzzles within that include rope. I wont spoil it but all i will say is that at no point should any ripping if paper occur to access the contents. You can get them open by unlocking the ropes.
Good little game. I recommend it :)
A lot of thought has gone into the puzzles, the story and the artwork. The Thinkfun website has hints that reveal themselves one at a time to help you without giving too much away.
Considering the content and the back up on the website I thought it was really good value for money.
The game comes with a website link for music ideas (spotify and pandora playlists) and ideas for invites and dressing for the part. I dressed the room as a Victorian observatory complete with telescope and chemistry lab and that made it all a lot more fun for the kids.
So, it will work with younger kids, but it is not as obvious in places and you need to give them a nudge as to where to go at times. Had I not walked in at one point they would have been doing the last puzzle after the second as they got confused.
Build quality of the items was good and it is reusable (had one of the kids not ripped up an envelope for who knows what reason) with a repacking guide on their website.
Realistically, you can only use this once, but compare with the price of going to the cinema or going bowling to a match and it looks like a cheap night's entertainment.
We ignored the time limit and took our leisurely time with it.
There were some easy puzzles and then some quite tricky puzzles, tricky enough to make sure even the most astute sleuths are challenged. We managed to escape the room in just under an hour. We chose to play the extended game because we were having a lot of fun and managed to complete the extension in about 15 minutes.
It's a shame that you can only play it once but I guess paying £1.75 per person to entertain 8 people for a couple of hours its pretty good value. We'll definitely try the other games in the series.
The whole game is linear and you know immediately what to do for the next step.
If you never played an escape room maybe is nice, otherwise stay away from this.