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Thinkpak: A Brainstorming Card Deck Cards – June 1, 2006

4.5 out of 5 stars 38 customer reviews

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Frequently Bought Together

  • Thinkpak: A Brainstorming Card Deck
  • +
  • Thinkertoys: A Handbook of Creative-Thinking Techniques (2nd Edition)
  • +
  • Cracking Creativity: The Secrets of Creative Genius
Total price: $39.81
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Editorial Reviews

Review

Praise for Michael Michalko’s Thinkertoys: “Designed to change the way you think.”
--Wall Street Journal

From the Publisher

This is a new edition of the highly popular brainstorming cards based on one of Michael Michalko's creative thinking techniques. Michael is the author of "Thinkertoys" and "Cracking Creativity."
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Product Details

  • Cards: 64 pages
  • Publisher: Ten Speed Press; Revised edition (June 1, 2006)
  • Language: English
  • ISBN-10: 1580087728
  • ISBN-13: 978-1580087728
  • Product Dimensions: 4.1 x 1.1 x 5.6 inches
  • Shipping Weight: 6.4 ounces (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (38 customer reviews)
  • Amazon Best Sellers Rank: #104,837 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Annie on October 18, 2006
Format: Cards
ThinkPak is 56 individual cards used to create new and innovative ideas. Not only can the cards be used individually but also with groups, co-workers, teammates, family, children, etc. First let me demystify ThinkPak, ThinkPak is basically the technique of SCAMPER, but with some great additions. If you have not read the books Thinkertoys, or Cracking Creativity, SCAMPER is merely a way to create new ideas.

SCAMPER

S = Substitute?

C = Create?

A = Add?

M = Modify

P = Put to other uses?

E = Eliminate?

R = Rearrange or Reverse?

You merely get an idea or a problem and expand on them using the individual SCAMPER cards. In addition, you then can evaluate your ideas with the "evaluation" cards. Sound simple? Yes it is, but all too powerful!

Let me also start by properly labeling how the cards are separated, and put together into 4 different uses. From the ThinkPak booklet,

Card No. 1 is an easy -reference list of the nine principle strategies.

Card No. 2 outlines the basic techniques for using ThinkPak.

Cards No. 3 through 47 are idea stimulators, i.e. SCAMPER

Cards No. 48 through 56 are techniques that help you evaluate your ideas. i.e. "evaluation" cards

What makes the cards very nice is they are sort of "bullet-items" for SCAMPER, so the cards can do the walking. One side of the cards is some creative diagram visually labeling the card sets (just visual, nothing to use). The backside of the cards is where the information is. All of cards are numbered and the cards are filled with questions and examples, useful to understanding and using SCAMPER.
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Format: Cards
ThinkPak is 56 individual cards used to create new and innovative ideas. Not only can the cards be used individually but also with groups, co-workers, teammates, family, children, etc. First let me demystify ThinkPak, ThinkPak is basically the technique of SCAMPER, but with some great additions. If you have not read the books Thinkertoys, or Cracking Creativity, SCAMPER is merely a way to create new ideas.
SCAMPER
S = Substitute?
C = Create?
A = Add?
M = Modify
P = Put to other uses?
E = Eliminate?
R = Rearrange or Reverse?
You merely get an idea or a problem and expand on them using the individual SCAMPER cards. In addition, you then can evaluate your ideas with the "evaluation" cards. Sound simple? Yes it is, but all too powerful!
Let me also start by properly labeling how the cards are separated, and put together into 4 different uses. From the ThinkPak booklet,
Card No. 1 is an easy -reference list of the nine principle strategies.
Card No. 2 outlines the basic techniques for using ThinkPak.
Cards No. 3 through 47 are idea stimulators, i.e. SCAMPER
Cards No. 48 through 56 are techniques that help you evaluate your ideas. i.e. "evaluation" cards
What makes the cards very nice is they are sort of "bullet-items" for SCAMPER, so the cards can do the walking. One side of the cards is some creative diagram visually labeling the card sets (just visual, nothing to use). The backside of the cards is where the information is. All of cards are numbered and the cards are filled with questions and examples, useful to understanding and using SCAMPER.
ThinkPak also comes with a small 61-page booklet with instructions on how to use the cards.
Read more ›
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By A Customer on August 4, 1999
Format: Cards
This is a terrific brainstorming tool. Whenever I flip throught the cards, the ideas start popping up out of nowhere. I've given decks to everyone on my staff. Now, we automatically flip throught them, whenever we are problem solving or looking for new ideas. This is the best tool for creative thinking that I have ever seen.
Comment 33 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Format: Cards
I purchased both the Think Pak cards and the book Thinkertoys. The cards are a good adjunct to the book if the group is familiar with the various techniques the author espouses. As a stand alone, the cards are only as good as the person who is faciltating the group. The cards do offer good ideas for taking brainstoriming to the next level or opening up your mind to new ways of viewing an old situation.
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Format: Cards
Michael Michalko's "Thinkpak" cards are a handy little adjunct to his book, Thinkertoys. While the book provides you with in-depth instructions and sample anecdotes, however, the cards act as a quick, portable, self-contained brain-stimulator.

The deck includes an introductory card, a card of instructions, an explanatory booklet, 45 "idea stimulator" cards, and 9 evaluation technique cards. The introductory card and the booklet delve into something originally explored in "Thinkertoys"-a method represented by the mnemonic SCAMPER. The idea stimulator cards are similarly divided into these nine types of questions-with the backs of the cards color-coded by category-so that you can pick a card at random, pick a card from each category, or pick a card from a specific category.

The book includes a couple of games for group brainstorming, as well as examples of the SCAMPER ideals in general use and the specific prompts from the cards in use.

I believe the deck is best used after reading the book. The prompts on the cards are quick, simple keys to help you brainstorm, and I think these will work best once you've gotten a bit of a handle on how to brainstorm in general. Also, there are many in-depth exercises in the book that of course wouldn't fit onto cards.

The cards, however, have some wonderful applications apart from the book. They're portable and self-contained, making them easy to take along in your luggage, briefcase or purse. They're easy to distribute among the members of a class or team. They lend themselves well to randomness, which can help to spark ideas when you truly have no idea where to start. They're also fun to play with, which can help to loosen people up and get them into a more playful and creative mood.
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