Ticket To Ride 1912 Expansion
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- This is an expansion to the Ticket to Ride games, not a standalone game
- Adds depth and complexity to the base game
- Adds fresh new gameplay
- Use with any Ticket to Ride game
- This is an expansion to Ticket to Ride, it is not a standalone game
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Top Customer Reviews
The one drawback with Ticket to Ride: Europe is the lack of routes, with only about 45 or so routes (including only 6 'long routes'). After 20 or so playings, it becomes fairly easy to tell what long route someone is attempting at any time. In my view this expansion is essential, and to a large extent fixes what is the only drawback of Europe I can find.
Europa 1912 adds another 6 long routes. They are designed in such a way that it is now much more difficult to know which long route someone is attempting, no matter what long route they have. These routes are typically slightly shorter than the existing long routes, and worth 16 or 17 only. Also, all long routes now have a different back - good for finding them to shuffle and deal seperately, but everyone will know if you keep it or not!
Additionally, there are 19 more 'short' routes, and these are carefully designed to make those cities and tracks that are underutilised in the original game more important. In my view, with these cards there is a fairly good chance of use (and even of two or three players wanting the track) for any track on the board.
Lastly there is a large set of 'Big Cities' routes. As with both the above sets of cards, it is optional to use these cards. On these cards, nine cities are picked (London, Paris, Berlin, Roma, Athina, Wien, Madrid, Moskva, Angora) and a route is introduced between every combination of these cities. Since only a handful of these routes already existed, this brings in a large number of new routes.Read more ›
The addition of more long destinations as well as all of the benefits of the 1910 expansion give this game the refresh it needs to perpetuate its replayability much further. It was quite refreshing seeking alternate paths across the map and seeing the hot-spots of the original deck all but disappear. The expansion also contains all of the original cards giving a nice deck refresh. The warehouse addition is fun, but we're plenty occupied with all of the new routes and it's not quite as appealing as originally hoped.
The cost is a bit high for a card expansion, that's the only real reason I docked a star. very fun.
UPDATE (2/14): added 5th star, price is more reasonable, and after more use this is still a solid addition to the game.
On the plus side for 1912 is all of the new destination tickets. These do make the game better, providing longer routes and making it harder for others to know where you are going. It also makes it more likely you'll want to draw additional tickets throughout the game, as there are many shorter routes added that make it more likely you can complete a route that is drawn in later rounds. From a variety standpoint, people will end up going to more spots on the board, and overall the new cards do freshen things up.
The other new component of the game is the addition of "depots" and "warehouses". Essentially, every player gets several depot playing pieces and a warehouse, and every time they draw train/wagon cards they must also draw/place another one on their warehouse (a colored piece of cardboard). If you complete a route to a city with a depot, you get the train cards that are associated with that warehouse (you can think of the whole concept somewhat like "free parking" in monopoly). We have found their use problematic in some ways, chiefly because it injects a lot of luck into the game, and also some rules ambiguity over whether a player could place a depot immediately before their turn (players place depots as a free move, and get cards for connecting to even their own depot). We decided to play that you could place depots only after your regular turn, and while an OK variant, we think they could have come up with something better.Read more ›
You could play the game using this expansion pack without resorting to using the strategies that it requires, but it is far more compelling and fun to take advantage of the new ways you could approach the game.
Players get a warehouse and 5 depots. At the beginning of the game each player must decide where to place one of their depots (in a city on the map). The game starts, and warehouses are used to store a single card a player draws before his or her turn. The player must then place this card in any of the warehouses (including his or her own) on the board (each player has a warehouse). The player will then draw his or her two cards per usual game rules. Later in the game you may, if connecting to a city occupied by a depot, collect all the cards present in the warehouse that corresponds to the color of that depot. This allows to to collect a substantial number of cards that accumulate in warehouses, and in turn allows you to complete your routs faster. In return you give up one of your four remaining depots. The player with the most depots at the end earns 15 points... but it's far more rewarding to use the depots to capture additional cards. If this strategy is used correctly, you could complete routs very quickly and get a head start early in the game.
One of the limitations of the European version is the introduction of stations that limit your ability to block people. This reduced the cutthroat approach that made the American version so compelling. This expansion, however, adds new strategic depth, and a nervous edge to game play where players have to decide when to make a move and capture cards.
Most Recent Customer Reviews
A few of these cards are repeats of the destinations already in your game. But there are tons of new destinations. Read morePublished 20 days ago by Francisca
So fun to have the new routes! My husband and I have played ticket to ride forever and this was a nice changePublished 2 months ago by Amelia
Fun addition. The warehouses add a cut-throat element to the game.Published 2 months ago by W. Berger
If you are into Days of Wonder's smash hit, you'll surely enjoy this expansion that adds new variants to Ticket to Ride Europe. Read morePublished 2 months ago by Cliente Amazon
Neck is weird because of the hood but i love it none the less. Great fabric. Comfy to wearPublished 3 months ago by Peggy Howard Anderson
Definitely worth it if you're a committed player. Our family enjoys trying different ways to play and played as much as once or twice a day when we first got this for Christmas.Published 5 months ago by MamaGiggles