Hinterland [Download]

3.2 out of 5 stars 21 customer reviews
Metascore: 65 / 100
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Product Information

Release date September 20, 2010
Customer Reviews
3.2 out of 5 stars 21 customer reviews

3.2 out of 5 stars
Best Sellers Rank #41,909 in videogames
#3,004 in Video Games > PC Games > Digital Games & DLC
#4,813 in Video Games > Digital Games
#6,819 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
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Product Description

From the Manufacturer

    Loot, level and build with fast paced RPG combat and strategic base building!

    Your goal is to lead a handful of peasants to establish a small haven in the wild backcountry of a fantasy kingdom. Bring a diverse cast of followers to your settlement on the edge of the world and then carefully select members of your village to put down their ploughs, leave their comfortable homes, and take whatever weapon they may have at hand to join you on expeditions of exploration and conquest in the surrounding lands. There you'll encounter the characters and creatures of myth and folklore, and find much needed resources to expand your village whether it be iron to make weapons or a mystic tome to entice a great mage to join you. Should your forays meet with success, fame, fortune and prosperity await. But you must take care, for even the loss of a lowly farmer can spell disaster when harvest time comes.

    Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?

    • Party-based RPG Action - A variety of characters, weapons, and strategies are at your disposal
    • Town Building - Choose which of a huge cast of characters will settle in your town and arm them for defense, or give them tools for production.
    • Character Development - Develop lowly farmers in to great warriors and customize your character with a variety of specializations to help adventure or improve life in your village.
    • Random fantasy world - Each game of Hinterland takes place in a new location for maximum replay with different resources, items and sets of enemies and challenges from orc war camps, dark elf raiding parties, goblin infested mines, ruined cities filled with undead, and more.
    • Customizable Gameplay - From a hardcore game to a world without raiders you make the choice about the type of game you want to play.
    System Requirements
     Minimum Specifications:
    OS:XP and Vista
    Processor:1.8 GHz
    RAM:512 MB for XP, 1 GB for Vista
    Hard Drive:350 MB
    Video Card:64 MB DirectX 8.1 compatible
    Additional Info:Unknown

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Customer Reviews

Top Customer Reviews

If you dont believe in that formula you will not like this game.
Basically this game has these different 'pioneer?' types to chose from and they all have diff attributes
(some start with better gear, some make more money passively, some have reduced building costs, etc)

You are given a cabin as your base. Around the base has 12 lots. You then have to recruit people to make the town grow (farmers, hunters, blksmiths, fletchers, etc). Once you get some recruits you have to then set out to conquer the wilds around your town to aquire resource that will help your town develop (water, iron, hunting grounds, herb fields, etc). Here's the catch:

You'll need help settling the wilds, so you'll need to recruit that farmer or blksmith or fletcher to help you fight. So you have to balance between town development and settling new lands.

The game will throw random groups of mobs to raid your town, whether you're there to defend or not. You can either run back with your settling group or equip tour townspeople to defend the town (this usually ends up in your returning to a lot of dead townspeople).

While conquering the lands, the game acts like Diablo with random, better loot dropping the harder the lands you've conquored.
While in town, you have to manage your money to recruit more people, upgrade your buildings and supply the king with his requests or suffer a fame hit.

I've played and replyed this game many many more times than most of my "AAA" titles. Replay is very very high and no two games are ever the same.
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I liked this game. It felt a bit like playing a family board game, in that it was fun while it lasted, but it didn't last long.

There's no story. No campaign. In a nutshell, it's just a "game" that you can play as much as you want; the dynamics never change, and every game is finite. You CAN change your character race and class (and subsequently, your armies, buildings, etc) and the difficulty level, but beyond that, once you've grasped the mechanism behind the game, you're set.

Don't get me wrong, I really, really liked the game's mechanics; the villagers think for themselves (kind of like Majesty), and it is actually a good mix of strategy and rpg. If they'd had a campaign, it would have been absolutely fabulous. Unfortunately, as it stands, this game is just a glorified type of solitaire.
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First off, I enjoyed this game. However, it is an $8 game.. so don't expect that you are getting a contender for game of the year or anything like that.

What it is:
A top view fantasy/RPG/adventure game where you control a hero who is building a town for a king. You have to choose from visiting people to settle the town (such a soldiers, inn keepers, or farmers) all of who can be ordered to join you on your adventures. You and your rag tag party of up to 3 settlers must defend the settlement from monster raids, and defeat areas of monsters on the map thus "expanding" the empire. Characters can advance in levels and equip weapons, armor, and misc items that are found while killing monsters, in chests, or are made by other towns people (such as the weaponsmith).

What I liked:
-the music
-the upgradeable buildings and professions of towns people
-the experience/level building
-being able to upgrade towns people and hero with loot and items

What I didn't like:
-the controls (though I did get used to them after a while)
-the lack of story

I liked the game. It kept me busy for a few hours each night for about 2-3 evenings. Not much replay value, since the game plays pretty much the same each time (dispite auto generated maps), but for $8 how much replay are your expecting? Overall, I got my $8 worth... and then some.
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At the old Impressions Games BBS I knew a few of the employees via the BBS. As they migrated to become Tilted Mill after Impressions was shut down, I was told that another Lords of Magic game might be in the offing. Then one of the employees hinted that Hinterland would be like Lords of Magic (the third installment in the famous Lords of the Realm series).

Well, this review is a day late and a dollar short, but here it goes.

Hinterland is a combination of Lords of Magic, Everquest, and Bungie's Myth games. But it's done in real time, and the "building your empire" aspect is, like everything else, tied directly into the real time play. There is no taking your breath here as per Impressions' previous titles. This is pure manic mouse manipulation, and it never ends.

And that's it's real downfall, because this is the kind of game that would benefit from a moment to pause to recalibrate and get your bearings. And to be honest the game play isn't that frantic, but it's persistent and unending until you kill the last bad guy on the map.

The other thing is that the game lacks a personality. With the Lord of the Realm 2 and Lords of Magic games, you had non Player Characters (NPCs) who had personalities, or were presented as having a kind of disposition and character that you had to deal with in the game. Hinterland only has the barest bones of that when you look at the profiles of the various people who come to visit your burgeoning town.

The other drawback is that the field of play is fairly confined, and it follows the gimmick of the Dungeons and Dragons game mechanic. That is you "level up" as you defeat and kill things in combat.
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