Top critical review
Camera work in battle is unbearable
on November 8, 2015
This game could've been better. Every attack performed by the character shakes or rattles the screen. Every attack performed by the opponent does the same. The camera view constantly moves, shakes, and gets repositioned during battle sequences. You dodge and the camera zooms in. It is very difficult to follow along with these camera movements. I find myself feeling fatigued after a few minutes in a battle and sick and tired of the screen shaking. Also, the colors change when you use the rifles so it is like the screen blinks and shakes. Hey, I can hear the gunshots in the game, I don't need to see them that way. That's just a way to make someone feel car sick.
Some of the skits in the story are funny. Some are boring and irrational. The battles take a long time until you get better gear. And a long battle means I feel sick from the camera work in this game. If you want to basically attack a few times, block, repeat for 5 minutes, then this is a game for you. There is little to no variety in the attack sequences and the opponents utilize the SAME sequence every time. So you just time around that, save up your energy bar, unleash a magic attack, and voila.
Fighting up close is a visual nightmare. The screen also shakes and blinks and the movements are unnatural with the camera's obsessed zoom level changes and viewpoint changes.
I cannot fix the camera perspective nor stop the camera from rapidly zooming in or out during battles. That camera nonsense makes this game unplayable for me. While the story is a laugh at times, I prefer having no headaches.
I've played games with rapid action sequences and not had this kind of physical distress. Rapidly changing the camera and blinking the screen with different colors ought to be classified as an assault on one's senses.