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Time Scout Mass Market Paperback – March 1, 2004
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In the twenty-first century, a global disaster makes time travel possible, and tourists regularly visit known parts of the past, although only in the tracks of time scouts who pioneer new time gates. Retired time scout Kit Carson has to deal with a granddaughter he never knew who is determined to become the first female time scout. Margo, semieducated and abused but tough and smart, learns weapons, languages, and self-discipline as she progresses from tourist to researcher to pioneer of a new gate--a status that almost ends in disaster and requires rescue by her grandfather and her lover-mentor. Engaging, fast moving, historically literate, and filled with Asprin's expertise on the techniques and philosophy of personal combat, this is first-class action sf. Roland Green
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In this novel, Kenneth Carson is a retired Time Scout. Kit is famous for his exploits.
Malcolm Moore is a time guide. He has a PhD in Classics and Archaeology and almost seven years experience as a guide. He works out of TT-86, Shangri-la Station.
Skeeter Jackson is also a guide. His smile is the only genuine thing about him.
Montgomery Wilkes is an ATF agent at TT-86. He checks all departures to Primary.
Ann Vinh Mulhaney is the best firearms shooter at TT-86. She is married to Kevin.
Sven Bailey is Ann's partner. He is a master of bladed weapons.
Granville Baxter is an executive with Time Tours. Bax is the tallest man on TT-86.
Marcus is a downtimer. He desperately doesn't want to return to Rome.
Margo Smith is a slightly less than eighteen year old female. She has come to TT-86 wiwth false documentation.
In this story, Malcolm is hanging around Gate Six looking for someone to hire him. Everyone he approaches has been warned by Time Tours, Inc., about freelance guides. After he has tried all the tourists, Malcolm hangs around to watch to show.
He briefly encounters Skeeter and counts his fingernails afterward. He sees Montgomery leave his sanctum and charge through the crowd in his uptime uniform. Then Ann and Sven appear, apparently from the firing range.
He talks with Ann and Sven and is invited to go drinking with them. Since he is broke, Malcolm excuses himself from their drinking tour. He also turns down a dinner invitation from Ann.
He really needs to find a job. But not with Time Tours. He has bad memories of their tricks and shady operations. He even considers becoming a vendor of food or knickknacks.
After Gate Six closes, Malcolm goes over to Gate One. He half jogs through Frontier Town and runs through Victoria Station. He hears the klaxon and announcement that Gate One will open in two minutes.
He cuts through Edo Castletown to the Primary area. It has barriers, ramps, fences, metal detectors, X-ray equipment and guards. It even has two medical stations at the foot of the ramp.
Montgomery is focused on those departing. The incoming tourists stop at the medical stations. Some of the incoming are regulars, including the mailman.
Malcolm sees a woman with three children. Then a redhead wearing black leather corners him and asks where Kit can be found. After he tells her to look in the Down Time Bar and Grill, he turns back to his potential client and find Skeeter making friends with the youngest child.
Malcolm follows the redhead. She has walked past the bar and then took a wrong turn. He finds her and leads her back to the bar. She says her name is Margo.
Ann and Sven are in the bar. Bax comes into the bar wearing a crisp business suit, but he looks wilted. The baggage handlers have messed up another departure. Marcus brings him his favorite brew.
Then Margo zooms in looking for Kit. Bax says that he isn't there unless he is in the back. Ann says that he isn't with them. Then Marcus asks if she has checked his hotel. Margo asks which hotel and then barrels out of the bar.
This tale finally brings Margo to meet Kit. She wants him to train her as a Time Scout. Kit refuses and cites several stories of dead scouts. He leaves Margo with a renewed determination to become a Time Scout.
Skeeter offers to train her as a scout. The next installment in this sequence is Wagers of Sins.
Highly recommended for Asprin & Evans fans and for anyone else who enjoys tales of impulsive teenagers, time travelers, and a bit of romance. Read and enjoy!
-Arthur W. Jordin
A review by Andy Strutt author of “The Afflicted”
I happened upon this book at a car boot sale and was immediately taken by the write up on the back. I have to admit, I had never heard of Robert Asprin or Linda Evans before but decided to take a chance.
The story is absolutely fascinating, based both in the future (Up Time) and in the past (Down Time) at the same time. There has been a catastrophic accident on Earth that has allowed the formation of intermittent time tunnels to the past. They are accessed from hidden Time Terminals; all based in the past and can lead to anywhere in history from the Cretaceous to Victorian England.
The story revolves around Kit Carson a famous retired Time Scout who during his career has braved dozens of expeditions into the unknown past. He is well respected around Time Terminal 86 and lives a peaceful life until a young girl; Margo Smith turns up claiming to be his daughter and demanding he train her as a scout.
Follow her escapades as she runs from a troubled past determined to show everyone that she has what it takes to be a Time Scout.
The novel is very well written and a unique concept, perfect for fans of pure science fiction and action thrillers alike. There are so many plot twists that you are kept guessing what is going to happen next.
The characters are superbly constructed and you really begin to feel empathy for the troubled Margo as she fights for her dream.
I was rather lucky to drop on this copy but I am even luckier that I have discovered there are another three books in the series that I will be keeping my eyes open for in the future. Highly recommended.
From the first descriptions of the Time Terminal, Kit Carson and the other denizens of Time Terminal 86 I was hooked. The idea of venturing through newly formed time gates to find out where and when they end up sounded like wonderful fantasy adventure. The characters are fun, the adventures are unique, and the locations realistic. This and the last - The House that Jack Built - are my favorites in the series.
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You read about the underage, red headed young lady Margo and her impulsive drive to...Read more