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About Tina O'Hailey
She has served as an artistic trainer for Walt Disney Feature Animation, Dreamworks and Electronic Arts. Any movie credit she has is minimal and usually found in the special thanks section. The credits do not account for the great honor it was to teach talented artists who worked on numerous feature films and games.
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Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.
"Bloody hell this story took off at speed and I found myself gasping, feeling frustrated and loving every minute of it." –Books from Dusk till Dawn
A thrill ride through time that will make you hold your breath.
Sitting by the campfire, Brandy admitted a secret to her friends. She swore she saw a ghost when exiting a cave earlier that day. Was she seeing things? Did they believe her? The next day, breaking a cardinal rule, she snuck back to the cave alone. No one knew where she was. What if she fell or was trapped? There would be no rescue.
For ten thousand years Alexander had kept the time streams of this universe safe from an eternal destructive force that continually threatened to tamper and destroy all. Locked in an unremitting battle, the two foes become sidetracked by an unexpected visitor. An entangled journey begins with chilling twists and turns until becoming locked into an inescapable death in a submerged cave.
Who will come out of the watery depths alive?
Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.
If you could change time to save your first love—even if it meant turning your back on the universe—would you?
It is time for the Vechey youth to earn their place as time-guardians. The near-immortal Vechey protect the universe from the devastating Manipulators—devourers of souls, mindless seekers of chaos. First, the youth must survive a mysterious and deadly ritual created by the all-powerful clan leader Eterili. Having regenerated thousands of times with the birth of each universe, Eterili is taking this one as hers and bending all in it to her grand designs.
Catha’s time-slipping skills are underdeveloped. She is time-blind—unable to see through time, unable to protect herself from the ritual. The Vechey shun her for being different. Her parents ignore her as if she were already dead.
Aithagg loves Catha unconditionally and will do anything to save her. He tries desperately to unlock the ritual’s mysteries and find a way to help Catha survive with him. Or will saving Catha enable the Manipulators to destroy the universe?
Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation you’ll learn how to choose the techniques that best express the artistic and narrative direction of your project and get the technical support you need to bring your ideas to life.
Learn how different pipelines of hybrid animation can be broken down and rethought in different packages. Does the 3D character lead a 2D character? Or, does the 2D character have 3D parts? Perhaps a 3D prop is interacting with a 2D character? All of these hybrid patterns are explored from high end to open source software. By the end of the book you’ll be able to see how to apply these techniques to the software you have now.
Insight and inspiration are at your fingertips with exercises, step-by-step tutorials and featured interviews with Todd Render of Floyd County Productions and Marty Altman, former CGI Technical Director at Walt Disney Feature Animation.
- Now with updated software methodologies, new tricks, and expanded sections on Toon Boom Animate Pro, Toon Boom Harmony and more.
- Produce high-quality 2D and 3D narratives in a variety of software workflows, including Photoshop, Corel, Flash, After Effects and Maya, Nuke, Houdini, Smoke, and Toon Boom workflows.
- Think critically about visual styles, the effects of 2D/3D overlaying and the entire pipeline from start to finish.
- Explore additional chapters and over 6 gigs of sample files available in the companion data found at www.hybridanimation.com
Tina O’Hailey is Dean of Digital Media at the Savannah College of Art and Design with locations in: Atlanta, Savannah and Hong Kong. Having worked for Electronic Arts, Walt Disney Feature Animation, she has extensive experience in feature animation and game development. O’Hailey has served as an Artist Development Trainer for Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998).