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About the product
- Advanced, Action-Packed Gameplay – Whether fighting as a Pilot, the dominant force on The Frontier, or as a Titan, 20-foot tall war machines, Titanfall 2 provides an incredibly fun, fluid, and thrilling combat experience that is unmatched.
- Captivating Single Player Campaign – Step on to The Frontier as a Militia rifleman with aspirations of becoming a Pilot. Stranded behind enemy lines, and against overwhelming odds, you must team up with a veteran Vanguard-class Titan and uphold a mission you were never meant to carry out.
- Deeper Multiplayer Action – With six brand-new Titans, a host of deadly new Pilot abilities, an expanded customization system, new modes and much more, Titanfall 2 gives players the deeper Multiplayer experience they have been asking for.
- Play with Friends, or Make New Ones – The social tissue of Titanfall 2, Networks makes it fast and easy to play with friends old and new. Whether Social or Competitive, players will be able to create and join a variety of Networks that best suit their play styles and preferences.
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Pilot and Titan unite as never before in Respawn Entertainment’s highly anticipated Titanfall 2. Experience a single player campaign that explores the unique bond between man and machine. Dominate the competition in multiplayer action, featuring six all-new Titans, enhanced Pilot abilities, an expanded customization system, new maps, weapons and much more
ACCOLADES 2016 Best of E3 Game Critics Award Winner for Best Online Multiplayer
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The original game had attk that allowed for escape. The higher pilot mobility and more traversable maps meant that fire fights sometimes ended with a player escaping.
The new low TTK feels like every other shooter out there.
It's still very very fun and the best multi player shooter in the market right now but it's just... Lesser than it was.
The single player campaign is wonderful. It's a typical AAA FPS shooter in length but it incorporates so much of the movement speed and utilizes puzzles to bring something fresh.
So a great game. Well worth the money but what could have been a perfect experience is bogged down by some puzzling changes and odd design decisions that leave it feeling much more like CoD. Which is odd because the original shined PRECISELY because it WASN'T CoD.
8.5/10 on the video game scale. Worth full price and loads of fun but just off the mark being the multi player masterpiece it could have been.
Go back and play Titanfall 1, even though there is not a campaign, the maps, game play, and titans are more fun than this. Gone is the popcorn jumping, super wallrun speeds, being able to really take down a titan with rodeo, not some animation of you putting in a grenade in titanfall 2 (and if you rodeo them 5 (or more) times, where are all these grenades coming from??) They took the cheap way out having you watch little movies of you doing an action, I want to control the action, not watch little animations the whole game. What about games like "on deadly ground" for TF1, The ground is covered with a toxic smoke and you must wall run and stay above the ground to survive and get the other teams flag. Titan Defense, Burn cards, Smart Pistol, Data Knife, Hacking Specters, Things that made Titanfall a unique, stand out, and stand alone game that no one could touch. Gone. Noting that made the game unique is there, Epic fail for the multi player.
For upgrading your titan, forget about it. They are what they are. You have to earn an upgrades, but they are worthless and meaningless. It's like they couldn't figure out what to do so they simply say your now 2.0, then 3.0 and it means nothing. You get nothing for upgrading or leveling up, so what is the point? This game is really like a Alpha release that still need A LOT of work to even make it playable or enjoyable. The game seems to be geared for 10 - 12 year olds
Here is the good:
1. Nice graphics, explosions, eye candy lighting
2. Smooth mechanics for movement (except observed AI)
List Of Major Downfalls:
1. Completely broken spawning system. Seriously, do not buy this game unless you REALLY enjoy spending countless hours spawning, running, and getting shot in the back repeatedly. The spot you just got shot from might be a dead end, and you might have just checked it when clearing a room, but this game will STILL spawn someone there as SOON AS YOU LOOK AWAY. The only requirement is that nobody is looking at that spot for the algorithm? Seriously, I started to record numbers and at least 90% of every single death that I have in this game, when on foot, is from getting shot in the back from a very recent spawn.
2. Lack of Campaign: Sure, it "had" a campaign. I tore through it in like 6 hours if that. What a joke. I thought it was the tutorial and played through it the first time on hard. The lack of campaign content makes me think they got done with the graphics and smooth mechanical game play and the WRONG executive saw the product and put the "ready for production" premature label on it. Bad choice, game was not finished in almost every way.
3. Tiny maps in relation to scale: This game has some really impressive scale going on with the Titans. However, with the size of the maps and how close quarter combat naturally ends up being (see next point) it usually turns into a severe cluster problem. You will spend your fights in/out of Titan trying not to run into things, failing to do so, and making quick jerky heavily-assisted-aiming-fire-burst. If you are in a large titan fight you will spend your time running into things struggling to do what you want, when you need it.
4. There is NO tactical game play in this game outside of whatever you want to call the Titan combat (stalemate slug fest while awaiting tiny people ambushes?). They never took the time to really balance weapons at all, or even consider effective range, so it feels like every single weapon is shooting .50 caliber rounds. With that kind of power might as well just stick with the assault rifle and go at it, which is what everyone seems to do. With this combined with #1 above, you get EXTREMELY brief combat encounters, lots of spray and pray, and basically zero cover taking or tactical play at all. People just run as fast as they can in as weird and wall-dodgy ways as possible, usually in large circles, hoping to catch people entering the territory. Either that or they try to post up and hold a corner but the spawning algorithm seems intent on never letting that happen because it is usually only seconds and it will spawn someone behind you, seemingly looking right at you.
5. Broken aim assisting. The FPS aim assisting is probably the most infuriating in this game that I have ever encountered. Yes I changed the settings to get as comfortable as I can. All I can say is they butchered it. This game will assist you greatly on your first aim-look with a weapon, but after that it will be too slow/fast, or just too twitchy due to the initial assist. In the moment of excitement when I realize I might get a kill instead of getting shot in the back, I usually overshoot or aim too long and undershoot. Then I get shot in the back after missing.