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About the product
- Advanced, Action-Packed Gameplay – Whether fighting as a Pilot, the dominant force on The Frontier, or as a Titan, 20-foot tall war machines, Titanfall 2 provides an incredibly fun, fluid, and thrilling combat experience that is unmatched.
- Captivating Single Player Campaign – Step on to The Frontier as a Militia rifleman with aspirations of becoming a Pilot. Stranded behind enemy lines, and against overwhelming odds, you must team up with a veteran Vanguard-class Titan and uphold a mission you were never meant to carry out.
- Deeper Multiplayer Action – With six brand-new Titans, a host of deadly new Pilot abilities, an expanded customization system, new modes and much more, Titanfall 2 gives players the deeper Multiplayer experience they have been asking for.
- Play with Friends, or Make New Ones – The social tissue of Titanfall 2, Networks makes it fast and easy to play with friends old and new. Whether Social or Competitive, players will be able to create and join a variety of Networks that best suit their play styles and preferences.
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Pilot and Titan unite as never before in Respawn Entertainment’s highly anticipated Titanfall 2. Experience a single player campaign that explores the unique bond between man and machine. Dominate the competition in multiplayer action, featuring six all-new Titans, enhanced Pilot abilities, an expanded customization system, new maps, weapons and much more
ACCOLADES 2016 Best of E3 Game Critics Award Winner for Best Online Multiplayer
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Top customer reviews
I also liked the fact that they have more titans to choose from. They are well balanced and even if you don't play to one particular play style there are still titans that are well-rounded. You can customize skins, camos, emblems and calsigns just like in COD if you're into that kind of thing. Overall a fantastic game and I have yet to run into a single camper. I'm sure they're out there...somewhere in the shadows
The single player story campaign doesn't waste time getting you into a titan and starting a high priority mission. You start out as a grunt whole aspires to be a titan pilot. Well, your dreams come true very quickly and you embark on an epic journey through hostile territory and engaging combat with veteran titan pilots who want your head on a platter. Overall, the campaign is a push in the right direction for the franchise.
Multiplayer is still a wild experience just like the old one but with more titans and more customization. You still have minions who roam the map and give you free points when you kill them. Pilots are still doing crazy tricks to get kills. Mobility is king in this game and the introduction of the grappling hook just makes it more mobile and wild. You can also post a temporary sentry turret to watch your back or catch an unsuspecting pilot when he comes around the corner. The game pushes the multiplayer experience much further by introducing networks. A network is similar to a guild or clan where you can link up with other pilots and play together. Your network tag will show next to your name on the scoreboard. Seek out a network online and meet some new friends!
This game suffers from failed marketing and a failed launch which hinders the true ability of the game. This game is available on PS4 despite it being an original Xbox title. This game was launched next to Battlefield 1 and CoD: Infinite Warfare which further hindered the ability to attract an audience. Even though the population is very small compared to these 2 giants, game lobbies fill up quickly and you have plenty of people to play with you. This game is definitely worth the money especially if you score it on Black Friday or Christmas on discount. I picked it up for $30 new on Amazon!
Titanfall 2 is a decent FPS that has a MUCH better campaign than the last game in the series. The campaign is short but good, and the story is engrossing. Multi-player is a mixed bag. There are some good and bad maps, but they generally lack the vertical nature of the ones from the original Titanfall which means you won't get as much use out of your jump kit and wall-running as you used to. The matches are slow compared to the original but on par with what I've experienced with CoD games. If you're new to the series and like FPS games, pick it up. You'll like driving a titan. If you're a returning veteran, see if you can buy it used. Like so many other games / movies / ect, it's not as good as the first (multi-player only).
I played the first Titanfall for way more hours than I'd probably like to admit. I love that game. So much so I couldn't stop until I was a Generation 10 Level 50 pilot (for the non-Titanfall crowd, that's the highest rank you can get in the game). There were so many things to love about the original I was hopeful the sequel would carry the torch. In some ways it has, and in others it falls short.
It plays pretty much the same as the first, which is to say there's a big focus on your jump kit and wall-running. That works great for the campaign, but I was surprised with how it integrated into the multi-player (more on this in a moment). Outside of that, they added a slide maneuver when you're playing as the pilot reminiscent of the one in CoD: Ghosts. It comes in handy and is a great addition.
Okay. Some people will probably really like the changes they made with respect to the titans. I am not one of them, for the most part. In the first game there were 3 titan chassis to pick from, and you could modify your chosen chassis in a multitude of ways. In Titanfall 2, there are 6 different kinds of titans to choose from, but each has a set weapon loadout. I cannot, for example, choose the Ronin (a fast, light titan with a sword) and outfit it with a chain gun. It comes with the weapon it comes with and that's that. You can make it look pretty with a fancy paint job or nose art, but you can't change the basic weapon kit. You can also choose your perks but those don't work the same way they used to. They now have a "warm up" period before you can use things like the electric smoke which, in the first game, was available as soon as your titan hit the ground. I'm not a fan of this change as it slows the game down. Which is a theme you'll see in the multi-player section as well. Each titan also has an "ultimate" ability which we're seeing more and more in FPS games these days (CoD, Overwatch). A concept like this was present in the first one too, which was also driven by the choice of titan. The new "ultimates" aren't bad and can be pretty powerful if used correctly. Assuming you survive long enough to use them, anyway. Regardless, the titans feel really restricted now since I can't make it my own. They've really limited the creativity players can use when putting together a loadout that the opposition wouldn't expect.
The first Titanfall had a "campaign" if you can call it that. The lack of a real campaign was probably the biggest critique out there. EA and Respawn certainly heard that as they included a better campaign this time around. Don't get me wrong, it's not a long campaign. Not by a long shot. Unless you're cautiously creeping through each mission and never using the sprint button I'd be shocked if it took you longer than 6 hours to complete. That being said, it was a very engrossing plot. It lived up to the hype of exploring the bond between pilot and titan, and I found myself very immersed throughout the missions.
This is where I love the game and hate the game as the same time. For a lot of reasons. Time for sub-sections.
1) The leveling up system in multi-player is different but not terrible. You level up as a pilot for the merits you earn (essentially XP) and you level up the weapons and titans you use based on your performance with them. Each time you level up your pilot or your weapons, you get access to a previously locked option. In some cases it a new pilot perk or a new sight for your weapon. In others it's the ability to paint your rifle like a tree.
2) Despite the fact that it seems to be a higher time-to-kill than last game, the matches feel SO SLOW. As I mentioned before, there is a major emphasis on your jump kit and wall-running in the campaign mode just as there was in the first one. Many of the maps in Titanfall 2 encourage this as well, but not nearly to the level of the first game. Last time we had industrial complexes, small cities, and maps with lots of vertical objects to run on/around. This time the maps feel a lot less vertical and some don't really have much use for wall-running at all. Which leads to slower gameplay. Titanfall was known for it's run-n-gun, break neck match pace. Titanfall 2 put the brakes on big time. Not only with the map design but also with the amount of time it takes to get your titan. So you end up with more of a stalking match than a hit-and-run match. This is especially true once you get your giant metal beast. They feel a lot more fragile than the last game so I've noticed a lot of players will be very conservative with them, not wanting to get into the mix because it takes FOREVER to get another one.
3) I miss the challenge system of old. I remember the days when I was stuck at Generation 5 level 50 because it took me FOREVER to shoot the requisite number of pilots out of the air after they ejected from their titans to complete the "Gooser" challenge. In the first game you not only had to earn enough XP to get all the way to level 50 before you could move on to the next generation (essentially starting back at level 1 and having to work your way back up again...CoD calls this "prestige"), you had to complete various challenges along the way. Some of these were freaking hard. And I loved it. But alas, that's not present this time around. Which is too bad. That was part of what made regenerating so much fun.
If you read past the TL;DR, I hope you found the rest of this helpful. Overall it's not a bad game, but it's not what I (and a lot of other Titanfall fans) wanted it to be. If this is your first foray into the Titanfall series, you'll probably enjoy it. If you're a veteran, it'll make you miss the first one but you'll be able to tolerate most of the differences.