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Titanfall - Xbox One
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- The Future of Online Multiplayer Action - The game is entirely multiplayer, in a new experience that combines fast-paced online action with the heroic set piece moments traditionally found in campaign mode. The intersection of the two is a big part of what givesTitanfall its iconic identity.
- The Visionaries that Defined Gaming for a Generation are back! - Founded in 2010, Respawn Entertainment was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of Duty They are building on their pedigree and taking a new approach to game design and creating an all new universe with Titanfall
- Requires Xbox Live Gold (sold separately)
- International products have separate terms, are sold from abroad and may differ from local products, including fit, age ratings, and language of product, labeling or instructions.
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Product information
| ASIN | B00DB9JYFY |
|---|---|
| Release date | March 11, 2014 |
| Customer Reviews |
4.3 out of 5 stars |
| Best Sellers Rank | #7,881 in Video Games (See Top 100 in Video Games) #171 in Xbox One Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.33 x 0.51 x 6.79 inches; 2.72 Ounces |
| Type of item | Video Game |
| Language | English |
| Rated | Mature |
| Item model number | E3TitanFall |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.72 ounces |
| Manufacturer | Electronic Arts |
| Date First Available | March 11, 2013 |
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Product Description
RECORD SETTING 6 GAME CRITIC AWARD WINS!
- BEST OF SHOW
- BEST ORIGINAL GAME
- BEST CONSOLE GAME
- BEST PC GAME
- BEST ACTION GAME
- BEST ONLINE MULTIPLAYER
Prepare for Titanfall. Crafted by one of the co-creators of Call of Duty and other key developers behind the Call of Duty franchise, Titanfall is an all-new universe juxtaposing small vs. giant, natural vs. industrial and man vs. machine. The visionaries at Respawn have drawn inspiration from their proven experiences in first-person action and with Titanfall are focused on bringing something exciting the next generation of multiplayer gaming.
KEY FEATURES
- Fast-Paced Future Warfare – In Titanfall the advanced warfare of tomorrow gives you the freedom to fight your way as both elite assault Pilot and agile, heavily armored 24’ tall Titans. Titanfall rethinks fundamental combat and movement giving players the ability to change tactics on the fly, attacking or escaping depending on the situation.
- The Future of Online Multiplayer Action – The game is entirely multiplayer, in a new experience that combines fast-paced online action with the heroic set piece moments traditionally found in campaign mode. The intersection of the two is a big part of what gives Ttianfall its iconic identity.
- The Visionaries that Defined Gaming for a Generation are back! — Founded in 2010, Respawn Entertainment was formed by Vince Zampella and Jason West, former co-founders of Infinity Ward and two of the co-creators of the multi-billion dollar franchise Call of Duty They are building on their pedigree and taking a new approach to game design and creating an all new universe with Titanfall
System Requirements:
- Supported OS: Windows XP Windows Vista Windows 7
Origin account required for game activation and installation
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Respawn left many gamers concerned when they announced Titanfall would only support 6 vs. 6 but I can assure you, each round is as hectic as if there were 24, or even 30 players running around at the same time. This is a double-edged sword though, because the majority of movement comes from infinitely generating AI grunts and spectres. After playing a handful of matches, I found that the presence of the AI often encouraged bad gameplay habits. For example, if you see an enemy running near a hard point objective, your instinct would be to take them out before they can capture it, but if it turns out to be an npc, you will often draw unwanted attention to yourself and give human enemies a free kill. To be fair, human-controlled pilots are clearly highlighted on your radar with a large, solid red dot, but often times they wouldn't show up on my minimap(not sure if it's a glitch or because they were cloaked). With every kill, my eyes would glance down to the bottom of the screen looking to see if my stylish takedown was against a human or a brain-dead npc running towards an objective(mostly the latter), and that's really discouraging, if not annoying. Some of my worst games occurred because I couldn't get a handle on where my enemies were, and despite my good aim and aggressiveness towards the AI soldiers, it only made me look like I did absolutely nothing for the team.
At the start of each match, everyone has a countdown timer indicating when they are able to drop their titan in the battlefield. Killing human pilots as well as the AI grunts shaves seconds away from your timer which allows you to drop your titan faster. This creates an interesting strategy that forces you to net points to get your armored beast summoned as quickly as possible. Titan combat is just as fluid as being a pilot, despite the main difference of dashing rather than jumping to be your main method of evasion. The three titan types, (or chassis) all have their own separate stats which leaves it up to the player to decide which one is right for each situation. One is slow and powerful, another has less health but moves faster, etc.
There's such an amazing balance between the coexistence of pilots and titans. Running and gunning only gets you so far, and you need to play it smart, especially if the other team is working together. Each battle in Titanfall essentially plays out the same, and it's disappointing to note the gametypes aren't exactly innovative for a game trying to set itself apart from the norm. Team deathmatch and capture the flag are a standard affair, while hard point domination essentially is a capture and hold (like Call of Duty's Domination game type). Pilot vs. Pilot and Last Titan Standing aren't all that interesting either, since the core aspect of the game centers around the combination of running and gunning as a pilot while titans wreak havoc on their own accord. One cool feature is the addition of burn cards, which are essentially buffs that apply to a single life that can be chosen before each match. You can hold up to three per game, and they can range from an upgraded weapon to faster movement. It gives you an added sense of strategy when deciding on which cards to take with you between matches.
Each location in Titanfall has its own visual flair, and there are tons of subtle touches that allow you to essentially get around the entire map without ever touching the ground. This takes practice though, and understanding the ups and downs of each map is essential to gaining any advantage on your foes. Titanfall isn't a perfect game though, and like the beta, it suffers from a lower resolution (792p) and various performance problems. Although the art style for this game is often really nice to look at, this is not what you would expect out of a next generation game. During play, you will notice frequent screen tearing and frame rate dips when things get hectic, and that hurts considering this is already a conservatively optimized game. The Pilot and Titan customizations leave a lot to be desired as well. First of all, it's weird that you can't rename your loadouts or alter the look of your soldier (other than changing your gender). Equipping different weapons comes with a pre-set character model so it's not like the different outfits don't exist, it just sucks you are forced to look a certain way depending on what weapon you choose. The unlockable weapons are mostly bland and uninteresting (even though they all carry a nice oomph to them and are fun to use) and there are far too few perks. As far as connection, I am happy to announce that I experienced little to no lag when running through a broadband connection (15mbps).
Verdict: This game doesn't redefine first person shooters, but if you are looking for a breath of fresh air for the annual releases of Call of Duty and Battlefield, then Titanfall is a more than worthy competitor. Sure, It has technical problems, a pointless backstory and npc's that may get you killed here and there, but it's all fleshed out to create a fantastic multiplayer game that can be summed up with addictive gameplay, a fleshed out progression system, amazing control and awesome level design.
Pros
Aesthetically pleasing environments
Commendable Campaign multiplayer
Addicting Progression
Fluid Controls
Encourages teamwork
Burn cards give an added level of strategy to pre-game
Cons
Performance problems
AI can be a nuisance
Pointless story
Limited customization options
Bland weapons
I've played this game since the day it came out, so I've seen every update and enhancement from day one to the present. From the over powered satchel charges (they were like mini nukes) to the Titan Punch's ability to send opposing titans flying twice as far backwards, to Nuclear Ejection explosions being twice as big to becoming somewhat more balanced, this game has mostly changed for the better. Titanfall requires you to be adept not just with shooting the standard weapons, but with movement, positioning, and Titan combat. Being able to outmaneuver your opponent as a pilot or Titan is just as important as being accurate with your shots. You also have to consider when to use Burn Cards, cards that grant the user temporary abilities, like being able to see every threat on the battlefield through Map Hack, being able to call in a Reserve titan at the beginning of the match, and having a high damage version of the standard carbine or Archer homing missile launcher. Just one of these cards can level the playing field, or turn the tide entirely.
Then, there are pilot and titan abilities. I personally lean towards quick reload and warpfall transmitter as a pilot, as it saves time for increasing your rate of fire for weapons, and for the latter, gets your titan into battle quicker, as well as gives you a better chance to crush an opponent by dropping your titan on them (you even get a satisfying *squish* when you make contact with a poor little pilot). The weapons themselves may be standard fare, assault rifles, shotguns, sniper rifles, and rocket launchers, but there's enough variety in them to make them fun to use. Like using the Plasma Railgun to pop pilots into bloody chunk balloons.
An impressive feature of this game on paper is using Microsoft's cloud servers to render AI in matches. In practice, however, these guys, from the grunts, to specters, and enemy titans, are merely cannon fodder used to fund attrition points and decrease the clock for your next titan drop. However, it makes you wonder how future games will utilize this feature. At the moment, the player count for the game's population is pitiful, as most online console gamers are preoccupied with Destiny and past Call of Duty games, but there are enough people currently playing in order to get you into a match relatively quickly. Just be sure to select your correct zone at the start of the screen by pressing X and selecting the zone with the lowest ping. I look forward to what Respawn will do in the inevitable sequel, and hope players keep this game alive in the meantime.
Top reviews from other countries
Les salons sont de 6vs6, ce qui est emplement suffisant du fait de la présence des Titans.
Bref un jeu dynamique qui repose sur les fondements d'un FPS classique mais novateur par son gameplay à l'epoque quelque peu avant-gardiste ; je l'ai d'ailleurs offert à un ami.
se fier aux:" ont dit " je l'ai acheté et bien qu'il n'y ai pas d'histoire solo,j'aime beaucoup ce jeu qui finalement me passionne.👍
c'est un bon jeu de tir à la 1ere personne.
Et en plus le prix est vraiment pas cher. Autant l'acheter pour s'éclater et s'amuser.
Bon amusement à tout le monde.


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