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Tokyo Twilight Ghost Hunters - PlayStation Vita

4.0 out of 5 stars 16 customer reviews
| 7 answered questions
Rated: Teen
$ 29 99
$ 24 29
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Platform: PlayStation Vita
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About the Product

  • As a new transfer student you join as a part-timer at a magazine a front for a strange ghost hunting organization. With each ghost you encounter learn more about its past and banish it from this world.
  • More Than Just a Visual Novel - Tokyo Twilight Ghost Hunters o erstwo modes: a story and battle. Each episode (13 total) is comprised of one of each. Choose wisely, as each decision you make in either mode will decide your fate!
  • 13 Episodes of Unfinished Business - Tokyo Twilight Ghost Hunters offers 13 tales of ghosts and exorcism. In story mode, players will need to choose carefully and gain more friends in order to battle things that go bump in the night
  • Sense Your Own Path - Tokyo Twilight Ghost Hunters implements an innovative choose-your-own-path system by which the decisions you make affect your path. Want touch something? Great! How about smell it

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Product Description

From visual novel pioneers, Aksys Games, comes Tokyo Twilight Ghost Hunters, the newest visual novel/strategy game from the publisher that brought the Zero Escape series to the West.

Product Information

Release date March 10, 2015
Customer Reviews
4.0 out of 5 stars 16 customer reviews

4.0 out of 5 stars
Best Sellers Rank #7,169 in videogames
#109 in Video Games > PlayStation Vita > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.3 x 4.1 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

Format: Video Game
I'm a really big fan of visual novel type games (DanganRonpa, XBlaze, Hakuoki) and found that Tokyo Twilight Ghost Hunters was right up my alley. The most striking thing about the game is the absolutely gorgeous art style and character designs. As you can tell, they are not the typical "fan-service" or spiky-haired anime style. The character portraits move around in-game, giving it a beautiful 2.5D look. The game has a very engaging and refreshing setting and story, as you become a part of a small crew exorcising ghosts around Tokyo. The setting has a very dark, yet inviting atmosphere that I can best describe by calling it "anime film noir." I also really enjoyed the game's "5 senses" system, in which you make your character respond to others by choosing one of 5 emotional feelings with one of your five senses. For example, choosing the "love" emotion with the "touch" sense results in your character inappropriately touching the person asking the question! This system makes for very entertaining options.

Unlike the visual novels mentioned above, the game has a battle system that utilizes both RPG and turn-based strategy game elements. Prior to each chapter's ghost encounter, you can equip your crew with weapons and armor, as well as purchase supplies to aid you in the battle. In the battle itself, you move your characters along a grid and choose where they will attack (much like Advanced Wars or Final Fantasy Tactics). What makes the battles engaging is that you must anticipate and predict where the ghost will appear, making each turn exciting. I was pleasantly surprised at the amount of depth the battles gave.

I was really looking forward to this game, and am happy to report that it met, if not exceeded my expectations.
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Format: Video Game Verified Purchase
Love? Love doesn't come close to how I feel about this game! This game is...beautiful.

Tokyo Twilight is a visual novel game with strategic battles/fights with paranormal enemies.

The graphics are superb. I mean they are gorgeous. They look as if they are 3D (moving clouds, moths with moving wings, etc.) but the game is completely 2D. My favorite aspect of the graphics would be the environments-- some of them are beautiful while others are down right creepy.

The mechanics are...a little weird. They are inventive but they can be challenging. For example...the player characters actions (what they say, do, etc) are completely controllable control their actions the player must use a wheel. The wheel has several emotions...anger (depicted as a fist), love (depicted as a heart), sad (depicted as a eye shedding tear), etc. The player must choose which emotion they want their character to react, which then in turn leads to another wheel which depicts other body parts. These new body parts represent HOW the character will act out their emotions. For example...when I first began the game...I had no idea how to work the wheel, so....when talking to a male NPC I chose a 'love' emotion and then a 'tongue' action, which caused the NPC to joke that I 'don't have to kiss him' and that he was helping me 'as a friend.'
So, yeah....the mechanics take some getting use to.

As for dialog...the majority of the game is TEXT based with some Japanese audio/phrasing thrown into the game. Surprisingly I enjoyed the game and didn't even notice the lack of voice work. I'm pretty sure it was due partly with the fast paced/creepy story and the background music which kept me occupied.

This leads me to the soundtrack. It is killer.
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Format: Video Game
Visual novels are great, and they have been steadily making their way to North America in more forms on more consoles than ever. Tokyo Twilight Ghost Hunters is not what I would consider a true visual novel, because there are some additional game elements that make it more of a hybrid with a strategy game. That is not a bad thing at all, and these blended genres open up the door to a wider audience and hopefully in time pave the way for even more games like this.

That is not to say Tokyo Twilight Ghost Hunters is without flaws. For a game that leans so heavily on its narrative, it falls short of some of the better examples of the genre out there. Things get off to a promising start as you assume the role of a new student at the school. On your tour, you encounter a spirit in a vacated recess of the school, and along with a handful of others, you vanquish it and set events into motion.

It turns out that this group of people operate under a guise as publishers, but in truth are a modern day Tokyo-based set of Ghostbusters. The premise actually works quite well to establish the game going forward, but the story itself is just good, not great. Some of the characters are more memorable than others, and I found myself caring more about them than some of the events taking place around us. The game is broken up into chapters that have a distinct Freak-of-the-Week feel to them. It is only during the stretch run that the overarching storyline really feels like it is coming together.

Because of the segmented nature of the story, I feel that certain things get glossed over and some story points are not delved into quite as fully as I would have liked.
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