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About the Product
- As a new transfer student you join as a part-timer at a magazine a front for a strange ghost hunting organization. With each ghost you encounter learn more about its past and banish it from this world.
- More Than Just a Visual Novel - Tokyo Twilight Ghost Hunters o erstwo modes: a story and battle. Each episode (13 total) is comprised of one of each. Choose wisely, as each decision you make in either mode will decide your fate!
- 13 Episodes of Unfinished Business - Tokyo Twilight Ghost Hunters offers 13 tales of ghosts and exorcism. In story mode, players will need to choose carefully and gain more friends in order to battle things that go bump in the night
- Sense Your Own Path - Tokyo Twilight Ghost Hunters implements an innovative choose-your-own-path system by which the decisions you make affect your path. Want touch something? Great! How about smell it
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Top Customer Reviews
Unlike the visual novels mentioned above, the game has a battle system that utilizes both RPG and turn-based strategy game elements. Prior to each chapter's ghost encounter, you can equip your crew with weapons and armor, as well as purchase supplies to aid you in the battle. In the battle itself, you move your characters along a grid and choose where they will attack (much like Advanced Wars or Final Fantasy Tactics). What makes the battles engaging is that you must anticipate and predict where the ghost will appear, making each turn exciting. I was pleasantly surprised at the amount of depth the battles gave.
I was really looking forward to this game, and am happy to report that it met, if not exceeded my expectations.Read more ›
Tokyo Twilight is a visual novel game with strategic battles/fights with paranormal enemies.
The graphics are superb. I mean they are gorgeous. They look as if they are 3D (moving clouds, moths with moving wings, etc.) but the game is completely 2D. My favorite aspect of the graphics would be the environments-- some of them are beautiful while others are down right creepy.
The mechanics are...a little weird. They are inventive but they can be challenging. For example...the player characters actions (what they say, do, etc) are completely controllable but...to control their actions the player must use a wheel. The wheel has several emotions...anger (depicted as a fist), love (depicted as a heart), sad (depicted as a eye shedding tear), etc. The player must choose which emotion they want their character to react, which then in turn leads to another wheel which depicts other body parts. These new body parts represent HOW the character will act out their emotions. For example...when I first began the game...I had no idea how to work the wheel, so....when talking to a male NPC I chose a 'love' emotion and then a 'tongue' action, which caused the NPC to joke that I 'don't have to kiss him' and that he was helping me 'as a friend.'
So, yeah....the mechanics take some getting use to.
As for dialog...the majority of the game is TEXT based with some Japanese audio/phrasing thrown into the game. Surprisingly I enjoyed the game and didn't even notice the lack of voice work. I'm pretty sure it was due partly with the fast paced/creepy story and the background music which kept me occupied.
This leads me to the soundtrack. It is killer.Read more ›
That is not to say Tokyo Twilight Ghost Hunters is without flaws. For a game that leans so heavily on its narrative, it falls short of some of the better examples of the genre out there. Things get off to a promising start as you assume the role of a new student at the school. On your tour, you encounter a spirit in a vacated recess of the school, and along with a handful of others, you vanquish it and set events into motion.
It turns out that this group of people operate under a guise as publishers, but in truth are a modern day Tokyo-based set of Ghostbusters. The premise actually works quite well to establish the game going forward, but the story itself is just good, not great. Some of the characters are more memorable than others, and I found myself caring more about them than some of the events taking place around us. The game is broken up into chapters that have a distinct Freak-of-the-Week feel to them. It is only during the stretch run that the overarching storyline really feels like it is coming together.
Because of the segmented nature of the story, I feel that certain things get glossed over and some story points are not delved into quite as fully as I would have liked.Read more ›
Most Recent Customer Reviews
It was fun for the first few chapters, then dragged a bit, then ended.
I expected a little more. Read more
It's ok if you only like sitting through long bouts of dialogue and little gameplayPublished 4 months ago by Lexie
Kinda predictable and the enemies level escalate pretty quickly.Published 7 months ago by Amazon Customer
This game is incredible. It has a target audience and if you don't like strategy RPGs and you don't care for visual novel style story telling then this just won't be for you. Read morePublished 7 months ago by Nikodem Leszek Blach
I liked the game.
The game OST and some of the lines seem to refer to a lot of Rock and Roll themes.
The game itself is a simple turn based prediction game. Read more
Very addicting game. This is probably different than most games out there, but in a good way! Some things about the game are "hidden" and not explained by in game tutorials... Read morePublished 10 months ago by Christopher T Fan