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Tom Clancy's Ghost Recon Breakpoint - PlayStation 4
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- Put yourself in the shoes of a Spec Ops soldier stranded behind enemy lines as you explore the massive open world.
- Create your own playstyle with a huge variety of classes, weapons, and equipment.
- Maintain all of your progress and rewards however you play, from solo to co-op or even PvP.
- Want more. Upgrade to the Gold Edition, which includes the year 1 pass and three-day early access to the game.
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Product information
| Computer Platform | PlayStation 4 |
|---|---|
| Global Trade Identification Number | 00887256090432 |
| UPC | 887256090432 887256090449 |
| Compatible Video Game Console Models | Sony PlayStation 4 |
| ASIN | B07RP44YPV |
| Release date | October 4, 2019 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #3,564 in Video Games (See Top 100 in Video Games) #119 in PlayStation 4 Games |
| Product Dimensions | 0.62 x 6.59 x 5.34 inches; 2.56 ounces |
| Type of item | Video Game |
| Rated | Mature |
| Item model number | UBP30502225 |
| Item Weight | 2.56 ounces |
| Manufacturer | Ubisoft |
| Date First Available | May 9, 2019 |
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Product Description
Become a Ghost, an Elite US Special Operations soldier, as you fight to survive against your brothers who have turned against you.
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonCustomers say
Customers like the graphics quality, value for money, and variety of missions of the video game software. They mention it looks good, is realistic, and worth it at this price. Some also appreciate the variety of missions and storyline. However, some customers have reported glitches and poor internet connection. Opinions are mixed on gameplay and speed.
AI-generated from the text of customer reviews
Customers like the graphics quality of the game. They say it looks good, has a good picture, and the scenery is beautiful. Some say the developers strike a perfect balance between graphics and performance.
"...The graphics are great, controls are what you expect from any Tom Clancy Ubi Game...." Read more
"...I think the developers struck a perfect balance between graphics and performance. No complaints at all...." Read more
"...The scenery is beautiful. I intend to start doing the missions once I've discovered the entire map (or most of it)...." Read more
"...Glitchy cut-scenes and character movement (again, this is a new release, so a lot of this will eventually be patched)-..." Read more
Customers appreciate the value for money of the product. They mention it's worth it at this price and has free stuff with the Ubisoft Club.
"...Night raids on Skell installations are pure joy and usually lucrative...." Read more
"...and that updates have helped gameplay - it offers pretty good bang for the buck in my opinion." Read more
"...Well worth the money I spent." Read more
"For being only a year old and under $20 to buy the game it’s well worth it...." Read more
Customers find the variety of missions in the game to be good. They mention it has a lot of side missions and places to discover that keep the play time high. The ongoing addition of new missions keeps the storyline from getting repetitive. In addition, they appreciate the open world exploration and classes and skill trees that give them options.
"...a fairly diverse class / skill tree system..." Read more
"...Nice touch on the bivouacs; very cool. Lots of customizing options for your character from looks to clothing, the weapons and attachments and the..." Read more
"...Overall I will say that this is a great game. It has a lot of different things to do and can keep you busy for an extended period of time...." Read more
"...Thankfully, the game offers lots of open world exploration and side missions...." Read more
Customers find the storyline promising, serviceable, and engaging. They appreciate the near future setting and action. In addition, they love the new Terminator Event and the ongoing addition of new missions. Overall, customers describe the game as very good with great potential.
"...I've seen of the beta and official story, this looks to be a very promising story; if you don't like stories in games and are only playing for the "..." Read more
"...of fictional Auroa is much more varied than Bolivia, and the storyline is serviceable. Overall, I've been really enjoying it...." Read more
"...Gameplay is fun, story is interesting and there are tons of extra things to do and see the Island itself is beautiful..." Read more
"...The game is immersive and fun and does have a story line if you aren't just into running and shooting...." Read more
Customers have mixed opinions about the gameplay of the game. Some mention it's great, fun, and a good mindless game. However, others say the game gets really jerky and is too involved for the processor. They also say the side missions and exploration activities feel pointless.
"Great game! Review is only based on single player story.If you liked Wildlands, you’ll enjoy this as well...." Read more
"...But these 2 things alone will make the game playable, and even enjoyable as you play in the enormous territory...." Read more
"...are made to simulate an actual movement / action experience, they can seem clumsy, slow, or "clunky" to some... but I've found that they merely take..." Read more
"...Once everything was downloaded, the gameplay was awesome from the get go. The graphics and cut scenes are exactly as the previews appeared...." Read more
Customers have mixed opinions about the speed of the game. Some mention it's a great open-world FPS that requires a fast internet connection, while others say it can seem clumsy, slow, and clunky. They also mention new zones of the map take forever to fully load.
"...8. Fast travel--I didn't like it a first, but now I like being able to go to biveys and heal up or buy loot or increase my skills buffs...." Read more
"...If I had a complaint, it'd be that navigating the menu is a bit slow, but given all of the detail provided in the menu, it is understandable why it..." Read more
"Fast shipping and nice product" Read more
"...It's also too much RPG and not enough FPS for my taste, at least on the surface...." Read more
Customers are dissatisfied with the glitches in the video game. They mention it's poorly executed and has errors. Some also say the storyline is stale and the vehicles are poor.
"...That's kind of what you get with Breakpoint, but it's just poorly executed to the point of being overwhelming with choices and not really knowing..." Read more
"...The voice acting is also subpar, with some cringe-worthy performances that take away from the overall experience...." Read more
"...I guess the point is, ‘Ghost Recon: Breakpoint’ is still Broken. Which is too bad, because there is much about the game to like...." Read more
"...is no escaping it, this game was rushed to market and the weaknesses here are obvious...." Read more
Customers dislike that the game requires an internet connection. They mention it constantly updates and uses up a lot of data. Some say there have been issues with connecting to Ubisoft servers.
"...I've heard that there have been issues with connecting to the Ubi servers; and that it's required to play this game...." Read more
"...It requires a constant online connection, which is also annoying and seems to be adding to the bugginess for me...." Read more
"...While it's annoying that you need to connect to the Ubisoft servers to play single player, it's not that big of a deal to me...." Read more
"Not as good as Wildlands. First the drawbacks: (1) you need a connection to Ubisoft servers (2) you can play solo but you don't get a support team..." Read more
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FOREWARD
To those who either regret purchasing games like this, or have nothing but complaints about games... (1) There's a reason (beyond final bug testing) many game makers provide an open beta; start making use of this option to form an opinion before you buy the release; and (2) Even with a few bugs ironed out of a beta, new games seldom come out wrinkle-free... if your opinion is based solely on these new-launch wrinkles (every time), then you might as well stop playing games.
GAMEPLAY & MECHANICS
- A LOT of Gameplay Details
I've heard a lot complaints about this game dropping your allies (something that the Ubi / Clancy games aren't know for), but the irony is that I think most people who are complaining about this have never read a single Clancy book. Some of his books involve groups (Rainbow Six) while others do not (Jack Ryan); and Jack has allies that come and go. Breakpoint has struck me as a game which is following the path of "The Empire Strikes Back", where we're finally seeing the dark side of this world... all alone... heavily out-numbered and out-gunned. Without giving anything (else) away, from what I've seen of the beta and official story, this looks to be a very promising story; if you don't like stories in games and are only playing for the "hack and slash" or PvP aspect, I don't think this is the title for you.
In addition to the immersive story, there is also a gear and character level system (which meshes together to determine your "combat rank"). Between the loot / gear drops, crafting system (which for an FPS, is quite immersive), collection system, optional non-guided system (e.g. you can disable all mission / objective hints and find things on your own), open world (which isn't as "open" or wide-spread as Wildlands; making traveling and missions much better), and a classic-feeling (but re-designed) driving / vehicle system, this new title seems to be more overwhelming (in detail and options) that people give it credit for. From a new generation gamer perspective, I can understand the criticism, but as both a VERY old-school gamer and one who has a little experience coding and producing audio, Breakpoint has (so far) proven to be a well thought-out and immersive experience; speaking purely from the perspective of enjoying the gameplay and mechanics (since I haven't had enough time to form a review of the story); and to elaborate on that perspective, it seems like Ubi has taken slices (e.g. mechanics) from Blacklist, GRAW, Far Cry, Wildlands, and systems now specific to Breakpoint to make this game.
- Realistic Movements
Meaning that when your character stops, it isn't a sudden / instant motion like older games or PvP type action games, rather there is some character swaying and what some might describe as "clumsy", but is in fact much more realistic (if your only interest is PvP or instant controller / character response, you'd be better off with a different game; how about Fortnite, Modern Warfare, or Black Ops?). These realistic movements extend to being hurt (via limping) and sliding / rolling down the sides of mountains (if you try to run too quickly or run out of stamina). Since the animations are made to simulate an actual movement / action experience, they can seem clumsy, slow, or "clunky" to some... but I've found that they merely take a little getting used to, and enjoy the experience of how a person would actually reacted in the field. Is it perfect? No. A few of the movements could be ironed out a bit, but beyond that, the movement is everything I'd expect it to be. Thinking back as far as Far Cry 2, Blacklist, and GRAW, (many titles which I still own and have played again to compare to Breakpoint) Ubi seemed to incorporate more focus on "realistic" movement than other games; where the first title that came to mind in typing this is Blacklist. As time has gone on, it seems like this is a strong focus point for Ubi game titles, so it shouldn't be surprising to see such "clunky" (lol) movements in Breakpoint.
- Detailed TacMap & Menu System
If I had a complaint, it'd be that navigating the menu is a bit slow, but given all of the detail provided in the menu, it is understandable why it is so slow (I suppose Ubi could re-code or re-design this a bit in the future to make it a bit snappier though). That being said, there is a LOT of detail in the menu. Among the many menu features, you have an instant drop in / out system, a very nice / detailed map (which is smaller than Wildlands, but as detailed, or more-so, than Far Cry 5), a detailed inventory / gear-level system (VERY much like The Division, if not "cut" from it), a fairly diverse class / skill tree system (again, like The Division, Destiny, or any other MMO-structured game), an objective board (which takes a bit to get used to navigating), an in-game store (which is like Wildlands and other games, that provides both a rewards / crate system and a non-intrusive microtransaction type system; giving players the option to "buy" their game progress), and a LOT of in-game settings (on par with the settings one might find for a PC).
***Menu System Hint***
The whole menu is navigated via your left control stick (like a mouse cursor), and I've found that it is MUCH easier (and snappier) to hit the Options button (as opposed to the touchpad) and use the control stick to navigate the menu, instead of using the trigger buttons to switch tabs.
- Detailed Graphics
More detail to the character (despite complaints over initial character design / customization), the environment (inc. weather effects and lighting), and item textures. The one, odd feature I find is the transitional lighting between indoors and out. While I get the effect they're going for, the result of the lighting "balance" (we'll call it) is just "off". You'll have to play or watch some YT reviews to see what I mean.
- Realistic AI
Contrary to common complaint, the AI isn't "dumber", but (I feel) more realistic. Using a simple example, let's say you and I were playing a game of paintball and I took a shot at you from a distance. Now, if I hit you, (without dealing a "critical shot"), you should be able to get a rough idea of where I shot from by both the sound and where I hit you. If you have nearby allies, they might even see movement or "gun smoke / flash" (in a realistic scenario) in the direction I shot from. This means that you and your buddies will either carefully head towards the last area you saw me, or take cover from that direction and fire back. If you decide to track me, depending on your RL skills, you may be able to track me from my last location or can guess where I might have relocated to and try there. Regardless of your strategy, you'll have one... and so do the AI (depending on their skill / level).; it's not that their strategy is "dumb" (at least, not in every instance, lol; and certainly not if you're playing on anything harder than the normal difficulty). In several instances, I've seen the AI react in different ways, depending on how I chose to approach them. Drones and machinery, on the other hand, are a beast. Not only are their movements harder to predict (if not impossible) over human AI, (inc. an erratic-ness about them), but they each have a strength and weakness, each of which you must (or should) figure out for yourself.
- Realistic Damage and Combat
I've seen a LOT of complaints regarding how a Lv10 character can kill a Lv100+ AI with a single head-shot, but if discovered, that Lv100 becomes a bullet-sponge. Again, let's use a RL example. If you're a lightly-geared soldier going up against something of a "Juggernaut" caliber (e.g. a VERY heavily armored enemy soldier), you should be able to kill that soldier with a single shot to the head (or, like in Breakpoint, one shot to damage the helmet and one shot to kill), regardless of how much more powerful that soldier is than you; a head-shot is a head-shot. On the other hand, if you tried to bring that soldier down with rounds to his armor, you might be there for a minute... and if that soldier is more skilled than you, it might be only a matter of seconds before you're brought down (lol); regardless of your own gear or tactics. When attempting to hide from hostiles, the enviro-camo is nice, being able to throw dirt, mud, or snow over yourself, and adds a nice "guerrilla" type tactic to the battlefield.
- PvP Gameplay
This doesn't strike me as a game designed with PvP in mind, although that type of gameplay IS available. It reminds me of The Division, in that the game mechanics were NOT designed with the snappy control that a PvP'er might be more used to (or prefer), but it does have a tiered reward PvP system like so many PvP games out there have right now. Between the controls, animation, and story, this game should provide a solid experience for any solo or co-op players out there... but for those looking to play this game solely for the PvP experience, I think you might be disappointed... especially if comparing Breakpoint to other popular titles out there.
- Requires a Connection to Ubisoft's Servers
I've heard that there have been issues with connecting to the Ubi servers; and that it's required to play this game. I haven't had any issues connecting, so I can't confirm this... but for others, this connection issue could be due to the new code on their servers, a person's net connection (inc. country), or a number of other factors. I'm based out of the southeastern US, and have never had a connection issue. It's unfortunate for those who have had connection issues, but I wouldn't let that stop a person from buying the game, if they know that they have a solid connection. As I previously mentioned, I haven't had any connect issues, in my region, with this game, nor any other Ubisoft game; save for the occasional hiccup or maintenance down-time.
HERE'S A FEW "CONS" (just to make people aware of some things to expect)
- A 20+/- gig patch needs to be downloaded right after the game installs, (bringing it up to about a 55 gig install)
- Long load times (but if these load times bother you, forget playing any of the modern RPG's, lol)
- Glitchy cut-scenes and character movement (again, this is a new release, so a lot of this will eventually be patched)
- Sluggish TacMap / menu system (may or may not be patched, but not a "game breaker")
- Can't skip the bivouac cut-scenes (but you can skip other cut-scenes and dialogue via the circle button)
It's a bit early for me to add the detail I'd like to (inc. other bugs or glitches that might exist), but with the official release of the game having been so recent, it's understandable. I know that it seems like I give this game a lot of praise and it appears that I'm partial to Ubi games, but understand that it is TOM CLANCY (the stories, specifically) that I'm partial to... not the Ubi games. As with any game containing elements / stories that a person likes, there is bound to be some favoritism there, but I wrote this review thinking hard about each mechanic / element of the game from a completely neutral POV... providing criticism where I felt there should be, but also providing explanation and examples on mechanics that have had a lot of negative reviews. All-in-all, I've not found many issues with the actual coding / texturing of the game, meaning that as long as a person understands how this game was designed to be played (e.g. the things listed above), I think it is a decent title... but that's for each of you to decide.
If you liked Wildlands, you’ll enjoy this as well. The story isn’t as gripping as Wildlands, but still interesting. The graphics are great, controls are what you expect from any Tom Clancy Ubi Game. The missions are fun although they do get repetitive (but what mission based game doesn’t?). Lots of side missions and places to discover that keeps the play time high if you like exploring the open world.
Love that you get access to all kinds of weapons and vehicles upfront from your bivouac and home base. Nice touch on the bivouacs; very cool. Lots of customizing options for your character from looks to clothing, the weapons and attachments and the paint schemes. The prone camo option is cool and the drones/wolves attacks are brutal.
Your character plays solo and not with the team like in Wildlands. I prefer this as it makes it more challenging. Your drone also doesn’t have the ability to explode, etc., but again that just makes it more challenging.
If you like the slow, stealthy, hunt and hide kind of game, you’ll love this. If you like just running and gunning, this probably isn’t for you although you can do that, but the game feels more like a stealth one.
Not sure why the negative reviews, but this game is exactly what you would expect after Wildlands.
I liked the combination of the jungle island setting with a high-tech research and development society. It's a breath of fresh air considering 90% of games are set in a post-apocalyptic wasteland, trashy cyberpunk city, or world war 2.
I think the developers struck a perfect balance between graphics and performance. No complaints at all.
I definitely needed to tweak the aiming and camera sensitivity a lot. Having always been a mouse and keyboard FPS gamer, I felt quite ridiculous at first.
I was also a bit lost at the beginning. Basically you want to be opening the map, and looking for missions (dots on the map), and "bivouacs" (you discover more throughout the game). The bivouacs are really important to understand. (1) you can fast travel to them via the map (2) when you are physically at one you can "deploy" it (set up camp), and then buy grenades, rockets, etc. You can also buy vehicles (permanently) and choose one to spawn at your current location once you leave (return to normal game mode). Finally, you can choose what time you want to leave, which is awesome (you don't have to play in the dark). So, fast travel to bivouac -> deploy bivouac -> select helicopter -> leave. I spent a lot of time flying a driving around before I realized that, lol.
Another thing that I wish I had known early on is that you can find or buy blueprints, and after that you can use it to make a gun (at a bivouac or Erewhon) with two random perks for $800 (repeatedly). I went for accuracy or range, and handling perks. I recommend the Vhsd2 (assault rifle), Scorpio scout (designated marksman rifle), and Tac-50 (sniper). The signature Zastava M93 sniper rifle is awesome, but you can't use a silencer with it.
For helicopters, definitely save your money for the Overseer Mk II (with rockets). For vehicles the Exoshell is crazy over powered if you have 3 AI team mates, but it's also crazy expensive. Any of the cheaper vehicles with a mounted gun is good enough to get around in (e.g. the path keeper). FYI, you don't need to wait for AI team mates to get into vehicles. They teleport in once you leave them behind.
The game's one weakness is that the developers went the (understandably) lazy route, and didn't bother writing stealth logic for the AI team mates. They are simply invisible to enemy AI, and will just walk right by enemies in plain sight. I get it, writing the code to make them actually stay undetected like a human player would have been a huge task, but it does break the immersion. So you can either disable AI team mates, or do what I did: Use the hold position command to keep them from entering a base, and then once you have cleared to a certain point you can command them to move to your position. I also disabled Fixit, since the constant "drone's out of juice" followed by "could have used that" when no enemies were even left alive also broke immersion. Something else to consider is that only Fury uses silencers, so you need to equip Fixit and Vasily with guns that have built in suppressors (e.g. M4a1 tactical and VSK-50). Vasily with a VSK-50, dressed as a Wolf is... epic.
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Reviewed in Mexico on August 15, 2020











