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About the product
- Play with total freedom of choice in a massive open world.
- Design your attack plan and tackle missions the way you want.
- Brave the elements as weather and terrain impact your gameplay.
- Take down the Santa Blanca cartel and save Bolivia from ruin.
- Experience intense 4v4 tactical matches in Ghost War mode.
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Now includes the 4v4 Ghost War PvP mode! In Tom Clancy's Ghost Recon Wildlands, the Santa Blanca drug cartel has transformed the beautiful country of Bolivia into a perilous narco-state, leading to lawlessness, fear, and rampant violence. With their corrosive influence growing, the cartel is set to bring this entire country to ruin. But all hope is not lost. You and your elite team of Ghosts must infiltrate and destroy the deadly cartel to save Bolivia, and its people, from total collapse. Set in a massive open world, you have total freedom of choice; every decision made affects the world around you. You decide how to play.
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Enter Ghost Recon Wildlands. I didn’t get a chance at the Beta, so I was anxiously awaiting the mailman. I’ve only played on probably 4 or 5 occasions since getting the game but WOW I really think it is amazing. This review only applies to single player mode because if you read the intro, you know I don’t have time for online-don’t even have a headset(!).
*The world is absolutely huge—I’m looking at the map, stuck in Itacua, literally thinking I am still going to be playing this game in 2 years.
*I love the autonomy of choosing missions—I can do what I feel like. Only have half an hour? Maybe I can take care of an antenna or defend a radio. All afternoon?—let’s tackle one of the storyline missions. I like taking it slow, lots of recon, maybe wait for nightfall.
*I think the gameplay is great—not too arcade-like with the gunplay, but I wish I could adjust rate of fire (if I just haven’t found that yet and you have-let me know!). Sync shot is really cool-especially for single player like me; the drone is obviously helpful for recon. I like being able to drive anything & everything. I feel like I’ve barely brushed the surface though.
*The graphics, landscapes and vistas are pretty amazing—very Unchartedesque, and I can’t wait to get out into all the other regions and see them.
*Customization is unreal. If you can’t find a look and/or loadout you like, then I doubt you can ever be pleased.
*Aviation: I do not get the aviation controls—this coming from a former military helicopter pilot. I’m sure lots of folks have figured it out but it does not seem very natural, intuitive, or even arcade style realistic. I think the control layout is spot on, but the aircraft just do not fly the way they should (just my opinion—remember I’m barely into this story). I wish they had just stolen the control code from Birds of Steel or something. In my opinion, the actual act of trying to fly gets in the way of the game, i.e. what you are trying to accomplish, where you are going, and what is happening around you.
*I wish it were a little less GTA. The driving reminds very much of GTA and I’m not sure I buy this team of Ghosts carrying weapons is able to bee-bop around the city streets without drawing way more attention. Maybe that’s how they really do operate in the nether regions these days and if so, I will stand corrected. I just recall the original Ghost Recon (PC) where stealth was everything. I know I can switch it up and hoof it everywhere, but sometimes you are compelled to drive.
For all my part-timers and casual gamers, I’d recommend this if you’re not going to be driven crazy by the scope and amount of time it may take to complete the game. If you don’t mind hanging onto this for the long haul and enjoying the ride—grab this because I think the game is amazing. You prefer run & gun shootouts? You can do it here. You prefer stealth and being inconspicuous? You can do it here. Your choice!
There's DLC packs which tell you precisely what items and content you're getting, and recently added (Jan 2018), much cheaper "battle crates" which may just give you that item you really want for much less dough. Or not. It's random (though supposedly dupe free). These proverbial loot boxes are micro-transactions, and they have a "gambling" element.
For me, this game answers the un-metaphysical question: What would Fallout 4 be without a story line, character development, or faction alignment? It would be Ghost Recon! (Single player, I haven't messed with co-op as that's not my bag.)
Imagine...roaming the Commonwealth with the Modern Firearms mod installed (epic fun, mind you), but your only task is to scope out raider hives of scum and villainy and super mutant bases, and take them out...one at a time...over and over...on a huge, enormous, gigantic map with really good graphics and epic mountain and jungle vistas. There's vehicles too, so you don't have to walk everywhere praise be, and the fast travel is convenient enough when you're shot down yet again in the middle of nowhere. There's also an upgrade-able, pocket drone you can use to scan ahead and tag enemies. But that's it. That's the whole game.
There's no story arc. The cartel story line exists to exist, and it provides no significance. The characters never question why all these adversaries must meet grisly fates, so you shouldn't either. In single payer, your squad is bland. I've been playing upwards of 50 hours, and I still don't know their names...or care.
This game is like chess or some other strategy game to pass the time. It's a series of unconnected challenges, but it does not lure the player into the story. There's no emotional payout. There is only the feeling of satisfaction one may get when clearing out part of a base, securing the McGuffin, then leaving into the night with none of the few survivors ever the wiser you were there. It's also fun to tinker with the vast array of available weapons.
So, if you like that customization, roaming and fighting element of Fallout 4, that's here in droves and this game will deliver many hours of entertainment. Just don't expect a story.
Single Player Fans: This game is designed, in its core mechanics, to be a co-op challenge. I get the impression single player is there not as a fundamental pillar of game design, but as a means to broaden the player base. As such, several of the story missions, necessary for progression of the "plot", are unnecessarily difficult and hampered by this co-op favored bias. Say, for example, you have to escort a VIP to safety. Well, in single player you typically can't drive and shoot at the same time unless you find a helicopter with guns. Most of the time you won;t have this vehicle, however, and unsurprisingly, your AI companions won't cover the VIP. The VIP will get skewered by enemy fire, and you will need to re-do the mission. Many times to the same results, until finally you just give up and reduce the difficulty just to pass through and finish such a mission. That's not really a satisfying way to progress, but if you're in single player be ready to spend hours doing what could be done quickly in co-op, at least in theory.
Further, airplane travel (as distinct from helicopter travel, which gives you a fighting chance) is UTTERLY and COMPLETELY infuriating. The planes handle like a walrus with mangy feathers. It is impossible to fly anywhere without getting shot down and, even worse, several story missions require a lengthy plane ride over many anti-aircraft batteries, so this busted, infuriating game play mechanic is not even optional. The result is that you will have to re-play entire segments many times, as the "save" system will just dump you back at mission start, often times (depending on mission complexity and stealth required) negating upwards of an hour of game play story progression (but skill points etc will be saved).
In short, this is NOT Fallout 4. It does one thing well - roaming and shooting and situational based strategy - and that's it. There's no story and no replay value. You can play this game for ten minutes or ten hours and have a similar experience. The save system is unforgiving, and several story missions are geared for co-op play, rendering it difficult to progress, at times, in single player mode..
If you like Farcry style games, you will definitely like this game.
The problems I have had with this game consist of two things: First, the in-game radio was absolutely obnoxious after just a few hours of playing, luckily a patch gave the option to shut them off. Second, the missions are all fairly similar. The missions being similar did not really bother me much, because I do enjoy the stealth base take-over that they mainly consist of.
The reason I give this game a solid 5-stars, rather than the 4-stars it objectively deserves, is simply because it offers so much game-play: I have played this game for probably a hundred or so hours, both in single-player and in multi-player, and that is a lot of "bang" for your buck (pun definitely intended).
1. When you're soaked by getting out of water or when it's raining you can actually notice how your back pack kind of drops on your back. How the water weight pulls it down more ( amazing little detail ).
2. Or your clothes get dirty depending on where you prone. Then you hop in the river and bam ! You're clean.
Simple things and details but I do pay attention to them. Game is amazingly made and looks great on my LG OLED C6P with PS4 Pro. I don't mind that it's pretty repetitive but the AI of the enemy makes it different each time. I played with three of my friends and enjoyed the hell out of it !!!