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The most brutal wars are fought from within. Get a look at the inner workings of the Santa Blanca drug cartel. Check out the new promotional live action prequel to Tom Clancy’s Ghost Recon Wildlands.
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About the Product
- The Ultimate Military Shooter Set In An Open World - Giving you total freedom of choice to decide how to play.
- You Decide Your Attack Plan - Play every mission the way you want. Utilize stealth, execute tactical plans or come out guns blazing.
- You Decide Where To Explore - the diverse Bolivian weather and terrain will impact your world and gameplay.
- You Decide The Cartel's Fate - Infiltrate enemy territories and take down cartel leaders to break the hostile Santa Blanca organization.
- You Decide Your Ghosts - Lead your Ghost team solo or join friends in seamless drop-in, drop-out co-op.
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Experience total freedom of choice in Tom Clancy's Ghost Recon Wildlands, the ultimate military shooter set in a massive open world setting.
The Santa Blanca drug cartel has transformed the beautiful South American country of Bolivia into a perilous narco-state, leading to lawlessness, fear, and rampant violence. With their corrosive influence growing, the cartel plagues the citizens of Bolivia but all hope is not lost. The Ghosts, an elite US Special Forces team, are tasked to combat the cartel and save the country from collapse.
You decide how to play, and every decision affects the world around you.
Top Customer Reviews
Enter Ghost Recon Wildlands. I didn’t get a chance at the Beta, so I was anxiously awaiting the mailman. I’ve only played on probably 4 or 5 occasions since getting the game but WOW I really think it is amazing. This review only applies to single player mode because if you read the intro, you know I don’t have time for online-don’t even have a headset(!).
*The world is absolutely huge—I’m looking at the map, stuck in Itacua, literally thinking I am still going to be playing this game in 2 years.
*I love the autonomy of choosing missions—I can do what I feel like. Only have half an hour? Maybe I can take care of an antenna or defend a radio. All afternoon?—let’s tackle one of the storyline missions. I like taking it slow, lots of recon, maybe wait for nightfall.
*I think the gameplay is great—not too arcade-like with the gunplay, but I wish I could adjust rate of fire (if I just haven’t found that yet and you have-let me know!). Sync shot is really cool-especially for single player like me; the drone is obviously helpful for recon. I like being able to drive anything & everything. I feel like I’ve barely brushed the surface though.
*The graphics, landscapes and vistas are pretty amazing—very Unchartedesque, and I can’t wait to get out into all the other regions and see them.
*Customization is unreal. If you can’t find a look and/or loadout you like, then I doubt you can ever be pleased.
*Aviation: I do not get the aviation controls—this coming from a former military helicopter pilot. I’m sure lots of folks have figured it out but it does not seem very natural, intuitive, or even arcade style realistic. I think the control layout is spot on, but the aircraft just do not fly the way they should (just my opinion—remember I’m barely into this story). I wish they had just stolen the control code from Birds of Steel or something. In my opinion, the actual act of trying to fly gets in the way of the game, i.e. what you are trying to accomplish, where you are going, and what is happening around you.
*I wish it were a little less GTA. The driving reminds very much of GTA and I’m not sure I buy this team of Ghosts carrying weapons is able to bee-bop around the city streets without drawing way more attention. Maybe that’s how they really do operate in the nether regions these days and if so, I will stand corrected. I just recall the original Ghost Recon (PC) where stealth was everything. I know I can switch it up and hoof it everywhere, but sometimes you are compelled to drive.
For all my part-timers and casual gamers, I’d recommend this if you’re not going to be driven crazy by the scope and amount of time it may take to complete the game. If you don’t mind hanging onto this for the long haul and enjoying the ride—grab this because I think the game is amazing. You prefer run & gun shootouts? You can do it here. You prefer stealth and being inconspicuous? You can do it here. Your choice!
My teammate and I in a two-person co-op game had been doing a good job of infiltrating a fortified base. We had the cover of night and had sniped a few guards. My friend climbed a building on the outskirts of the base to recon. I waited in the brushes below in cover, watching for patrolling guards. Everything was fine, and we felt secure enough to enter the base. We rounded some corners and sent out the drone to spy. We proceeded, taking out guards one by one with stealth melee kills. We interrogated one of them. We huddled in the darkness of a tent, trying to spot our target. Suddenly there is movement. An enemy soldier who had been sleeping on a cot in the same tent got up. It was night, and of course there would be sleeping enemies. I had forgot to check. The enemy fired shots before we could stop him. The alarm was raised, our target began to flee, and many enemies swarmed us. We switched to assault rifles and gunned our way through the camp but were suppressed and decided to make an escape. Our motto is to live to fight another day. We fought our way out, and on the roads beyond the woods, reinforcements had arrived and were already searching the landscape for us. Dark shadows in the woods moved around and I went prone and belly-crawled through the grass. My friend went in the opposite direction during the chaos. He found a boat and waited for me, but I was being surrounded so I told him to leave while he had the opportunity. I was being flanked from all sides, and the dawn light was breaking. Certain I was a dead man, I took a chance and crawled closer to one of the search parties and slipped into a raging river. I swam with my head under the surface of the water, downstream, away from the enemies. When I swam beyond the boundaries of the base, I snuck past the woods and found the road and ran for a while until I spotted an abandoned motorcycle. I biked my way to rendezvous with my teammate, and made it just as the sun had come up for breakfast. We laughed about the mission. It went from tactical to shooting to stealth escape to boats and motorcycle travel. Then, we started planning how to get back to that enemy base and try again. We felt like Ghosts. It was all the feel of Tom Clancy’s title series, but now with more options. ... Welcome to Ghost Recon Wildlands.
By the way, I have been waiting for a sequel to Ghost Recon for years. I chose to write this long review because I felt that Wildlands deserves more credit than it has been getting. As a Ghost Recon fan, I am happy with Wildlands. I was worried for a long time, since E3 2015, that the game would be terrible. I was pleasantly surprised with the beta, and then the actual release. I did not get a free copy or any incentive. I am simply a humble gamer and I had to pay for everything. PS4 is my version.
This game can be played as single player (with AI teammates helping you), as co-op (with human players fighting AI enemies), and Ubisoft has confirmed that there will be a PvP mode too (player vs player competitive mode).
Also, the game is typically third person, but when aiming your weapon you can toggle between a first person or third person perspective, which has earned a lot of praise by many players.
Additionally, the Ghosts can grab enemies and drag them away to another location and melee stealth kill them or knock them out (or interrogate them when the option is available). Also, the Ghosts can sprint (an ability that can be upgraded), “cross” (maneuver over) obstacles, and climb. Believe it or not, the Ghosts can actually swim, with the ability to do a stealth swim, which is to stick your head under the surface of the water to avoid detection. Switching weapons and vision modes is easy. The xp upgrades include physical abilities and stealth skills in addition to weapon upgrades so that aspect is welcomed and great! Parachuting is something you have to experience for yourself. I saw it in videos, but to actually do it is thrilling and useful.
As Ubisoft states:
“From the get-go, Ghost Recon Wildlands will allow you to choose the level of difficulty between four possible ones: Arcade, Regular, Advanced, and Extreme. Difficulty levels can be changed at any time from the game options menu, so if you feel that your game is not challenging enough or you find it too difficult, you can adapt the challenge to your needs in a few seconds. As the level of difficulty increases, the reaction of the enemies will be more unforgiving: they will detect you faster, have better accuracy and their bullets will be far more lethal. In addition, nearby explosions like grenades or exploding vehicles will hurt you more, and your health regeneration will take much more time to restore your character.”
I played a 2-person co-op game on the normal difficulty and I found it kind of tough.
To be fair, keep in mind that I played a two person co-op, so I don’t know what it would be like with a group of three or four. One thing that I can say is that (Holy Smoke!!) this is a very reactive world. When I went on simple missions (such as interrogating a bad guy within a small compound with only five guards) one misfire and the alert went off and then reinforcements from the Santa Blanca Cartel or the Unidad (the military forces) would come in to kick my butt. Not only that, but depending on the region, there would be patrols on the road that could randomly stop and detect you and then decide to move on or attack you. This meant that at times my teammate and I would halt execution of our mission plan and either wait for the patrols to move on or engage them. If we did engage, then there was the risk of the enemies from our mission area coming out and attacking us, and even the interrogation target fleeing (as it happened to me). Even better, if you end up fighting well against the Cartel, then some of them will actually surrender or flee.
In one-star difficulty regions, I still had some good challenges such as a side mission trying to steal a helicopter, because there were so many enemies in the base (and they fly off with the helicopter if they get spooked). In higher difficulty regions, there were plenty more enemy forces patrolling that area. Simply driving (or flying) through that region could summon attacks by war vehicles or military helicopters.
When I played as single player with AI teammates, there was a sort of strange balance--I would find the enemy AI to be difficult, but my AI squad would take them down easily. I don’t know if this is a good or bad thing because at other times we would all get killed. At times, the AI squad would not follow me. They would remain where I had told them to “form on me.” So I would go into battle alone, unaware that they weren’t with me. I should note that one mission that I failed in co-op, I was able to complete with the AI squad (single player). So that time, the AI squad proved to be better. I guess this is where the difficult setting helps, if you find it too easy, set it higher. As for the co-op game, it was amazingly balanced for me.
You have to consider three things when you play: (1) Your own skill level, i.e., are you good at military shooters and stealth games or new to the genre?; (2) Do you prefer single player or co-op game play?; (3) if you choose co-op then how many people will you play with? Based on this, you can set your difficulty. Again, for me personally, I was happy with my two person co-op on normal difficulty (and I consider myself a good player, not the best, but good).
I have encountered drone jammers, surface to air missiles, mortar strikes, armored enemies, snipers, patrol helicopters, and alarms, just to name some of the things that kicked my butt. Oh yeah, and hordes of enemies! One time, I made it to my mission point and waited for my teammate, but he got gunned down on the road by a patrol of Unidad forces, just because they drove by and saw him. Another time, we tried taking over a base by part stealth and part open combat, but kept dying. So we opted for complete stealth and switched to sniper rifles, and we finally completed that mission.
There is an option to turn off the HUD which removes the ability to see enemies on the mini-map which some gamers have said makes the game much more difficult. Some players have even turned off the HUD and played on Extreme difficulty to get the greatest challenge.
As stated on Ubisoft’s site:
“Once the fight begins, the interface is focused on providing useful information on the screen, such as enemy markers and targets, ammunition level, resources ... but all this on-screen information can be activated or deactivated at convenience to suit each play style, creating a fully customizable experience. If you want a hardcore experience focused on realism, you will be able to play with all HUD disabled. The enemies and targets will not be marked on the screen, so you will have to watch the enemy positions and patrols carefully before attacking.”
I am very happy that Ubisoft did offer various levels of difficulty and the freedom to turn off the HUD because in a game like this there can be a varying degree of challenges depending on the game mode and number of players.
Another layer of variables in difficulty have to do with using rebel support or not, such as the option to have mortar strikes land on your enemies by rebel forces.
Driving in the open world is perhaps one of the dividing questions between players. One thing I can say is that the driving is not as bad as Watch Dogs (the first). The larger vehicles are more stable and a bit better for handling, and the cars are fine as long as you don’t slam on the gas for the whole drive. This can be an issue sometimes, such as during a convoy mission; however, I managed to complete several convoy missions with no problem. I also used the handbrake on sharp curves and that helped a lot with handling. Motorcycles were a bit tougher to handle, but for all vehicles, if I didn’t slam on the gas, the control was good enough to handle accurately. Airplanes were also fine and actually fun to fly. The big problem with the game was the helicopter, which was puzzling to control. The helicopters move at a slow pace, almost as if it doesn’t move forward. I don’t know what it takes to get a good speed going though on the helicopter.
The guns in the game are solid. I think it’s far better than Future Soldier so I personally think it is an improvement. The sniper rifles have noticeable bullet drop and the assault rifles outperform other games I’ve played. I even equipped the grenade launcher under barrel on my assault rifle and the controls were impressive; I managed to arc the shot and land grenades on enemies. As mentioned earlier, aiming down the weapons allows you to toggle between first and third person. I didn’t get a chance to try all the different scopes yet but even the basic attachments were good for starting out with, and most useful are the variable magnification scopes. One thing to mention is that when aiming down a sniper scope, there is a stability upgrade that will reduce sway. Certain weapons also have the ability to switch between full and semi auto or burst fire. Another great feature is that the Ghosts can now carry two big weapons plus a sidearm slot. So you get three weapons to carry. Additionally, I was able to equip two big weapons of the same type, so for example, I carried two sniper rifles, which I thought was so much fun. There’s also plenty of secondary weapons--frag grenades, mines, C4, and even distraction devices such as a smoking grenade and noise maker. I was able to carry all the secondary weapons as long as I unlocked them. There didn’t seem to be limited slots for the secondary weapons.
Gunsmith is back and better than ever! Each and every part of a gun can be taken apart and reequipped with parts found in guns and equipment you find in the world.
In addition to all of this there are further customizations, such as crosshairs for your guns. Also, the number of paint and patterns that can be applied to the weapons is impressive, and that means each part of the gun can be different. The trigger, barrel, and muzzle can all be different colors, for example. One really cool feature in gunsmith is that you can apply a fresh paint job to your gun--yes, your gun actually shows signs of wear and tear over time, and you can either keep it that way, or choose to renew the paint and have a gun that looks brand new.
The drone is back in this game and it plays closer to something out of Splinter Cell. Yes, the traditional Ghost Recon drones are back with battery and range upgrades, but additionally there are upgrades available for explosions and distractions. You can also upgrade the marking ability of the drone as well so that it can spot enemies faster. In addition to this, Ghost Recon Wildlands offers you stock binoculars as a standard issue, so you can scout areas when your drone is shot down or battery runs out. And even the binoculars have an upgrade to longer range. Aside from this, you (the Ghost) get night vision which helps in low light areas, which is especially useful in this game because the day/night cycles sometimes place you in low light to dark situations during a mission when you expected daylight. There is also a thermal vision mode for Ghosts that allows you to identify enemies by heat signatures. These two vision modes are also available as drone upgrades too.
Ghost Recon Wildlands offers easy menus for character customization, weapons, game mode (single, co-op, public or private game), and difficulty settings. What I love most is the Skills Tree menu from which you upgrade your character. Not only is this so organized that you can make the best decisions, but it also allows you to preview what the skills upgrades do (through a short video that repeats in a thumbnail window).
One example of this is the WEAPON category which then has subsets of STABLE AIM, HIP FIRE SPREAD, GRENADE LAUNCHER, AMMO CAPACITY, VHC DESTRUCTION, ADV SUPPRESSOR, TIME TO AIM, AMMO RETENTION. unlocking these also entitles you to an EPIC SKILL of RANGED ELITE.
Another example is the PHYSICAL category, it breaks into STAMINA, NO PAIN, CAR SHIELD, QUIET RUNNING, BULLET RESISTANCE, DETECTION, EXPLOSION RESISTANCE, AIRCRAFT SHIELD. and the EPIC SKILL of FASTER REGEN.
Yes it is good. Very good. I’m sure many of you have seen videos by now, but it is amazing to actually put together your character. The level of detail is impressive, including scars and body tattoos. I also like how your customized character actually appears in cut scenes as well, so no generic stand-in appears in the story. If you choose a female character, then the banter between the Ghosts includes the female voice of the female Ghost.
I should also mention that you can change your costumes at any time, no need to go to a home base or anything. So if you’re wearing desert gear in the desert and get to a rain forest, feel free to switch costumes for the forest terrain.
9)_____TOM CLANCY GAME STYLE
In Ghost Recon Wildlands, there really is a lot of possibilities to the way you can play. You definitely can fool around in a GTA style if that’s what you like. You can also play more aggressively and shoot your way through enemy camps. Personally, I think the game was made with a true Tom Clancy Ghost Recon style in mind. That means the game is most enjoyable when you actually do recon, and then plan how to take out enemies quietly and efficiently, and the backup plan for when sh*t hits the fan. At times I would recall game play from a previous Ghost Recon title and reminisce. Personally, I think Ubisoft was smart in updating Ghost Recon during the Future Soldier game, and with Wildlands they have brought the Ghosts to the modern world of gaming which includes open worlds and co-op modes. It took some good elements from MGSV, GTA, Splinter Cell, Socom, Assassin’s Creed, but also remains as something that is still very much Ghost Recon.
In the single player game, you can assign orders to your AI teammates. In both single and co-op modes, you can also call Rebel support to help you during the missions. These support abilities are unlocked through side missions that involve rebel forces. You can free prisoners, destroy enemy warehouses, and steal vehicles, to name a few. In return, this provides you with Wildland’s version of supply drops. You can call Rebel support for mortar strikes, ask them to deliver a vehicle to you, or ask them to engage enemies for distractions. Using Rebel forces (or not) adds to the varying degree of difficulty that you choose. Not using them makes the game harder, but it’s also nice to have them as backup for particularly frustrating fights or missions.
The missions that my co-op teammate and I played were all thrilling, only because we chose to play it tactical, and Ubisoft gave us what we needed to decide how to play.
10)_____OPEN WORLD IS WORTH IT
Yes, the open world is engaging. Driving through the locations offers the chance to get into side missions, each of which typically lends something to the overall story or a piece of Intel on the cartel or even helps with upgrades. One of the ways of upgrading is to find loot such as medicine, gasoline, or food and tag it for the rebels. This in turn offers you points that allow you to purchase upgrades in your skills tree. Some will argue that this another version of Ubisoft’s “chores” in-game that players have to schlep through. That may be true to a certain point, but unlike other games, it is rewarding to upgrade your weapons and skills. For once, completion of main missions offers rewards such as obtaining boss weapons (something akin to getting swords from fallen bosses in rpg games). In side missions, you also get skills points which is used in combination with the tagged items points to unlock abilities from your skills tree. As a matter of fact, this is a very simple system, and there is nothing confusing or exhausting about it. I remember having to collect plants and herbs in Metal Gear to craft weapons which became a chore, but Ghost Recon Wildlands doesn’t have anything that requires a consistent chore. When you’re in the open world, you just simply tag items and complete main or side missions as you go. Additionally, you can pick up full guns or gun parts hidden in the world, so that allows you to enjoy gunsmith (which I guess is a form of crafting, but very enjoyable because once you collect a part you never lose it).
11)_____OPEN WORLD IS GORGEOUS
In the case of Ghost Recon Wildlands, it is not simply that the graphics are good (which they are) but also that the environment is designed by artists who took care to think about the layout and elements of this fictional Bolivia so that no matter which direction you look at any given time, you are met with a spectacular view. The game is on par with the looks of the Uncharted series.
The day/night cycles enhance the colors and textures in the world. The weather system is stunning.
Not since The Witcher 3 have I stopped so many times to take in scenery and watch the sunrise.
The amount of variety in a small section of the map would be enough to satisfy any other game. But in Ghost Recon Wildlands, there is a whopping total of 21 regions, so there’s tons to explore.
12)_____CO-OP IS EXCELLENT, PvP IS COMING SOON
For years so many games focused on competitive multiplayer, offering a lame single player campaign and no co-op options. Over the years players have wanted more team game play that is not competitive, but simply, a team of friends against enemy AI.
So it is refreshing to see that Ubisoft listened and made a game focused on the co-op play first, with single player and PvP also offered. Additionally, the ability to jump in and out of games is exceptionally easy. I go into the menu and find my friends and hit one button, and right away an invite is sent. There’s none of that navigating through many menus and selecting friends, and setting up invites, then confirming that you want to send, etc. Instead, just one invite button in your friends menu and that’s it.
Also, Ubisoft lets you replay missions that your friends have not completed so that the person who is behind in the campaign will not miss anything. They also have a public match-making that tries to get players at the same point as you are with similar skill levels.
Finally, as mentioned PvP is coming soon, although there no details at the time of this review. I should also mention that there were no server issues for me and the connection was solid. Jumping in and out of games was seamless for me.
1)_____HELICOPTER CONTROLS ARE BAD
The helicopter in the game is really frustrating to control. I never figured out what to do to make the damn thing move quicker. I hope they implement (patch) an easier way to control, even if it forsakes some reality of helicopter flights.
2)_____CAN’T HIDE BODIES
You can knock out enemies or kill them silently, but then you can’t hide the bodies. I thought this was a weird choice by Ubisoft because I enjoyed hiding bodies in Hitman and Metal Gear Solid V.
3)_____GHOST CHATTER SUCKS
The banter of the Ghosts in this game is okay, but a bit underwhelming. I really loved listening to Ghost Lead, Kozak, 30K, and Pepper in Ghost Recon Future Soldier. By comparison, so far I am unimpressed with the dialogue of these ghosts.
_____Is Ghost Recon Wildlands like the original Ghost Recons?
It is something new. Some people may say that the earlier Ghost Recons were the best, etc. I understand that. I feel that way sometimes about the nostalgia of the original titles. However, Ubisoft was smart to update Ghost Recon with Future Soldier. And, they are smart to update Ghost Recon again with Wildlands for the modern day open world games, and also for the need to fill the co-op player experience (which they also started in Future Soldier). I think Ubisoft did a good job of pleasing all aspects of this and keeping the Ghost Recon feel of the game. One thing to keep in mind is that even if you don’t consider this GR to be perfect or atypical to the series, it is definitely worth trying.
_____Is GRW tactical?
Especially if you choose to play that way. For the people who are fair-minded, they may have some minor complaints. Each person will find some aspect lacking, perhaps. But overall, each person will have a great experience and Ghost Recon is worth it. (For example, I don’t like the fact that you can’t hide bodies like in Metal Gear Solid V, but that doesn’t mean I hate Ghost Recon Wildlands.) Personally, I believe Ghost Recon Wildlands is still true to the Tom Clancy series, but that it has also evolved to modern day open world co-op gaming---and it is a world that is worthwhile to explore; side (and main) missions add to your rewards and upgrades. Overall, it is a great game that has some elements from many other good games such as Socom, Splinter Cell, GTA, and Metal Gear Solid V, but it still offers the unique Ghost Recon experience. My play style is zero civilian (and animal) casualties, slow recon of enemy camps, stealth as much as possible, backup plan for escape or engagement, and I also love sniper rifles. So that allows me to be more tactical.
_____Are there bugs in this game?
But these bugs are funny things that can be overlooked for now, which can be patched soon. There is nothing game-breaking so far. I don’t know where other reviewers are experiencing game-breaking bugs (on PC maybe?). I am playing on the PS4 and the game works well.
_____Is the game repetitious?
People complain that Ubisoft games are formulaic and have chores. I sort of understand that. I am a fan of the Assassin’s Creed series and I think some of those end up feeling like busy-work chores to do over and over and over. However, with Ghost Recon Wildlands, while there is indeed some repetition, it never gets boring.
I find it hypocritical that reviewers will say that Zelda: Breath of the Wild is so much fun because you can collect berries and 900 Korok Seeds, meanwhile they complain that Ghost Recon offers too much recon, stealth, and shooting. (What?!)
GRW is a game with a huge world and lots of guns to be found. What did you expect to do other than shoot, interrogate, steal, sneak, intercept, and recon? These are the attributes of the game. Some people complain that they have to shoot and recon over and over. What did you want? For the Ghosts to suddenly cast spells? Or fly into space? That’s like complaining that Uncharted has too much shooting and climbing and solving puzzles. Well, yeah, that’s the point.
Keep in mind that you can play this game as a hobby, i.e., a little bit at a time. If you try to cram the whole game into one weekend, then certainly it will feel repetitious. But most games do feel that way when crammed. If you enjoy subtle nuances of games, such as weather effects, watching NPCs working on a farm, the way your clothes get dirty or wet, spending time in gunsmith, or spending time on recon of an enemy base before sneaking in, then you will love this game. Taking time in this game improves the experience (solo or co-op).
_____What is the value of GRW?
When you consider that Ubisoft is offering a AAA title with an enormous world and various approaches to game play AND single and co-op modes then you are getting a good value. You don’t necessarily have to be in love with the game, but you get plenty for your money’s worth just for trying the game. Additionally, Ubisoft is going to offer seasonal challenges, a PvP mode (competitive multiplayer), and two expansions. Just so everyone knows, Ubisoft is also offering the preorder mission (Peruvian Connection) and beta reward mission (Unidad Conspiracy) in the season pass, so no one misses out on missions. Also, the Future Soldier skin is now available as a free reward to those who owned GRFS (just use the same account you used for Future Soldier). It's also available in the Ubisoft (micro transaction) store, for purchase. By the way, because I got to play the beta, I actually pre-ordered GRW. Typically, I am against pre-orders, but it was a great demo of the game and I was already satisfied.
_____What about Micro Transactions?
Does not affect game.
Same as my rule with pre-orders, I typically never purchase any micro transactions. With GRW, everything you need is offered in-game. The micro transactions (through Ubisoft’s in-game store) are for cosmetic stuff, like colors for guns and special outfits. These things do not affect game play, so it is fair. They do offer purchase choice to unlock all guns, or just gun parts (such as all scopes); this is for people who don’t want to search the open world for the items. It is totally a choice, and they don’t strong arm you into making micro transactions (I’m thinking of Metal Gear Solid V, where building bases and collecting plants was such a tedious chore that you were compelled to buy micro transactions; but I did not!). With GRW, I’m actually considering buying some skins because it is truly a choice, and the game itself remains fair with or without micro transactions. Also, just in case you’re thinking that you only get some barebones outfit to start the game, you are wrong! GRW already comes with PLENTY of clothes, eyewear, headwear, shoes, gloves, tops, pants, vests, backpacks, masks, each with many color and camouflage choices so that you can spend hours customizing (I have). And the guns have tons of camouflage to choose from as well. So the micro transactions really are excessive, and it is your choice. Ubisoft is being fair about it.
_____Is the story any good?
There IS a story hidden in this game. Personally, I think Ubisoft should have chosen to do briefing sessions at a command HQ within each province or something like that to get you excited about each territory. There ARE videos that pop up about each boss and mini-boss that are worth watching, but you have to press “x” to watch it or it disappears. (I’m still trying to find out how I can re-watch those). Unlike Future Soldier, where the story unfolded before each mission, this game has story sort of scattered throughout the open world, so it is up to you to pay attention. Ubisoft did take time to put in Bolivian culture and history etc., but again, you have to read documents about this stuff. It is sort of like the books in the Witcher 3. You can read them or not. The story itself is simple, but the bosses in the game do have quirky traits and backgrounds that make them noticeable at least. And you get Legendary Weapons from bosses, so I like the rpg element akin to picking up swords from fallen bosses in fantasy games.
Debates about how much of this game is tactical or how much is free roaming fun depends on your play style, but the fact remains that Ubisoft has delivered a solid game worth the price of admission. It will definitely keep you busy for a long time.
If you can overlook minor gripes, Ghost Recon Wildlands is worthy of Game of the Year!
THANK YOU UBISOFT! YOU ARE HEADING IN THE RIGHT DIRECTION.
Thanks for reading.