Tom Clancy's Rainbow Six Siege (PS4)
- Inspired by counter-terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction
- Intense close-quarters confrontations, high lethality, tactics, team play, and explosive action are at the centre of the experience
- The multiplayer gameplay of Rainbow Six Siege sets a new bar for intense firefights and expert strategy in Rainbow Six legacy
- Features sieges, a new style of assault in which enemies can transform their environments into strongholds to prevent breaches
- Everything in the environment reacts realistically, dynamically, and uniquely based on ammo and explosives used by the players
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Tom Clancy's Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio for the next generation of consoles and PC. Inspired by the reality of counter-terrorist operatives across the world, Rainbow Six Siege invites players to master the art of destruction. Intense close-quarters confrontations, high lethality, tactics, team play, and explosive action are at the centre of the experience. The multiplayer gameplay of Rainbow Six Siege sets a new bar for intense firefights and expert strategy in the rich legacy of past Rainbow Six games. Counter-terrorist units Counter-terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As 'short range' specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close-quarters combat, demolition, and coordinated assaults. The siege gameplay For the first time in Rainbow Six, players will engage in sieges, a brand new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams. To face this challenge, players have a level of freedom unrivalled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attack, and diffuse these situations. Procedural destruction Destruction is at the heart of the siege gameplay. Leveraging Ubisoft Montreal's proprietary Realblast engine, players now have the unprecedented ability to destroy environments. Walls can be shattered, opening new lines of fire, and ceilings and floors can be breached, creating new access points
Top reviews from other countries
I used to play a fair bit of CounterStrike Source back when it first came out, so the tactical shooter element of this game really appealed to me. Every game is tense, gives me a nervous feeling. The maps are mostly well thought out with most of the action taking place indoors - making for plenty of CQC, but also tactical longer range gameplay. Environmental destruction plays a good role - being able to shoot through parts of the environment and get 'penetration' kills, can add a really great tactical element.
Multiple 'Operators' to choose from on the Attacking and Defending teams that fulfill various roles from distributing body armour, disrupting enemy equipment, the ability to destroy reinforced barricades or even place a small automated grenade launcher onto a destructible piece of environment and pop grenades into a potentially crowded room! The variety is fun, and if you have an organised team then it can make for some great interplay with teammates.
The biggest let down is probably the game modes - there isn't much variety overall. Capture and Hold, Bomb Defusal and Hostage Rescue. Each have their own tactical quirks as slightly different requirements to complete each mission, but by and large, it's finding the objective and then head there to kill the other team - sometimes completing the objective, but often it's just TDM in all reality. Not sure what they could do to improve this aside from allowing respawns and then breaking the immersion a bit.
Overall a cracking game, and well worth a punt even with just the Vanilla version. Operators from 'Year 1' and 'Year 2' can be acquired in game anyway, it just takes a LONG time to accrue the 'Renown' (in game currency) to purchase even one, unless you wanted to put more real cash down.
Let me first start by saying that 'Rainbow Six Siege' is honestly one of the best multiplayer gaming experiences that I have ever had. Unlike most first person shooters, you have to plan, prepare and exercise patience in order to succeed and take down your enemy. There is no 'correct' way to play this game as every match you play is different and requires a different strategy. Teamwork is paramount and selecting the right team to complement each other is extremely important. The maps are all very detailed and there are multiple different places that the objective can spawn so you need to plan your entry accordingly. There are a multitude of weapons and equipment to choose from so you can play around and see what suits you best.
Although there is single player content it is very limited and can become stale after a while. The situations are a great way to introduce the different tactics and mechanics of the game but in reality these are only training you for the multiplayer of the game and once completed there is no real replay value in them. And here comes my only problem with the game - Not enough single player content!
- Addictive multiplayer experience
- Multiple different ways to play the game
- Great graphics
- Promotes teamwork between players
- Can choose from Casual or Ranked game play
- Maps are very detailed
- Situations act as a great tutorial
- Not enough single player content
- Lobbies can sometimes be hard to join
- Needs some more game modes
Overall I would like to finish saying that the game is a must have experience for people who enjoy multiplayer games and would make a great addition to anybodies game collection but for those who are only interested in single player content I would have to suggest giving this one a miss.
It's pretty much entirely online and there are essentially two modes: break in to a place, or stop people breaking in.
Sure it's fun at first, eagerly awaiting assailants, trying to break through your defences or carefully planning your assault.
There are a range of maps too(not many though).
Reminiscent of TF2 there are many characters which you unlock as you progress in the game. Each character specialises in an area.
Although this is a great part of the game, it doesn't save the game from being a little dull after a few weeks.