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About the Product
- Tomb Raider: Underworld for Nintendo Wii by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment
- Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea
- Environment is much more realistic and interactive -- footprints will be left in mud, for example, but only until it rains and then they will wash away
- Melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers
- Features specially designed levels and environmental challenges that incorporate the Wii remote and nunchuck
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Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction.
In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access.
All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she's holding something. These details give a lifelike, immersive sensation to the game.
New Melee Combat System
Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other.
Exclusive Wii Content and Controls
The Wii version of Underworld features specially designed levels and environmental challenges that incorporate the unique capabilities of the Wii remote and nunchuck. Whether you're using the multi-tool kit to excavate secret treasures, taking advantage of the active aim combat system, or controlling the in-game camera angles, the Wii remote and nunchuck deliver unprecedented as you battle your way through challenging levels.
Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary.
Top Customer Reviews
Lara's animations are usually really smooth and some subtle but noticeable improvements have been implemented. She also now has a few new maneuvers such as a wall climb and wall jump (chimney jump) which are nice additions. With regards to the controls, I can't help but to make comparisons to the Prince of Persia series... Lara is pretty good, but she could learn a lot about raiding tombs from the Prince. The motion captures, while smoother than in previous games sometimes have some awkward interruption animations that are a bit jarring at times. The smoother animations also tend to not mesh with the environment at times and it may take more than one try to hop or step onto some surfaces. There is also this wacky-flailing-arms-running-thing that she does occasionally which would be best described as the proverbial "running like a girl" and it feels out of place. No one should run like that! It is infrequent when she does this, but it always catches my eye because I think Lara should run like an Olympian athlete, with power and purpose. Her running speed also seems a little slow-paced, but not bad.Read more ›
I love the Tomb Raider Series and pre ordered this game. I would like to think it is my previous gaming expertise which allowed me to plow through this game in 3-4 leisurely days, but I don't think that was the case. If you are interested in the Tomb Raider and you have a Wii, I highly recommend Tomb Raider: Anniversary over this game. If you have played Tomb Raider before and have to try this new game, I would rent or buy for a different console.
I have never seen a game with more bugs and glitches in it on any console!! Just Google "Tomb Raider Underworld Bugs" and catch a glimpse of what I mean. There is one glitch that seems to dominate on the Wii platform; a lever in the Thailand level required for passing randomly fails to appear. Eidos has issued a save game file that apparently lets you pass, but there are numerous other bugs from simple animation glitches to failing to save correctly (very frustrating!)
This game is well thought-out, has interesting locales to play in, and overall appeals to me the same way all the other TR games have, but it's not worth the frustration of the many bugs you'll encounter. Eidos should recall this game and reissue a bug-free version, but it doesn't look like that's going to happen any time soon.
EDIT: I did manage to finally finish this game, luckily the Thailand switch was there the first time I came to it. I did encounter several other bugs like Lara getting stuck in corners and cut scenes locking up my console, but still enjoyed the game overall despite all the frustration.
At the very end of the Thailand level you need to pull a switch to finish but I couldn't find it. After asking the game for countless hints, searching online FAQs, and even watching a video guide I saw that the very obvious switch I needed was absent from my game. I was advised the only thing to do was restart my game and hope for better luck next time.
So now you know the game has huge bugs. Not the kind Lara shoots, they took all those out of the Wii version. I'm talking about the glitchy kind of bugs, more than just polygon clipping or walking off a cliff when you didn't press anything. Sure those are here too but that isn't new to Tomb Raider. This is the first video game outside of a PC that I've needed to download a patch for!
Eidos if you don't know how to make video games maybe you shouldn't.
The graphics are as good as expected on the Wii I wasn't disappointed there but I was disappointed to learn all the new features like shooting from ledges and melee combat are gone from the Wii version. When they say exclusive Wii content they mean exclusive lack of Wii content.
There are almost no enemies in this game and your health bar refills instead of finding med-packs. This was done to make the game easier no doubt because the controls suck. They take a while to get used to.
The levels are much much smaller on the Wii you won't even recognize this game if you've played it before elsewhere. I can understand the simple graphics and getting rid of the little spiders, but it didn't need to be this watered down.
I'm not a Tomb Raider fanatic I only bought this game after falling in love with Tomb Raider Legend.Read more ›
Most Recent Customer Reviews
Good game. Puzzles, a little fighting, it's a fun tomb raider game to have.Published 3 months ago by Always Honest
it is a decent wii game and the wii remote adds to this title compared to other consolesPublished 9 months ago by Amazon Customer
Very disappointed with it. Played the computer version 20 years ago and loved it. But the wii game is so hard to play.Published 12 months ago by Amazon Customer