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Tomb Raider Underworld

3.8 out of 5 stars 132 customer reviews
Rated: Teen
Metascore: 75 / 100
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About the Product

  • Tomb Raider: Underworld for Nintendo PlayStation 3 by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment
  • Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea
  • Environment is much more realistic and interactive -- footprints will be left in mud, for example, but only until it rains and then they will wash away
  • Melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers
  • Improved AI allows enemies and animals to make decisions based on surroundings, employ ambush and squad tactics, and even retreat if deemed necessary

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Product Description

Platform: PlayStation 3

Amazon.com

Tomb Raider: Underworld for PlayStation 3 by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.



Lara's environment is now much more realistic and interactive. View larger.


And now she can hold onto a ledge with one hand and fire a gun with the other. View larger.
Interactive Worlds Introduces Realistic gameplay
Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction.

In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access.

All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she's holding something. These details give a lifelike, immersive sensation to the game.

New Melee Combat System
Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other.

Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary.

With updated graphics and a more immersive and realistic gameplay, Tomb Raider: Underworld will have both fans and newcomers excited about the newest installment in this popular video game-pinup franchise.




Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals.


Product Information

Platform:PlayStation 3
ASIN B0012N746W
Release date November 18, 2008
Customer Reviews
3.8 out of 5 stars 132 customer reviews

3.8 out of 5 stars
Best Sellers Rank #5,349 in videogames
#340 in Video Games > PC Games > PC Games
#766 in Video Games > PlayStation 3
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 6.5 x 5.2 x 0.3 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

By Stephen M. Sturgeon on November 23, 2008
Platform for Display: PlayStation 3
I had been anticipating Tomb Raider Underworld for a long time. Ever since the cliffhanger ending in Legend, I don't think there was a Tomb Raider fan alive who wasn't eagerly waiting for the resolve.

A few notes:
If you haven't played Legend, you really need to. This is a direct continuation of its story line. If you don't know what happened in Legend, you'll be lost with the story contained in Underworld. A passing knowledge of what happened in Anniversary would also be advised.

The good:
There was a conscious effort on the programmer's part that if it seems like Lara should be able to do something, she can do it. For the first time the technology was available to let Lara do virtually anything the programmers could imagine. Poles Lara could only swing from before, she can now swing, perch, balance and fire a gun from. By far, this version of Lara can do more than she could in any previous game.

The areas are huge and, for the most part, non-linear. There are a couple sections near the end where you're basically being herded down a single corridor. But for the most part, this is the epitome of what a "go anywhere, do anything" exploration game should be. If you know exactly what you're supposed to do, you can probably breeze through certain puzzles. But if you want to take time to explore and see what the game has to offer, you'll find it has a lot.

The story is also very involving. Like I said, it's a continuation from Legend. So if you've played that, you already have a vested interest in what happens to these characters. Underworld really delivers on finally resolving the story between Lara and Amanda, Lara and Natla...and even Natla and Amanda.
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Platform for Display: PlayStation 3
I just got the game today and played for a few hours. And these are my opinion on the game.

Bad:
- Environment collisions are bad. You could fall quite easily even from a simple ledge, due to bad collision detection. And you often bump into invisible walls, or even stuck on them, in stupid places that they shouldn't be there.
- Animations look bad. The poses are alright, but timings and in-betweens are bad and too fast. I feel like watching a speedy Charlie Chaplin's film. Lara looks like a monkey when she does wall-climbing. And too-fast animations also cause very annoying errors in controling the character.
- Camera sucks. They make the camera follows Lara too much and track-in too fast. It could cause controling mistakes and a headache. Especially when you stand too close to environment collision, the camera will shake like crazy. I feel dizzy after playing for a few hours.
- Combat system are pretty bad. The gunplay doesn't include cover system, which makes you take the bullets too much. Dodging moves don't help much because a lousy camera don't stay still, so you lose track of enemies very easily.

Good:
Well... it's Tomb Raider after all. That means the story and puzzles are still interesting enough to keep you playing, even with lousy controls and camera. The models, textures, shaders, and lighting look great.

In conclusion:
The developers tried to put new things to keep the series fresh. Unfortunately, they don't really work. On the other hand, the weak points destroy what made the past games in the series so great.

I wouldn't recommend this one to anybody new to the series. Judging from this one, you might hate the entire series all together. Tomb Raider Legend and Anniversary are better than this one.
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Platform for Display: PlayStation 3 Verified Purchase
This game has a major game ending bug in one of the levels of the "Southern Mexico" portion of the game. After being stuck and confused, I looked on one of the walkthroughs at a site called Stella's Tomb Raider walkthroughs, it turns out the game has a major bug that will end your game if you did not save manually many times. If you did not play the game yet it can be avoided by using one of the walkthroughs so you do not enable the bug ( I highly recommend Stella's walkthroughs, just google the website). Also make sure you manually save the game as soon as you get to Southern Mexico in case you accidentally enable the bug, there is also another glitch in the same level further on that can be avoided.

However if you already enabled the bug then it can only be fixed in 1 of 3 ways:

A. you happened to save the game yourself manually at a point prior to this (Which hopefully is not too far back)
B. You luckily do not enable the glitch in the game
C. You find a download and install a save game file , but that will not allow you to collect trophies and I've read many files do not work properly.

So, if you have not yet purchased this game, you must look at the walkthrough guides on how to not trigger the glitch!

I don't even recommend buying this game as there are a number of other possible game ending glitches.

The game itself without glitches or bugs involved has nice graphics and was fun up until the glitch point, the camera needs fixing though. I would have continued playing and was enjoying the game up until that point and not rated it this low, but the fact that this glitch is so major and could only be avoided if you just happen to see it on a walkthrough or got lucky is ridiculous.
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