$ 20 $14.49 Save $2.29 (16%)
FREE Shipping on orders over $49. Details
& FREE Shipping on orders over $49. Details
About the Product
- Tomb Raider: Underworld for Nintendo PlayStation 3 by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment
- Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea
- Environment is much more realistic and interactive -- footprints will be left in mud, for example, but only until it rains and then they will wash away
- Melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers
- Improved AI allows enemies and animals to make decisions based on surroundings, employ ambush and squad tactics, and even retreat if deemed necessary
Frequently Bought Together
Customers Who Bought This Item Also Bought
Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction.
In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access.
All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she's holding something. These details give a lifelike, immersive sensation to the game.
New Melee Combat System
Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other.
Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary.
Top Customer Reviews
A few notes:
If you haven't played Legend, you really need to. This is a direct continuation of its story line. If you don't know what happened in Legend, you'll be lost with the story contained in Underworld. A passing knowledge of what happened in Anniversary would also be advised.
There was a conscious effort on the programmer's part that if it seems like Lara should be able to do something, she can do it. For the first time the technology was available to let Lara do virtually anything the programmers could imagine. Poles Lara could only swing from before, she can now swing, perch, balance and fire a gun from. By far, this version of Lara can do more than she could in any previous game.
The areas are huge and, for the most part, non-linear. There are a couple sections near the end where you're basically being herded down a single corridor. But for the most part, this is the epitome of what a "go anywhere, do anything" exploration game should be. If you know exactly what you're supposed to do, you can probably breeze through certain puzzles. But if you want to take time to explore and see what the game has to offer, you'll find it has a lot.
The story is also very involving. Like I said, it's a continuation from Legend. So if you've played that, you already have a vested interest in what happens to these characters. Underworld really delivers on finally resolving the story between Lara and Amanda, Lara and Natla...and even Natla and Amanda.Read more ›
- Environment collisions are bad. You could fall quite easily even from a simple ledge, due to bad collision detection. And you often bump into invisible walls, or even stuck on them, in stupid places that they shouldn't be there.
- Animations look bad. The poses are alright, but timings and in-betweens are bad and too fast. I feel like watching a speedy Charlie Chaplin's film. Lara looks like a monkey when she does wall-climbing. And too-fast animations also cause very annoying errors in controling the character.
- Camera sucks. They make the camera follows Lara too much and track-in too fast. It could cause controling mistakes and a headache. Especially when you stand too close to environment collision, the camera will shake like crazy. I feel dizzy after playing for a few hours.
- Combat system are pretty bad. The gunplay doesn't include cover system, which makes you take the bullets too much. Dodging moves don't help much because a lousy camera don't stay still, so you lose track of enemies very easily.
Well... it's Tomb Raider after all. That means the story and puzzles are still interesting enough to keep you playing, even with lousy controls and camera. The models, textures, shaders, and lighting look great.
The developers tried to put new things to keep the series fresh. Unfortunately, they don't really work. On the other hand, the weak points destroy what made the past games in the series so great.
I wouldn't recommend this one to anybody new to the series. Judging from this one, you might hate the entire series all together. Tomb Raider Legend and Anniversary are better than this one.Read more ›
However if you already enabled the bug then it can only be fixed in 1 of 3 ways:
A. you happened to save the game yourself manually at a point prior to this (Which hopefully is not too far back)
B. You luckily do not enable the glitch in the game
C. You find a download and install a save game file , but that will not allow you to collect trophies and I've read many files do not work properly.
So, if you have not yet purchased this game, you must look at the walkthrough guides on how to not trigger the glitch!
I don't even recommend buying this game as there are a number of other possible game ending glitches.
The game itself without glitches or bugs involved has nice graphics and was fun up until the glitch point, the camera needs fixing though. I would have continued playing and was enjoying the game up until that point and not rated it this low, but the fact that this glitch is so major and could only be avoided if you just happen to see it on a walkthrough or got lucky is ridiculous.Read more ›
Most Recent Customer Reviews
Love quest games and anytime there is a Tomb Raider out I am on it. I really like this particular one. Read morePublished 1 month ago by Heather A.
I am going to give it 5 stars only because I like Tomb Raidr but when I go it the game was scratched so I couldn't play itPublished 7 months ago by Kimberly
I've loved tomb raider since I was 6 years old and the very first one came out for ps1. This one did not disappoint! Super fun!Published 8 months ago by Brooke