Tony Parisi

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About Tony Parisi
Tony Parisi is an entrepreneur and career CTO/software architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony’s passion for innovating is exceeded only by his desire to build great products.
Tony is a pioneer in virtual reality, the co-creator of the VRML and X3D ISO standards for networked 3D graphics, and continues to innovate in 3D technology. Tony is the co-organizer of the San Francisco WebGL Meetup (http://www.meetup.com/WebGL-Developers-Meetup), and the San Francisco WebVR Meetup (http://www.meetup.com/Web-VR/), and a member of the Khronos COLLADA working group creating glTF (http://www.gltf.gl/), the new file format standard for 3D web and mobile applications. Tony is also the author of O’Reilly Media’s books on Virtual Reality and WebGL: Learning Virtual Reality (2015), Programming 3D Applications in HTML5 and WebGL (2014), and WebGL Up and Running (2012).
Tony is currently VP of Web and Open Technologies at WEVR, a virtual reality community and VR media player for aspiring and professional creatives.
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Blog postI really wasn’t looking for a job. I had just left my gig at Unity to take a breath, take a look around, and take my sweet time finding the next way stop on a path to building the open Metaverse.
But apparently the Metaverse has other plans for me.
The evolutionary pressure created by a potential Meta-Babel might be forcing it to rewrite its code on the fly. Or perhaps we’ve all been following some arcane Metaversy logic this whole time, drawn to a final cause, an attractor2 months ago Read more -
Blog postStandards for the Metaverse aren’t just about interoperability; they’re about creating content that stands the test of time.
Creators like Larry Rosenthal of CubeXR have been soldiering on with the comings and goings of 3D file formats for years now. But these 20+ year old VRML models still work! Creators, how many times has this happened to you: your content stops working because the software company that makes the tool you used to create it went out of business? Or discontin3 months ago Read more -
Blog postFrom painters to songwriters, creators are taking control of their destiny with web3 — and shaping the Metaverse to come
GM, fam! Emerging artists like Violetta Zironi are building loyal fan communities one Twitter Space at a time, and making more than they ever could on the streaming services. Image: Giuseppe Zironi We are inching ever closer to achieving a decades-long dream of an open Metaverse: a global network of shared 3D virtual worlds destined to become the next Intern3 months ago Read more -
Blog postMoving on… and coming full circle.
Contemplation © 2021 Today is my last day at Unity. After five and half years I have decided to join the Great Resignation. It’s time to go back into the wild.
I signed on at Unity in 2016 to help accelerate the company’s expansion beyond its core gaming business, powering industries ranging from manufacturing and construction to advertising and e-commerce. These efforts are well underway, and the company continues to be uniq4 months ago Read more -
Blog postThe Time is Now to Prepare for the Coming Immersive Reality
Image courtesy Heidi Fin In Part 1 of our two-part exploration, Neil laid out his vision of what the Metaverse will be from an experiential standpoint and what that will mean for retail. Neil’s Metaverse is a place to be, and to be with others. Like the mall of our teen years — but also not the mall. Shopping happens, yes, but as an organic outcome of our getting together, expressing ourselves, and sharing.
My4 months ago Read more -
Blog postMaking the Metaverse, Chapter One
San Francisco. Winter, 1993
In late December, Marina and I completed our cross-country drive and posted up at our favorite bed and breakfast in the Mission District, while we scoured listings at an SF apartment-hunting service headquartered in the Castro. Within a few days we secured our first San Francisco place, a cozy one-bedroom on Buena Vista Park East (rent: $800/month!).
A few days after moving in, we had our land line in4 months ago Read more -
Blog postA personal history
Prologue Boston. Summer, 1993
Go west, young man.
Marina and I had pretty much decided we were moving to the west coast. She told me in no uncertain terms, “I’m not turning 25 in Boston.” The clock was ticking.
I was working in a Cambridge-based tech startup. My awesome, supportive bosses were amenable to me trying out this new “telecommuting” thing. Many of us were alumni of a local tech powerhouse called Bolt, Beranek and New4 months ago Read more -
Blog postA framework for the coming immersive reality
Preamble The Metaverse is the next significant development in global communications.
The strangeness and novelty of this new digital capability is generating confusion. Ideas abound, unmoored from practice and practical reality. Well-intentioned but naive seekers are grasping for a conceptual foundation on which to base their work and place their bets. Entrenched players with specific agendas are attempting to favorably direct the conv9 months ago Read more -
Blog postIt’s Metaverse time. But are we ready?
Image credit: Markus Spiske After decades of fiction, friction and failure, it appears that we are finally poised to realize a collective dream of that shared, immersive virtual reality known as The Metaverse.
I’ve been working on the Metaverse since 1994. Arguably, I wrote the first-ever specs and software for the thing. I have continued in the field, largely uninterrupted, over the course of nearly three decades. Throughout that10 months ago Read more -
Blog postHow the day that changed everything changed me forever
I woke up Saturday morning, grabbed my iPad and started scrolling Twitter to discover that a lot of people were, of course, posting their recollections of where they were and what they were doing on the morning of September 11, 2001. My memories of that day are compartmentalized, shoved into an unopened tin gathering dust, but the flood of images and stories I saw over the weekend forced me to take a trip back there. My person11 months ago Read more
Titles By Tony Parisi
Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL.
You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples.
- Understand core 3D graphics concepts and how to implement them in WebGL
- Create WebGL sample pages as you learn, and build a racing game application in the final chapter
- Get to know the Three.js open source library in detail
- Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors
- Seamlessly integrate 3D graphics with other content on the page
- Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment
"WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!"
—Giles Thomas
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques.
If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium.
- Learn VR basics for UI design, 3D graphics, and stereo rendering
- Explore Unity3D, the current development choice among game engines
- Create native applications for desktop computers with the Oculus Rift
- Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs
- Build browser-based applications with the WebVR Javascript API and WebGL
- Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR
- Bring everything together to build a 360-degree panoramic photo viewer
Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers.
In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience.
- Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS
- Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js
- Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content
- Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework
- Create 3D environments with multiple objects and complex interaction, using examples and supporting code
- Examine the issues involved in building WebGL-based 3D applications for mobile browsers