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Toon Art: The Graphic Art of Digital Cartooning Paperback – July 1, 2003
From School Library Journal
Adult/High School--A superb, comprehensive guide to the realm of Web-based cartoons, comics, and animation. The brief history of cartooning begins 35,000 years ago with the cave art at Lescaux and traces a time line to today's developments. The book takes readers on a creative trip from initial sketches to posting a finished product on the Web and covers the basic processes of creating a cartoon, choosing a format, developing a character, and writing a story line. Withrow discusses sketching backgrounds, composition, coloring of characters, lettering, editing, and posting the work. All along the way, readers find invaluable suggestions and comments from leading digital cartoonists. The book is also visually rich with photographs of cartoons and animated characters, and illustrations on how to produce digital animation. This is a satisfying read for anyone interested in state-of-the-art animation, and it is sure to be popular with young adults.--John Kiefman, Fairfax County Public Library, VA
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The book also includes many useful tips and techniques for digital cartoonists, although its real strength is as a showcase of some of the best digital cartooning and comics art out there. A beautiful book.
This book is basically a guide to everything an artist should avoid, and that is probably the only good use for it.