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About the product
- Deep & Challenging Story
- Earth One Billion Years in the Future
- Meaningful Choices & Consequences
- Handcrafted Conflicts
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From the manufacturer
Earth One Billion Years in the Future
Discover a world built on the ruins of hyper-advanced civilizations - civilizations capable of tearing holes in time and space, reshaping the continents, and rekindling our dying sun - and claim their relics as your own.
Death is Not the End
When you die, your mind rebuilds itself inside a psychic labyrinth. Wander its paths to unearth long-buried truths and hear stories that cannot be told by the living.
A Game of Choice & Consequence
Make thousands of meaningful decisions and construct a legacy that will change the lives of untold others. Define your morality beyond mere good and evil, and write your unique story no other player can repeat.
Torment tells a new story in a radically different setting: the Ninth World, the setting of Monte Cook's tabletop RPG Numenera. It's a science fantasy setting-not strictly fantasy, because it takes place in a future Earth built on technology that could conceivably exist (though certainly not with our current capabilities), but not strictly science fiction either, because the technology maintains a strong sense of weirdness and mystery akin to magic. This is especially true in Torment, where we prefer to emphasize the fantasy feel over sci-fi. Ninth Worlders don't talk about androids, DNA, nanites, or computers, but rather constructs, nano-spirits, and ancient intelligences. There might be a biomechanical alien that uses nanotechnology to phase through quantum dimensions, but even the Aeon Priests--the most educated of Ninth Worlders--wouldn't use any of those words. An Aeon Priest might call it a trans dimensional visitant that uses the numenera to exist partially out of phase, while everyone else would just call it a demon.
Top Customer Reviews
At first, I was worried when I heard there wasn't much combat. But you may end up not caring. The text-based conversations and interactions are pretty complex by themselves and employ tons of D&D-style skill-checks. Meaning, strength increases your odds of moving a rock, intelligence helps you persuade people or tell lies, etc. Then, layer on top the effort system. Effort gives you 3 energy pools for Might, Speed and Intelligence. You have a certain amount of each for each day. Using effort increases your odds of success for each activity that uses Might, Speed or Intelligence. Then there's skills, that unlock certain options or info you might not otherwise have, like perception or machine lore. Basically, the conversations are the game, and it's got some actual meat on it. There's a real game in there.
WARNING: This game is like, 90% text. It does have graphics and you do move a guy around, but it's almost just a mouse pointer to get you to the next round of text conversation/interaction. That sounds awful, but trust me, if you like reading or just well-constructed worlds you'll love it. The writing and lore are fantastic. But if you're looking for fast action and violence, find something else (Diablo 3).
Cons: Why the 3 stars? Because I'm playing on PS4 and that's been a problem.
The game's got framerate drops and runs poorly. It runs like my computer isn't quite good enough, except it's a PS4 and this looks like a 10+ year old game. Load times are also kinda long-ish and I'm not sure why. The interface is okay, I guess, but there's some ambiguity about selecting things to interact with and movement feels a bit sluggish. Looks like a patch is in order. Not sure if PC fares better.
However, in its current state on the PS4 it's basically unplayable for me. Call me spoiled, but I find the performance to be unacceptable for a game of this price on a console. The jerkiness is very, very jarring, and for how low-end the graphics are, there is something vastly wrong under the hood of the game. I would expect this on my PC if I had a cheap video card, but for a PS4 there shouldn't be so much stuttering. The company itself says they're aware of the issue and want feedback as to where this occurs... It's the entire game so far.
Others have commented on load times, but I found that with a solid state drive, they're not outlandish. I realized this isn't an option for some people, but I had an extra one from a previous PC build I put into my PS4 and it cut the load times down quite a bit.
If a patch comes out and improves the performance so I can finish this game enjoyably I will provide an update, but as of now I would avoid purchasing this on the PS4 and go with the PC version if you have the option.
Even once the game is updated, load times and gameplay are slow. Pathfinding and movement are awkward, and after combat the game will sometimes leave your character in a spot that you can't walk away from, a situation for which there is no cure. During combat, the AI will sometimes walk allies and enemies around in circles before they take action, a slow and tedious process. The game will freeze up occasionally during combat as well, necessitating a re-load of your most recent saved game.
The story is very text-driven, which isn't a problem for me. However, the game will sometimes offer multiple conversational choices that you can choose in succession (e.g. you are presented with three options and you can select one after the other) and sometimes choices that you can select only one of (e.g. you are presented with three options and once you select one, the other two are gone forever). There is really no way to predict which choices will allow you to circle back to other options and which will eliminate other choices, which makes conversation a frustrating and arbitrary process.
There seems to be a "Tides" mechanic to the game, and while you'll receive occasional notices that a certain color of Tides has increased or decreased, no explanation is given as to what effect this is having on your gameplay experience (if any). Occasional tool tips during loading screens (and you're going to see a lot of loading screens as game areas are small) note that a color of tide is associated with a certain characteristic, but that's about it.
Perhaps with subsequent updates, the game will function more smoothly, but there is really no excuse for releasing a physical game disc that is incompatible with the current version of the game. Nobody likes to lose their saved games and characters.
Most Recent Customer Reviews
This game is heavy on story and dialogue choices, and light on combat.Read more