Torque for Teens 2nd Edition
| Michael Duggan (Author) Find all the books, read about the author, and more. See search results for this author |
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Product details
- Publisher : Cengage Learning PTR; 2nd edition (July 16, 2010)
- Language : English
- Paperback : 416 pages
- ISBN-10 : 1435456424
- ISBN-13 : 978-1435456426
- Reading age : 12 - 17 years
- Grade level : 7 - 12
- Item Weight : 1.87 pounds
- Dimensions : 7.5 x 1 x 9.25 inches
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About the authors

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Michael Duggan is an author and illustrator of several game design and digital media books. He works full-time as a software applications developer in the Ozark Mountains. He spends his spare time as an artist, storyteller, and game designer. Michael is also an adult with autism.
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Unfortunately, that was about all it did. It seems to fail to really delve into the "guts" as I had hoped, and to illuminate the "exciting" world of 3D game creation from a Teenage Game Developer Newbie standpoint - particularly the easily distracted from "business model" speeches type (i.e. MOST kids). I guess I was wanting something that read like a friend showing you "cool stuff" and leading you into a place where suddenly the kids would look up and say "DAD! Check this out - I just realized what I did! This is way COOL!"
Three of my kids read the book now, all three were not engaged very long - all seemed to loose interest at the business model part and did not regain it at the examples section as I had hoped.
The other Torque books I have so far (Finney's, most notably) are very good and very deep - but not "friendly" enough to engage my teenagers in an enjoyable and fascinating way (well, except for one, but he is a bit "different" and also the yougest) - hence the "fun" becomes "school-WORK". I will try the one from Maurina next and hope for it to be the answer I am looking for.
After you've hooked your wannabe game makers with Torque for Teens, send them over to the perfect followup book:
3D Game Programming All in One, Second Edition
Torque has quickly become the number one game development and design harness for nearly all high school and college level game theory, development, application, and graphic design classes.
Assuming you do purchase the Game Engine, you will run until a problem if you follow the instructions in Chapter 4. Do not run the starter.fps before you copy it! If you do, it will compile a series of CS files and will create errors for the Game Engine which will prevent you from using the World Editor. The long and short is that it would create absolute addresses for some texture files preventing the editor from opening(see page 63 of the book).
I haven't finished the book, but I'm hoping this is the only error.
My son is not to happy with the book. I have a degree in computer science and I'm not happy with the book either. It's simple, if the book says go and get this file from this directory then it should be there.
